Player Matchup

Tyr
Tyr
IchGebDirBoes
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Migdał
Nemesis
Level 29
God Stats
11W - 14L
1,407 SR
Queue Stats
80W - 82L
1,465 Elo+
Solo
Ymir
Ymir
TheBlackRisk
Ymir
Level 27
God Stats
8W - 6L
1,489 SR
Queue Stats
95W - 75L
1,479 Elo+
Solo
Anubis
Anubis
Zorteildbob
Anubis
Level 29
God Stats
11W - 16L
1,389 SR
Queue Stats
65W - 82L
1,389 Elo+
Solo
Neith
Neith
kostya125
Neith
Level 29
God Stats
6W - 3L
1,714 SR
Queue Stats
104W - 97L
1,469 Elo+
Solo
Team Averages
Level 24
1,500 SR
1,460 Elo+

VS

Team Averages
Level 10
1,478 SR
1,449 Elo+
The Morrigan
The Morrigan
Dairax
The Morrigan
Level 4
God Stats
0W - 1L
1,324 SR
Queue Stats
1W - 2L
1,378 Elo+
Party 1
Ymir
Ymir
LuckyX
Ymir
Level 30
God Stats
4W - 4L
1,555 SR
Queue Stats
99W - 94L
1,505 Elo+
Solo
Jormungandr
Jormungandr
Slavyashka
Jormungandr
Level 3
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
ZelexTgr
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,378 Elo+
Party 1
Pele
Pele
dizzyDize
Pele
Level 11
God Stats
1W - 2L
1,729 SR
Queue Stats
9W - 10L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,961
496
1,511
7,081
3,929
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Migdał
Nemesis
9
2 / 0 / 7
5,867
587
5,879
5,764
2,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 0 / 10
6,571
657
3,480
6,045
3,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
11
8 / 1 / 1
6,763
676
4,093
5,207
2,134
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
kostya125
Neith
10
8 / 0 / 4
6,571
657
7,351
2,928
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dairax
The Morrigan
8
0 / 5 / 0
4,698
470
1,375
5,060
964
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
LuckyX
Ymir
11
4 / 0 / 0
6,762
676
5,005
4,894
3,424
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Slavyashka
Jormungandr
6
0 / 7 / 0
3,979
398
2,354
6,878
2,015
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
ZelexTgr
Olorun
6
0 / 6 / 0
4,021
402
1,937
6,375
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
9
1 / 4 / 0
5,604
560
3,433
8,281
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
22
Kills
5
5
Deaths
22
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Dairax
The Morrigan
0
5
0
0
W
0
4
0
0
L
Ymir
LuckyX
Ymir
4
0
0
4
W
Nemesis
Migdał
Nemesis
2
0
7
5.5
L
Jormungandr
Slavyashka
Jormungandr
0
7
0
0
W
4
0
10
9
L
Olorun
ZelexTgr
Olorun
0
6
0
0
W
Anubis
8
1
1
8.5
L
Pele
1
4
0
0.25
W
Neith
kostya125
Neith
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,314
Damage
14,104
27,025
Taken
31,488
13,129
Mitigated
9,970
10,539
Healing
7,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Dairax
The Morrigan
1,375
298
0
328
5,060
964
0
2,913
2,147
19,032
479
W
1,511
539
0
2,424
7,081
3,929
0
4,570
2,511
0
14,569
L
Ymir
LuckyX
Ymir
5,005
1,560
0
2,854
4,894
3,424
230
0
4,894
29,058
0
W
Nemesis
Migdał
Nemesis
5,879
2,853
0
2,115
5,764
2,106
0
652
5,112
0
31,957
L
Jormungandr
Slavyashka
Jormungandr
2,354
1,116
0
0
6,878
2,015
0
1,810
5,068
10,305
0
W
3,480
1,750
0
2,160
6,045
3,989
164
3,002
3,043
15,405
0
L
Olorun
ZelexTgr
Olorun
1,937
664
232
820
6,375
1,491
0
1,771
4,604
8,958
0
W
Anubis
4,093
13
0
1,830
5,207
2,134
150
1,086
4,121
33,198
0
L
Pele
3,433
918
0
3,279
8,281
2,076
0
1,079
7,202
0
25,167
W
Neith
kostya125
Neith
7,351
3,103
0
2,010
2,928
971
1,044
1,345
1,583
0
35,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,733
Gold Earned
25,064
232
Minions Killed
217
0
Camps Cleared
0
894,822
Distance Traveled
910,794
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,698
470
34
3
0
165,258
0
W
Tyr
4,961
496
33
3
0
162,104
0
L
Ymir
6,762
676
89
9
0
183,792
1
W
Nemesis
5,867
587
53
5
0
213,769
0
L
Jormungandr
3,979
398
19
2
0
171,366
0
W
Ymir
6,571
657
13
1
0
174,132
8
L
Olorun
4,021
402
17
2
0
170,064
1
W
Anubis
6,763
676
58
6
0
171,608
1
L
Pele
5,604
560
58
6
0
220,314
1
W
Neith
6,571
657
75
8
0
173,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role