Player Matchup

Bastet
Bastet
Diamond III
CynicalLaser
Bastet
Diamond III
Level 128
God Stats
4W - 6L
1,590 SR
Queue Stats
269W - 256L
2,208 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,590 SR
2,208 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,717 SR
1,761 MMR
Sol
Sol
Gold II
ChequeMeh
Sol
Gold II
Level 123
God Stats
4W - 2L
1,717 SR
Queue Stats
20W - 13L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
0 / 4 / 0
6,566
730
4,632
9,907
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
BakasuraSkadiKaliOlorunSet

VS

Bans
ChronosAh Muzen CabUllrBellonaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,711
968
5,161
7,794
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Bastet
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,632
Damage
5,161
9,907
Taken
7,794
4,510
Mitigated
5,142
1,533
Healing
4,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,161
2,568
0
4,024
7,794
5,142
2,859
258
7,536
41,695
4,408
L
Bastet
4,632
1,077
0
1,533
9,907
4,510
0
4,846
5,061
0
34,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,566
Gold Earned
8,711
61
Minions Killed
106
4
Camps Cleared
5
214,125
Distance Traveled
186,133
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,711
968
106
12
5
186,133
2
L
Bastet
6,566
730
61
7
4
214,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role