Player Matchup

Kuzenbo
Kuzenbo
Ax3lSt0ll
Kuzenbo
Level 49
God Stats
7W - 2L
1,847 SR
Queue Stats
39W - 25L
1,693 Elo+
Party 1
Izanami
Izanami
CyprezZY
Izanami
Level 145
God Stats
13W - 12L
1,653 SR
Queue Stats
129W - 104L
1,647 Elo+
Party 1
Fenrir
Fenrir
Gonercoy3
Fenrir
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 34L
1,424 Elo+
Solo
Loki
Loki
LOKIOTP1888
Loki
Level 26
God Stats
46W - 33L
1,698 SR
Queue Stats
46W - 33L
1,654 Elo+
Party 1
Ra
Ra
S4nCh3z
Ra
Level 159
God Stats
4W - 0L
1,482 SR
Queue Stats
150W - 121L
1,649 Elo+
Party 1
Team Averages
Level 84
1,636 SR
1,614 Elo+

VS

Team Averages
Level 53
1,536 SR
1,494 Elo+
Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
AcigGuy
Morgan Le Fay
Level 67
God Stats
10W - 7L
1,536 SR
Queue Stats
76W - 68L
1,509 Elo+
Solo
Terra
Terra
AyasakiQwQ
Terra
Level 25
God Stats
3W - 3L
1,636 SR
Queue Stats
63W - 43L
1,591 Elo+
Party 3
Gilgamesh
Gilgamesh
besTIAquadrupede
Gilgamesh
Level 27
God Stats
1W - 2L
1,507 SR
Queue Stats
61W - 58L
1,496 Elo+
Party 2
Bellona
Bellona
xXAle_EZ_00Xx
Bellona
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ax3lSt0ll
Kuzenbo
9
2 / 1 / 5
6,215
565
2,404
7,221
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
CyprezZY
Izanami
11
1 / 1 / 2
6,797
618
2,140
6,587
1,600
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Gonercoy3
Fenrir
9
1 / 2 / 1
5,668
515
2,667
5,120
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 0 / 2
6,368
579
1,969
4,417
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 0
6,829
621
4,209
5,619
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 0 / 3
7,038
640
3,382
5,507
1,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
AcigGuy
Morgan Le Fay
11
1 / 2 / 3
6,161
560
4,786
4,895
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
2
0 / 1 / 0
3,922
357
333
1,930
529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
5
1 / 3 / 0
4,654
423
958
4,774
1,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
9
1 / 2 / 0
5,545
504
3,315
5,749
3,793
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
5
5
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
3
3.5
L
Morgan Le Fay
AcigGuy
Morgan Le Fay
1
2
3
1.25
W
Kuzenbo
Ax3lSt0ll
Kuzenbo
2
1
5
4.5
L
Terra
0
1
0
0
W
Izanami
CyprezZY
Izanami
1
1
2
2
W
Fenrir
Gonercoy3
Fenrir
1
2
1
0.75
W
0
0
2
1
W
4
1
0
4
L
Gilgamesh
1
3
0
0.33
L
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,389
Damage
12,774
28,964
Taken
22,855
14,964
Mitigated
9,615
9,385
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,382
457
0
780
5,507
1,998
0
1,021
4,486
0
48,831
L
Morgan Le Fay
AcigGuy
Morgan Le Fay
4,786
449
0
637
4,895
1,598
252
1,444
3,451
37,091
0
W
Kuzenbo
Ax3lSt0ll
Kuzenbo
2,404
1,127
0
1,026
7,221
7,844
611
1,902
5,165
8,476
0
L
Terra
333
27
0
789
1,930
529
0
457
1,473
1,582
0
W
Izanami
CyprezZY
Izanami
2,140
1,292
0
3,022
6,587
1,600
2,619
682
5,875
0
52,265
W
Fenrir
Gonercoy3
Fenrir
2,667
395
0
513
5,120
2,320
0
1,321
3,661
0
21,714
W
1,969
142
0
2,339
4,417
1,395
0
62
4,347
0
36,927
W
4,209
329
688
1,797
5,619
1,805
0
1,273
4,256
46,112
0
L
Gilgamesh
958
41
0
490
4,774
1,697
0
1,741
3,033
0
7,064
L
Bellona
3,315
353
0
1,520
5,749
3,793
493
1,950
3,799
1,043
22,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
27,320
308
Minions Killed
260
0
Camps Cleared
0
1,165,000
Distance Traveled
954,290
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,038
640
109
10
0
269,265
1
L
Morgan Le Fay
6,161
560
75
7
0
212,342
1
W
Kuzenbo
6,215
565
7
1
0
255,056
2
L
Terra
3,922
357
0
0
0
42,985
0
W
Izanami
6,797
618
94
9
0
202,713
5
W
Fenrir
5,668
515
32
3
0
241,853
3
W
Loki
6,368
579
94
9
0
235,841
4
W
Ra
6,829
621
81
7
0
229,537
2
L
Gilgamesh
4,654
423
17
2
0
194,509
3
L
Bellona
5,545
504
59
5
0
235,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role