Player Matchup

Ne Zha
Ne Zha
Kurakeisari
Ne Zha
Level 6
God Stats
1W - 2L
1,111 SR
Queue Stats
5W - 5L
1,355 Elo+
Party 1
Hel
Hel
MaksHERURG
Hel
Level 28
God Stats
23W - 19L
1,551 SR
Queue Stats
134W - 163L
1,465 Elo+
Solo
Da Ji
Da Ji
Snellac
Da Ji
Level 28
God Stats
3W - 0L
1,780 SR
Queue Stats
12W - 12L
1,358 Elo+
Solo
Nike
Nike
TARTAR0S
Nike
Level 25
God Stats
6W - 3L
1,497 SR
Queue Stats
78W - 57L
1,334 Elo+
Solo
Medusa
Medusa
atuB
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,464 Elo+
Party 1
Team Averages
Level 22
1,488 SR
1,395 Elo+

VS

Team Averages
Level 13
1,465 SR
1,402 Elo+
Achilles
Achilles
CaliMorte
Achilles
Level 24
God Stats
24W - 26L
1,067 SR
Queue Stats
92W - 126L
1,317 Elo+
Solo
Artemis
Artemis
Lakeshira
Artemis
Level 6
God Stats
2W - 2L
1,543 SR
Queue Stats
4W - 9L
1,386 Elo+
Solo
Guan Yu
Guan Yu
TrawnickPL
Guan Yu
Level 7
God Stats
1W - 1L
1,723 SR
Queue Stats
37W - 35L
1,486 Elo+
Solo
Thanatos
Thanatos
etetetetete
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Yemoja
Yemoja
nabka
Yemoja
Level 26
God Stats
33W - 36L
1,493 SR
Queue Stats
591W - 636L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
10 / 6 / 20
12,534
570
17,287
17,032
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 12
11,715
533
8,686
9,349
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Snellac
Da Ji
18
7 / 1 / 11
11,932
542
14,488
15,429
7,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
19
8 / 2 / 10
12,835
583
10,909
16,004
11,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
atuB
Medusa
20
23 / 2 / 14
14,480
658
39,002
14,954
6,493
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CaliMorte
Achilles
14
1 / 11 / 5
9,752
443
9,431
24,447
13,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Lakeshira
Artemis
14
4 / 15 / 2
9,499
432
14,709
19,838
5,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
TrawnickPL
Guan Yu
15
3 / 9 / 5
10,608
482
7,345
19,336
20,834
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
etetetetete
Thanatos
15
3 / 9 / 1
9,971
453
5,834
15,290
6,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
nabka
Yemoja
14
1 / 11 / 5
9,550
434
5,829
30,005
24,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
30
54
Kills
12
13
Deaths
55
67
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
CaliMorte
Achilles
1
11
5
0.32
W
Ne Zha
10
6
20
3.33
L
Artemis
Lakeshira
Artemis
4
15
2
0.33
W
6
2
12
6
W
Da Ji
Snellac
Da Ji
7
1
11
12.5
W
Nike
8
2
10
6.5
L
Guan Yu
TrawnickPL
Guan Yu
3
9
5
0.61
W
Medusa
atuB
Medusa
23
2
14
15
L
Thanatos
etetetetete
Thanatos
3
9
1
0.39
L
Yemoja
nabka
Yemoja
1
11
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,372
Damage
43,148
72,768
Taken
108,916
36,616
Mitigated
70,109
25,715
Healing
25,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CaliMorte
Achilles
9,431
2,426
0
3,854
24,447
13,195
217
1,341
22,994
0
48,238
W
Ne Zha
17,287
6,556
0
3,845
17,032
8,218
692
2,540
14,296
0
41,383
L
Artemis
Lakeshira
Artemis
14,709
7,113
0
1,613
19,838
5,191
0
1,259
18,519
0
53,266
W
8,686
769
6,382
4,471
9,349
3,272
1,399
573
8,697
50,847
0
W
Da Ji
Snellac
Da Ji
14,488
2,544
0
2,538
15,429
7,395
1,013
573
14,466
0
74,733
W
Nike
10,909
1,581
0
4,200
16,004
11,238
2,973
434
15,157
5,853
84,917
L
Guan Yu
TrawnickPL
Guan Yu
7,345
706
592
2,601
19,336
20,834
375
2,343
16,871
0
43,949
W
Medusa
atuB
Medusa
39,002
19,361
0
4,279
14,954
6,493
5,336
2,002
12,819
0
124,080
L
Thanatos
etetetetete
Thanatos
5,834
1,122
0
8,244
15,290
6,259
708
1,535
13,653
293
42,446
L
Yemoja
nabka
Yemoja
5,829
1,550
2,129
6,288
30,005
24,630
0
2,655
27,193
34,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,496
Gold Earned
49,380
550
Minions Killed
377
0
Camps Cleared
0
2,006,202
Distance Traveled
1,666,677
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,752
443
82
4
0
397,870
0
W
Ne Zha
12,534
570
42
2
0
356,739
0
L
Artemis
9,499
432
92
4
0
293,290
4
W
Hel
11,715
533
90
4
0
408,663
6
W
Da Ji
11,932
542
115
5
0
404,457
4
W
Nike
12,835
583
145
7
0
429,313
0
L
Guan Yu
10,608
482
76
3
0
345,133
2
W
Medusa
14,480
658
158
7
0
407,030
1
L
Thanatos
9,971
453
79
4
0
345,908
2
L
Yemoja
9,550
434
48
2
0
284,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role