Player Matchup

Sylvanus
Sylvanus
Blockmaner
Sylvanus
Level 69
God Stats
1W - 2L
1,534 SR
Queue Stats
11W - 8L
1,558 Elo+
Party 2
Raijin
Raijin
CMAKKERS
Raijin
Level 124
God Stats
13W - 17L
1,410 SR
Queue Stats
680W - 595L
1,530 Elo+
Solo
Hercules
Hercules
CaHHeKK
Hercules
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,533 Elo+
Party 2
Erlang Shen
Erlang Shen
GPKCaminha
Erlang Shen
Level 88
God Stats
16W - 9L
1,581 SR
Queue Stats
175W - 159L
1,488 Elo+
Party 3
Cernunnos
Cernunnos
Zhador
Cernunnos
Level 96
God Stats
10W - 5L
1,460 SR
Queue Stats
224W - 206L
1,502 Elo+
Party 3
Team Averages
Level 90
1,497 SR
1,522 Elo+

VS

Team Averages
Level 87
1,476 SR
1,480 Elo+
Guan Yu
Guan Yu
AbrailRus
Guan Yu
Level 84
God Stats
7W - 10L
1,436 SR
Queue Stats
518W - 542L
1,561 Elo+
Solo
Freya
Freya
Gr33nIr0n
Freya
Level 86
God Stats
10W - 14L
1,417 SR
Queue Stats
262W - 234L
1,470 Elo+
Solo
Tiamat
Tiamat
IIILKA
Tiamat
Level 60
God Stats
9W - 22L
1,312 SR
Queue Stats
149W - 148L
1,420 Elo+
Party 1
Arachne
Arachne
SabatonOchka
Arachne
Level 44
God Stats
10W - 8L
1,555 SR
Queue Stats
151W - 154L
1,387 Elo+
Party 1
Horus
Horus
TheCordodj
Horus
Level 160
God Stats
12W - 10L
1,659 SR
Queue Stats
285W - 187L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blockmaner
Sylvanus
9
0 / 2 / 7
5,702
475
4,387
9,170
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
CMAKKERS
Raijin
10
0 / 7 / 3
6,046
504
4,922
8,331
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
CaHHeKK
Hercules
11
1 / 1 / 3
5,870
489
4,628
7,131
4,985
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erlang Shen
GPKCaminha
Erlang Shen
11
6 / 6 / 3
7,011
584
6,693
10,417
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cernunnos
Zhador
Cernunnos
10
3 / 3 / 2
6,157
513
4,640
7,444
1,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AbrailRus
Guan Yu
13
2 / 1 / 0
7,328
611
3,316
5,959
4,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
Gr33nIr0n
Freya
10
1 / 3 / 4
6,372
531
6,196
7,511
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
IIILKA
Tiamat
13
7 / 1 / 5
7,972
664
7,622
7,506
4,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
SabatonOchka
Arachne
12
6 / 3 / 8
7,644
637
8,550
11,323
5,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
9
2 / 2 / 5
6,223
519
4,613
7,991
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
10
Kills
18
19
Deaths
10
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AbrailRus
Guan Yu
2
1
0
2
L
Sylvanus
Blockmaner
Sylvanus
0
2
7
1.75
L
Raijin
CMAKKERS
Raijin
0
7
3
0.21
L
Hercules
CaHHeKK
Hercules
1
1
3
2.5
L
Erlang Shen
GPKCaminha
Erlang Shen
6
6
3
1.25
W
Freya
Gr33nIr0n
Freya
1
3
4
1
W
Tiamat
IIILKA
Tiamat
7
1
5
9.5
W
Arachne
SabatonOchka
Arachne
6
3
8
3.33
W
Horus
2
2
5
2.25
L
Cernunnos
Zhador
Cernunnos
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,270
Damage
30,297
42,493
Taken
40,290
18,864
Mitigated
23,351
12,428
Healing
15,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AbrailRus
Guan Yu
3,316
208
0
2,553
5,959
4,582
0
997
4,852
9,494
34,020
L
Sylvanus
Blockmaner
Sylvanus
4,387
1,178
1,339
3,920
9,170
5,676
0
4,636
4,370
9,073
0
L
Raijin
CMAKKERS
Raijin
4,922
449
0
708
8,331
1,792
0
3,110
4,980
32,152
0
L
Hercules
CaHHeKK
Hercules
4,628
953
0
2,259
7,131
4,985
66
627
6,095
10,814
12,221
L
Erlang Shen
GPKCaminha
Erlang Shen
6,693
3,294
0
2,420
10,417
4,617
0
2,270
7,993
0
36,294
W
Freya
Gr33nIr0n
Freya
6,196
2,180
0
2,922
7,511
2,873
0
2,338
5,105
31,390
5,581
W
Tiamat
IIILKA
Tiamat
7,622
1,027
0
3,464
7,506
4,763
326
3,622
3,686
39,053
0
W
Arachne
SabatonOchka
Arachne
8,550
5,772
0
3,778
11,323
5,486
504
1,675
9,570
0
45,810
W
Horus
4,613
1,766
242
2,733
7,991
5,647
140
1,884
5,961
0
13,100
L
Cernunnos
Zhador
Cernunnos
4,640
2,347
0
1,782
7,444
1,794
0
2,451
4,891
0
34,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,786
Gold Earned
35,539
276
Minions Killed
327
0
Camps Cleared
0
1,027,539
Distance Traveled
1,157,653
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,328
611
91
8
0
249,463
1
L
Sylvanus
5,702
475
13
1
0
218,320
5
L
Raijin
6,046
504
81
7
0
189,865
2
L
Hercules
5,870
489
50
4
0
186,990
3
L
Erlang Shen
7,011
584
64
5
0
214,018
5
W
Freya
6,372
531
70
6
0
216,326
2
W
Tiamat
7,972
664
75
6
0
234,264
0
W
Arachne
7,644
637
75
6
0
250,376
3
W
Horus
6,223
519
16
1
0
207,224
1
L
Cernunnos
6,157
513
68
6
0
218,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role