Player Matchup

Sobek
Sobek
Chacs106
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 26L
1,506 Elo+
Solo
Ullr
Ullr
WindexMichael
Ullr
Level 13
God Stats
12W - 10L
1,589 SR
Queue Stats
27W - 23L
1,601 Elo+
Solo
Olorun
Olorun
allstarman7
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,410 Elo+
Solo
Fenrir
Fenrir
valeron21
Fenrir
Level 5
God Stats
5W - 2L
1,735 SR
Queue Stats
5W - 7L
1,602 Elo+
Solo
Achilles
Achilles
尼克杨year
Achilles
Level 27
God Stats
4W - 5L
1,398 SR
Queue Stats
44W - 45L
1,470 Elo+
Solo
Team Averages
Level 14
1,544 SR
1,518 Elo+

VS

Team Averages
Level 20
1,469 SR
1,524 Elo+
Baron Samedi
Baron Samedi
OfficialNoodel
Baron Samedi
Level 24
God Stats
8W - 4L
1,505 SR
Queue Stats
41W - 47L
1,530 Elo+
Party 1
Thanatos
Thanatos
Scheibz
Thanatos
Level 18
God Stats
3W - 2L
1,423 SR
Queue Stats
25W - 30L
1,486 Elo+
Party 1
Yemoja
Yemoja
UncIeSam1776
Yemoja
Level 27
God Stats
2W - 0L
1,721 SR
Queue Stats
280W - 275L
1,627 Elo+
Party 2
Izanami
Izanami
XxnatexX22
Izanami
Level 16
God Stats
21W - 17L
1,574 SR
Queue Stats
92W - 109L
1,583 Elo+
Party 2
Sylvanus
Sylvanus
filotimoWarrior
Sylvanus
Level 16
God Stats
6W - 6L
1,120 SR
Queue Stats
177W - 177L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chacs106
Sobek
11
1 / 1 / 0
6,711
395
1,000
7,472
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
3 / 3 / 0
7,703
453
5,445
7,518
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
12
1 / 9 / 1
7,252
427
3,068
13,352
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
valeron21
Fenrir
12
1 / 6 / 3
7,615
448
7,435
12,183
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
尼克杨year
Achilles
15
2 / 2 / 0
7,824
460
5,211
13,816
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OfficialNoodel
Baron Samedi
18
10 / 2 / 0
11,466
674
13,724
12,275
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
Scheibz
Thanatos
14
4 / 2 / 3
9,379
552
7,206
11,771
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
14
3 / 0 / 3
9,065
533
5,627
10,029
6,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
XxnatexX22
Izanami
16
3 / 2 / 2
9,792
576
4,377
9,770
3,209
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
15
1 / 2 / 0
9,527
560
4,988
8,834
7,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
8
Kills
21
21
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
Chacs106
Sobek
1
1
0
1
W
Baron Samedi
OfficialNoodel
Baron Samedi
10
2
0
5
W
Thanatos
Scheibz
Thanatos
4
2
3
2.75
W
Yemoja
3
0
3
4.5
L
3
3
0
1
W
Izanami
XxnatexX22
Izanami
3
2
2
2
L
Olorun
1
9
1
0.17
W
Sylvanus
1
2
0
0.5
L
Fenrir
valeron21
Fenrir
1
6
3
0.42
L
Achilles
尼克杨year
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,159
Damage
35,922
54,341
Taken
52,679
27,041
Mitigated
28,732
14,548
Healing
29,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Chacs106
Sobek
1,000
97
0
2,075
7,472
4,603
0
1,914
5,558
15,683
0
W
Baron Samedi
OfficialNoodel
Baron Samedi
13,724
357
53
7,709
12,275
5,943
1,931
1,953
10,322
75,303
0
W
Thanatos
Scheibz
Thanatos
7,206
1,627
0
10,906
11,771
5,299
0
685
11,036
0
59,702
W
Yemoja
5,627
875
575
2,158
10,029
6,742
126
507
9,473
30,947
0
L
5,445
1,696
0
1,580
7,518
1,789
0
1,215
6,303
0
44,930
W
Izanami
XxnatexX22
Izanami
4,377
3,307
0
5,258
9,770
3,209
182
1,564
8,206
0
83,490
L
Olorun
3,068
1,131
190
2,699
13,352
3,412
0
9,486
3,866
33,624
0
W
Sylvanus
4,988
1,904
247
2,836
8,834
7,539
212
0
7,973
41,117
12,015
L
Fenrir
valeron21
Fenrir
7,435
1,880
0
2,710
12,183
4,517
0
6,006
6,177
0
45,631
L
Achilles
尼克杨year
Achilles
5,211
658
0
5,294
13,816
12,720
0
4,826
8,990
0
36,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,105
Gold Earned
49,229
332
Minions Killed
482
0
Camps Cleared
0
1,365,511
Distance Traveled
1,542,671
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,711
395
25
1
0
297,954
0
W
Baron Samedi
11,466
674
126
7
0
317,507
0
W
Thanatos
9,379
552
81
5
0
383,725
0
W
Yemoja
9,065
533
28
2
0
310,095
6
L
Ullr
7,703
453
84
5
0
233,459
1
W
Izanami
9,792
576
146
9
0
286,081
2
L
Olorun
7,252
427
66
4
0
230,262
0
W
Sylvanus
9,527
560
101
6
0
245,263
0
L
Fenrir
7,615
448
77
5
0
300,392
0
L
Achilles
7,824
460
80
5
0
303,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role