Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
CatNiku
Jormungandr
Gold II
Level 104
God Stats
0W - 1L
1,653 SR
Queue Stats
169W - 157L
1,619 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
Seasingers
Sun Wukong
Platinum V
Level 109
God Stats
0W - 4L
1,245 SR
Queue Stats
226W - 227L
1,668 MMR
Party 1
Hel
Hel
Platinum II
Yaguras_Wrath
Hel
Platinum II
Level 102
God Stats
6W - 5L
1,564 SR
Queue Stats
209W - 213L
1,711 MMR
Solo
Izanami
Izanami
Platinum IV
l Convulse l
Izanami
Platinum IV
Level 149
God Stats
72W - 52L
1,664 SR
Queue Stats
157W - 150L
1,731 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,525 SR
1,645 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,574 SR
1,677 MMR
Cerberus
Cerberus
Gold V
BADEN_BALONEY
Cerberus
Gold V
Level 118
God Stats
4W - 1L
1,620 SR
Queue Stats
18W - 14L
1,612 MMR
Solo
Chaac
Chaac
Gold I
Cowboyinblood
Chaac
Gold I
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 111L
1,608 MMR
Solo
Merlin
Merlin
Gold III
Loggie1996
Merlin
Gold III
Level 145
God Stats
1W - 0L
1,521 SR
Queue Stats
37W - 28L
1,739 MMR
Solo
Loki
Loki
Platinum IV
l1 JuNiOr l1
Loki
Platinum IV
Level 126
God Stats
78W - 54L
1,618 SR
Queue Stats
234W - 218L
1,719 MMR
Solo
Hou Yi
Hou Yi
Gold III
xQcdG
Hou Yi
Gold III
Level 142
God Stats
2W - 3L
1,612 SR
Queue Stats
104W - 99L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 1 / 1
7,019
439
3,009
8,475
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
CatNiku
Jormungandr
13
0 / 6 / 0
7,596
475
5,898
16,323
11,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Seasingers
Sun Wukong
12
2 / 1 / 1
8,068
504
6,274
8,549
8,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 2 / 0
8,689
543
5,548
8,945
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
l Convulse l
Izanami
5
0 / 1 / 0
5,160
323
1,686
1,864
365
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Morgan Le FayOdinGilgameshTiamatUllr

VS

Bans
GebPersephoneSylvanusCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BADEN_BALONEY
Cerberus
12
1 / 0 / 5
7,916
495
5,624
9,668
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 0
8,690
543
4,016
11,765
8,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Loggie1996
Merlin
16
4 / 0 / 1
9,856
616
5,914
5,142
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 3 / 5
8,212
513
5,143
9,521
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
xQcdG
Hou Yi
17
6 / 0 / 2
10,269
642
8,744
9,574
3,282
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
11
11
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
W
Cerberus
BADEN_BALONEY
Cerberus
1
0
5
3.5
L
Jormungandr
CatNiku
Jormungandr
0
6
0
0
W
0
3
0
0
W
Merlin
Loggie1996
Merlin
4
0
1
4.5
L
Sun Wukong
Seasingers
Sun Wukong
2
1
1
2.5
L
3
2
0
1.5
L
Izanami
l Convulse l
Izanami
0
1
0
0
W
0
3
5
0.83
W
Hou Yi
xQcdG
Hou Yi
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,415
Damage
29,441
44,156
Taken
45,670
26,957
Mitigated
24,595
13,757
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,009
0
0
3,919
8,475
2,861
0
1,445
7,030
0
37,867
W
Cerberus
BADEN_BALONEY
Cerberus
5,624
391
0
2,146
9,668
6,988
0
1,087
8,561
22,926
0
L
Jormungandr
CatNiku
Jormungandr
5,898
2,160
40
2,078
16,323
11,983
0
3,975
12,348
55,680
0
W
4,016
736
0
5,740
11,765
8,593
0
903
10,838
7,794
48,748
W
Merlin
Loggie1996
Merlin
5,914
0
0
1,170
5,142
1,794
101
2,483
2,513
76,487
0
L
Sun Wukong
Seasingers
Sun Wukong
6,274
913
0
3,105
8,549
8,754
0
1,983
6,566
0
50,674
L
5,548
244
628
3,549
8,945
2,994
0
4,434
4,511
57,234
0
L
Izanami
l Convulse l
Izanami
1,686
1,223
0
438
1,864
365
0
282
1,582
0
12,429
W
5,143
1,486
0
2,076
9,521
3,938
482
2,686
6,695
0
50,499
W
Hou Yi
xQcdG
Hou Yi
8,744
6,116
0
4,421
9,574
3,282
2,663
4,159
5,393
0
82,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,532
Gold Earned
44,943
460
Minions Killed
562
0
Camps Cleared
0
1,158,549
Distance Traveled
1,630,480
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,019
439
81
5
0
256,646
5
W
Cerberus
7,916
495
30
2
0
344,632
0
L
Jormungandr
7,596
475
102
6
0
277,538
3
W
Chaac
8,690
543
138
9
0
300,230
5
W
Merlin
9,856
616
153
10
0
331,663
3
L
Sun Wukong
8,068
504
117
7
0
225,403
3
L
Hel
8,689
543
135
8
0
329,142
4
L
Izanami
5,160
323
25
2
0
69,820
2
W
Loki
8,212
513
81
5
0
353,589
3
W
Hou Yi
10,269
642
160
10
0
300,366
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role