Player Matchup

Zhong Kui
Zhong Kui
Gold III
OMG iitz DADDY
Zhong Kui
Gold III
Level 155
God Stats
14W - 9L
1,608 SR
Queue Stats
75W - 63L
1,557 MMR
Party 1
Nu Wa
Nu Wa
Silver II
SrtaSavage
Nu Wa
Silver II
Level 156
God Stats
23W - 14L
1,580 SR
Queue Stats
54W - 53L
934 MMR
Party 1
Cupid
Cupid
Gold IV
Xeros91
Cupid
Gold IV
Level 140
God Stats
3W - 1L
1,542 SR
Queue Stats
40W - 32L
1,338 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,577 SR
1,276 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,638 SR
1,346 MMR
Ymir
Ymir
Gold I
CheckdOutMedusa
Ymir
Gold I
Level 121
God Stats
20W - 16L
1,629 SR
Queue Stats
197W - 215L
1,706 MMR
Party 2
Izanami
Izanami
Gold V
K rol1051
Izanami
Gold V
Level 116
God Stats
15W - 10L
1,699 SR
Queue Stats
43W - 61L
1,179 MMR
Solo
Ah Puch
Ah Puch
Silver II
ScaryTerry1994
Ah Puch
Silver II
Level 96
God Stats
26W - 17L
1,587 SR
Queue Stats
90W - 104L
1,154 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OMG iitz DADDY
Zhong Kui
15
6 / 2 / 10
11,473
675
14,131
18,154
24,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
15
2 / 0 / 11
10,852
638
14,646
6,192
2,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Xeros91
Cupid
17
10 / 0 / 6
12,367
727
21,224
11,742
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ZeusVulcanThothScyllaCthulhu

VS

Bans
AthenaHeraOdinTiamatCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
9,694
570
6,668
26,350
24,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
K rol1051
Izanami
14
2 / 4 / 0
10,217
601
9,292
15,107
5,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 8 / 2
8,965
527
9,161
14,098
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
18
Kills
2
2
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Izanami
K rol1051
Izanami
2
4
0
0.5
W
Zhong Kui
OMG iitz DADDY
Zhong Kui
6
2
10
5.5
L
0
8
2
0.13
W
Nu Wa
2
0
11
7.5
W
Cupid
Xeros91
Cupid
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,001
Damage
25,121
36,088
Taken
55,555
31,863
Mitigated
34,281
16,106
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,668
1,191
226
3,539
26,350
24,685
0
12,663
13,687
19,662
0
L
Izanami
K rol1051
Izanami
9,292
6,374
0
600
15,107
5,174
0
6,625
8,482
0
55,193
W
Zhong Kui
OMG iitz DADDY
Zhong Kui
14,131
2,204
0
5,611
18,154
24,777
500
5,574
12,580
31,581
5,365
L
9,161
155
0
1,109
14,098
4,422
0
8,537
5,561
45,984
0
W
Nu Wa
14,646
5,878
37
1,383
6,192
2,202
886
4,429
1,763
41,330
0
W
Cupid
Xeros91
Cupid
21,224
11,203
2,542
6,533
11,742
4,884
1,812
6,139
5,603
0
65,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
28,876
221
Minions Killed
199
12
Camps Cleared
2
938,038
Distance Traveled
823,380
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,694
570
21
1
1
291,135
2
L
Izanami
10,217
601
101
6
0
262,162
0
W
Zhong Kui
11,473
675
58
3
4
292,451
3
L
Ah Puch
8,965
527
77
5
1
270,083
0
W
Nu Wa
10,852
638
35
2
3
326,934
2
W
Cupid
12,367
727
128
8
5
318,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role