Player Matchup

Nu Wa
Nu Wa
Artorm
Nu Wa
Level 148
God Stats
7W - 1L
1,744 SR
Queue Stats
169W - 119L
1,704 Elo+
Party 1
Osiris
Osiris
DaddiesLongLeg
Osiris
Level 121
God Stats
1W - 0L
1,766 SR
Queue Stats
90W - 94L
1,533 Elo+
Party 1
Anhur
Anhur
Prohtotech
Anhur
Level 45
God Stats
16W - 0L
2,013 SR
Queue Stats
565W - 202L
1,793 Elo+
Solo
Team Averages
Level 105
1,841 SR
1,677 Elo+

VS

Team Averages
Level 144
1,553 SR
1,664 Elo+
Set
Set
Arkkat
Set
Level 158
God Stats
3W - 4L
1,545 SR
Queue Stats
566W - 446L
1,652 Elo+
Party 2
Discordia
Discordia
KiraKimura
Discordia
Level 117
God Stats
4W - 3L
1,551 SR
Queue Stats
28W - 21L
1,669 Elo+
Party 2
King Arthur
King Arthur
SuperNovahh
King Arthur
Level 157
God Stats
53W - 39L
1,563 SR
Queue Stats
404W - 291L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Artorm
Nu Wa
15
3 / 2 / 12
10,740
716
16,466
8,263
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 11
9,805
654
7,019
17,430
18,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
15
11 / 2 / 3
11,998
800
14,718
11,804
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Arkkat
Set
15
7 / 4 / 2
11,225
748
10,772
13,128
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
KiraKimura
Discordia
13
2 / 5 / 3
9,452
630
8,246
10,523
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
SuperNovahh
King Arthur
12
0 / 6 / 8
9,309
621
9,779
20,219
18,408
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
15
Kills
9
9
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
Arkkat
Set
7
4
2
2
W
Nu Wa
Artorm
Nu Wa
3
2
12
4.5
W
1
5
11
1.3
L
Discordia
KiraKimura
Discordia
2
5
3
0.7
W
Anhur
11
2
3
6.25
L
King Arthur
SuperNovahh
King Arthur
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,203
Damage
28,797
37,497
Taken
43,870
26,767
Mitigated
28,129
6,215
Healing
3,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Arkkat
Set
10,772
3,539
0
1,193
13,128
5,406
0
6,883
5,925
0
41,414
W
Nu Wa
Artorm
Nu Wa
16,466
3,276
90
1,384
8,263
2,679
878
1,420
6,843
48,446
0
W
7,019
2,458
0
168
17,430
18,816
359
4,692
12,738
0
19,696
L
Discordia
KiraKimura
Discordia
8,246
247
0
537
10,523
4,315
0
3,932
6,295
39,258
0
W
Anhur
14,718
7,736
0
4,573
11,804
5,272
2,131
3,152
8,652
0
56,189
L
King Arthur
SuperNovahh
King Arthur
9,779
801
0
2,186
20,219
18,408
0
4,905
14,846
560
25,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,543
Gold Earned
29,986
181
Minions Killed
165
10
Camps Cleared
5
853,036
Distance Traveled
819,979
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,225
748
73
5
1
298,104
4
W
Nu Wa
10,740
716
58
4
4
287,001
5
W
Osiris
9,805
654
32
2
1
287,567
1
L
Discordia
9,452
630
64
4
3
256,687
4
W
Anhur
11,998
800
91
6
5
278,468
2
L
King Arthur
9,309
621
28
2
1
265,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role