Player Matchup

Sun Wukong
Sun Wukong
ATQuake
Sun Wukong
Level 79
God Stats
30W - 33L
1,510 SR
Queue Stats
346W - 340L
1,428 Elo+
Party 2
Ah Puch
Ah Puch
DiceandEASuck
Ah Puch
Level 69
God Stats
3W - 1L
1,675 SR
Queue Stats
19W - 27L
1,372 Elo+
Solo
Cupid
Cupid
SamiiiR---
Cupid
Level 88
God Stats
6W - 4L
1,522 SR
Queue Stats
101W - 79L
1,501 Elo+
Party 2
Team Averages
Level 79
1,569 SR
1,434 Elo+

VS

Team Averages
Level 103
1,500 SR
1,448 Elo+
Ares
Ares
 
Ares
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GaLaXy_ImKaOzZ
Chang'e
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,396 Elo+
Party 1
Rama
Rama
GaLaXy_YeeZyV2
Rama
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 56L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ATQuake
Sun Wukong
13
5 / 1 / 9
9,252
771
8,843
11,275
7,165
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
14
5 / 0 / 9
9,223
769
13,069
2,541
1,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
13
5 / 0 / 9
9,130
761
10,766
9,908
3,616
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 4 / 1
7,215
601
4,150
17,030
14,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 1
7,050
588
5,787
9,766
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 0
7,542
629
4,914
11,252
5,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
4
1
0.13
W
Sun Wukong
ATQuake
Sun Wukong
5
1
9
9.5
W
Ah Puch
5
0
9
9.5
L
0
5
1
0.1
L
1
6
0
0.17
W
Cupid
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,678
Damage
14,851
23,724
Taken
38,048
11,781
Mitigated
23,388
10,616
Healing
6,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,150
232
389
3,587
17,030
14,316
0
5,169
11,861
11,930
0
W
Sun Wukong
ATQuake
Sun Wukong
8,843
1,674
0
3,415
11,275
7,165
874
4,329
6,790
0
21,258
W
Ah Puch
13,069
537
0
1,475
2,541
1,000
530
1,201
1,340
39,660
0
L
5,787
616
947
1,332
9,766
3,576
0
2,779
6,987
20,978
0
L
4,914
3,341
0
114
11,252
5,496
0
5,421
5,831
0
22,964
W
Cupid
10,766
5,870
487
5,239
9,908
3,616
1,157
4,720
5,188
0
46,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,605
Gold Earned
21,807
160
Minions Killed
113
7
Camps Cleared
3
707,053
Distance Traveled
601,998
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,215
601
21
2
1
215,514
1
W
Sun Wukong
9,252
771
23
2
2
233,093
3
W
Ah Puch
9,223
769
70
6
2
235,106
3
L
Chang'e
7,050
588
38
3
0
201,982
1
L
Rama
7,542
629
54
5
2
184,502
3
W
Cupid
9,130
761
67
6
3
238,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role