Player Matchup

Tyr
Tyr
EffectedCake
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,121 Elo+
Solo
Da Ji
Da Ji
Lakeshira
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,361 Elo+
Solo
Guan Yu
Guan Yu
SaYrecs
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,300 Elo+
Solo
Nu Wa
Nu Wa
Threales
Nu Wa
Level 20
God Stats
6W - 5L
1,512 SR
Queue Stats
124W - 118L
1,430 Elo+
Solo
Sol
Sol
roberpc11
Sol
Level 4
God Stats
2W - 4L
1,214 SR
Queue Stats
2W - 5L
1,126 Elo+
Solo
Team Averages
Level 8
1,445 SR
1,268 Elo+

VS

Team Averages
Level 16
1,524 SR
1,445 Elo+
Thanatos
Thanatos
CuftaJunior
Thanatos
Level 26
God Stats
14W - 17L
1,547 SR
Queue Stats
177W - 177L
1,519 Elo+
Party 1
Hachiman
Hachiman
Drakhet
Hachiman
Level 15
God Stats
14W - 13L
1,534 SR
Queue Stats
112W - 112L
1,537 Elo+
Party 1
Merlin
Merlin
MityCheesus
Merlin
Level 27
God Stats
3W - 5L
1,390 SR
Queue Stats
77W - 83L
1,416 Elo+
Solo
Neith
Neith
Sundboii
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Solo
Bellona
Bellona
Thejoss1230
Bellona
Level 11
God Stats
3W - 3L
1,647 SR
Queue Stats
36W - 37L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 3
8,303
377
3,054
15,606
13,671
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Lakeshira
Da Ji
17
9 / 11 / 3
11,495
523
13,810
20,626
9,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
SaYrecs
Guan Yu
14
3 / 10 / 9
10,523
478
5,985
20,237
20,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
Threales
Nu Wa
16
7 / 8 / 6
11,131
506
18,178
18,783
3,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 10 / 5
10,045
457
11,128
18,350
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CuftaJunior
Thanatos
19
22 / 2 / 5
13,773
626
16,254
16,742
7,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Drakhet
Hachiman
19
7 / 4 / 17
12,440
565
14,992
13,489
4,563
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
8 / 6 / 11
12,426
565
18,251
13,387
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Sundboii
Neith
17
6 / 5 / 16
11,620
528
15,272
13,966
4,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Thejoss1230
Bellona
17
6 / 8 / 7
11,476
522
8,171
20,251
22,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
105
24
Kills
49
49
Deaths
25
26
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CuftaJunior
Thanatos
22
2
5
12.25
W
Hachiman
Drakhet
Hachiman
7
4
17
3.88
L
1
10
3
0.25
L
Da Ji
Lakeshira
Da Ji
9
11
3
0.95
W
Merlin
8
6
11
2.25
L
Guan Yu
SaYrecs
Guan Yu
3
10
9
0.75
W
Neith
Sundboii
Neith
6
5
16
2.8
W
Bellona
Thejoss1230
Bellona
6
8
7
1.19
L
Nu Wa
Threales
Nu Wa
7
8
6
1.25
L
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,155
Damage
72,940
93,602
Taken
77,835
51,309
Mitigated
44,130
18,759
Healing
32,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CuftaJunior
Thanatos
16,254
6,861
0
16,758
16,742
7,355
859
5,384
11,358
0
78,518
W
Hachiman
Drakhet
Hachiman
14,992
6,493
0
5,874
13,489
4,563
3,704
4,981
8,508
0
91,093
L
3,054
956
0
917
15,606
13,671
52
4,287
11,319
0
19,852
L
Da Ji
Lakeshira
Da Ji
13,810
2,705
0
2,413
20,626
9,013
0
2,381
18,245
0
74,867
W
Merlin
18,251
1,109
106
3,152
13,387
5,072
3,210
5,740
7,647
73,872
0
L
Guan Yu
SaYrecs
Guan Yu
5,985
832
2,148
4,275
20,237
20,820
494
3,476
16,761
0
17,457
W
Neith
Sundboii
Neith
15,272
7,011
0
4,278
13,966
4,815
6,710
5,962
8,004
0
49,510
W
Bellona
Thejoss1230
Bellona
8,171
1,470
0
2,108
20,251
22,325
1,254
7,455
12,796
17,794
48,490
L
Nu Wa
Threales
Nu Wa
18,178
3,999
1,076
3,866
18,783
3,961
830
4,206
14,577
78,767
0
L
11,128
3,123
0
4,064
18,350
3,844
714
6,765
11,585
41,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,497
Gold Earned
61,735
316
Minions Killed
553
0
Camps Cleared
0
1,741,625
Distance Traveled
1,920,882
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,773
626
102
5
0
444,569
11
W
Hachiman
12,440
565
125
6
0
395,182
1
L
Tyr
8,303
377
28
1
0
303,008
0
L
Da Ji
11,495
523
98
4
0
330,750
1
W
Merlin
12,426
565
129
6
0
382,753
0
L
Guan Yu
10,523
478
24
1
0
439,679
0
W
Neith
11,620
528
102
5
0
368,867
0
W
Bellona
11,476
522
95
4
0
329,511
0
L
Nu Wa
11,131
506
94
4
0
361,207
4
L
Sol
10,045
457
72
3
0
306,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role