Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Alexl337
Izanami
Level 113
God Stats
1W - 0L
1,413 SR
Queue Stats
21W - 10L
1,644 Elo+
Solo
Arachne
Arachne
GoldenFox1417
Arachne
Level 106
God Stats
6W - 2L
1,706 SR
Queue Stats
537W - 476L
1,581 Elo+
Party 2
Camazotz
Camazotz
TubbyFollower43
Camazotz
Level 107
God Stats
7W - 9L
1,385 SR
Queue Stats
409W - 368L
1,592 Elo+
Solo
Cerberus
Cerberus
aitor3650
Cerberus
Level 127
God Stats
2W - 2L
1,637 SR
Queue Stats
651W - 612L
1,567 Elo+
Party 2
Team Averages
Level 114
1,528 SR
1,577 Elo+

VS

Team Averages
Level 129
1,561 SR
1,570 Elo+
Hachiman
Hachiman
Basss Jack
Hachiman
Level 143
God Stats
39W - 47L
1,429 SR
Queue Stats
247W - 254L
1,552 Elo+
Party 3
Athena
Athena
FK BallistiCat
Athena
Level 148
God Stats
0W - 2L
1,352 SR
Queue Stats
125W - 149L
1,561 Elo+
Party 3
Arachne
Arachne
JasonTheWinner03
Arachne
Level 123
God Stats
1W - 1L
1,868 SR
Queue Stats
583W - 514L
1,571 Elo+
Party 1
Jormungandr
Jormungandr
Lori986
Jormungandr
Level 105
God Stats
34W - 29L
1,583 SR
Queue Stats
106W - 79L
1,562 Elo+
Party 1
Agni
Agni
il_Mitzuki
Agni
Level 126
God Stats
7W - 13L
1,573 SR
Queue Stats
676W - 604L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 4 / 6
7,017
540
7,780
8,466
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Alexl337
Izanami
14
1 / 0 / 4
7,638
588
5,620
7,167
2,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
14
12 / 1 / 1
8,839
680
11,194
10,509
5,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Camazotz
14
1 / 3 / 2
7,741
595
6,962
13,984
7,506
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
aitor3650
Cerberus
12
2 / 0 / 8
7,290
561
6,200
10,768
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Basss Jack
Hachiman
12
1 / 4 / 0
6,928
533
6,054
10,957
2,757
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 2
6,136
472
3,747
12,382
7,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 5 / 2
6,265
482
5,417
10,529
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Lori986
Jormungandr
12
4 / 2 / 0
7,717
594
8,957
12,342
11,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 6 / 3
6,902
531
8,009
7,763
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
19
Kills
8
8
Deaths
19
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
4
6
1.5
W
Izanami
Alexl337
Izanami
1
0
4
3
L
Hachiman
Basss Jack
Hachiman
1
4
0
0.25
L
0
2
2
0.5
W
Arachne
12
1
1
12.5
L
2
5
2
0.6
L
Jormungandr
Lori986
Jormungandr
4
2
0
2
W
Camazotz
1
3
2
0.67
W
Cerberus
aitor3650
Cerberus
2
0
8
6
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,756
Damage
32,184
50,894
Taken
53,973
27,287
Mitigated
28,558
22,758
Healing
13,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,780
436
599
2,722
8,466
3,854
75
3,635
4,574
40,477
0
W
Izanami
Alexl337
Izanami
5,620
3,826
0
2,779
7,167
2,110
1,449
672
6,495
0
56,432
L
Hachiman
Basss Jack
Hachiman
6,054
2,816
0
4,957
10,957
2,757
0
2,331
8,626
0
51,113
L
3,747
1,034
1,492
1,898
12,382
7,293
0
4,902
7,480
20,522
0
W
Arachne
11,194
6,318
0
4,350
10,509
5,241
0
4,127
6,244
0
55,128
L
5,417
2,779
0
3,338
10,529
4,279
0
2,209
8,320
0
32,148
L
Jormungandr
Lori986
Jormungandr
8,957
3,533
0
1,000
12,342
11,661
0
884
11,458
39,635
0
W
Camazotz
6,962
1,695
0
8,552
13,984
7,506
0
6,214
7,732
0
54,851
W
Cerberus
aitor3650
Cerberus
6,200
386
435
3,321
10,768
8,576
0
5,567
4,991
22,998
0
L
8,009
264
0
1,039
7,763
2,568
0
3,821
3,942
45,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,525
Gold Earned
33,948
447
Minions Killed
336
0
Camps Cleared
0
1,384,874
Distance Traveled
1,281,109
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,017
540
61
5
0
249,457
3
W
Izanami
7,638
588
126
10
0
246,817
4
L
Hachiman
6,928
533
86
7
0
235,946
2
L
Athena
6,136
472
33
3
0
271,851
3
W
Arachne
8,839
680
109
8
0
321,108
0
L
Arachne
6,265
482
61
5
0
281,649
5
L
Jormungandr
7,717
594
66
5
0
229,728
1
W
Camazotz
7,741
595
108
8
0
285,683
6
W
Cerberus
7,290
561
43
3
0
281,809
0
L
Agni
6,902
531
90
7
0
261,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role