Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CatSade
Serqet
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 96L
1,249 Elo+
Party 1
Ao Kuang
Ao Kuang
FreakishPack40
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,390 Elo+
Solo
King Arthur
King Arthur
Rafael Schaffer
King Arthur
Level 64
God Stats
0W - 1L
1,291 SR
Queue Stats
7W - 12L
1,085 Elo+
Solo
Heimdallr
Heimdallr
XxVoidDragon
Heimdallr
Level 88
God Stats
15W - 14L
1,558 SR
Queue Stats
404W - 393L
1,421 Elo+
Party 1
Team Averages
Level 55
1,470 SR
1,329 Elo+

VS

Team Averages
Level 65
1,457 SR
1,495 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
JerseyNutz21
Artio
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 173L
1,325 Elo+
Solo
Ganesha
Ganesha
fish lip dinner
Ganesha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,697 Elo+
Party 2
Janus
Janus
soares0210
Janus
Level 102
God Stats
3W - 3L
1,283 SR
Queue Stats
262W - 273L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
5 / 5 / 9
10,077
840
10,705
16,293
14,772
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
CatSade
Serqet
13
2 / 6 / 6
7,598
633
3,102
8,638
6,026
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
8
0 / 5 / 2
6,408
534
127
4,714
1,623
King Arthur
Rafael Schaffer
King Arthur
16
4 / 10 / 10
9,685
807
9,196
20,322
25,438
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
XxVoidDragon
Heimdallr
18
6 / 3 / 7
9,333
778
12,798
10,001
3,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
13 / 3 / 10
12,064
1,005
22,930
7,276
3,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
 
Vamana
15
3 / 3 / 18
9,997
833
6,941
14,097
8,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 4 / 18
10,523
877
4,351
15,127
16,327
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
0 / 5 / 14
9,160
763
6,585
13,482
15,316
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
18
8 / 3 / 15
10,908
909
10,947
7,816
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
104
17
Kills
29
29
Deaths
18
34
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
5
9
1.9
W
Zeus
 
Zeus
13
3
10
6
W
Vamana
 
Vamana
3
3
18
4
L
Serqet
CatSade
Serqet
2
6
6
0.83
L
Ao Kuang
0
5
2
0.2
W
5
4
18
3.5
L
King Arthur
Rafael Schaffer
King Arthur
4
10
10
0.9
L
Heimdallr
XxVoidDragon
Heimdallr
6
3
7
3.17
W
0
5
14
1.4
W
Janus
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,928
Damage
51,754
59,968
Taken
57,798
51,771
Mitigated
47,497
11,018
Healing
17,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,705
640
1,342
3,420
16,293
14,772
0
12,707
3,586
26,879
0
W
Zeus
 
Zeus
22,930
4,147
1,958
881
7,276
3,430
1,740
724
6,552
46,797
0
W
Vamana
 
Vamana
6,941
2,098
2,215
4,667
14,097
8,870
809
2,702
11,395
0
13,984
L
Serqet
CatSade
Serqet
3,102
262
19
0
8,638
6,026
0
6,546
2,092
0
4,834
L
Ao Kuang
127
35
243
45
4,714
1,623
0
3,765
949
415
0
W
4,351
1,150
1,391
2,045
15,127
16,327
824
2,563
12,318
11,521
0
L
King Arthur
Rafael Schaffer
King Arthur
9,196
615
270
1,317
20,322
25,438
0
13,151
7,171
0
21,099
L
Heimdallr
XxVoidDragon
Heimdallr
12,798
5,683
985
3,377
10,001
3,912
0
8,644
1,357
0
26,653
W
6,585
508
333
824
13,482
15,316
540
3,616
9,866
11,056
0
W
Janus
10,947
828
1,576
1,825
7,816
3,554
960
1,227
6,589
27,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
52,652
108
Minions Killed
120
0
Camps Cleared
0
809,281
Distance Traveled
1,169,840
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,077
840
61
5
0
201,028
0
W
Zeus
12,064
1,005
49
4
0
214,009
0
W
Vamana
9,997
833
15
1
0
228,323
1
L
Serqet
7,598
633
2
0
0
171,922
0
L
Ao Kuang
6,408
534
0
0
0
63,373
0
W
Artio
10,523
877
16
1
0
266,549
0
L
King Arthur
9,685
807
13
1
0
179,391
0
L
Heimdallr
9,333
778
32
3
0
193,567
0
W
Ganesha
9,160
763
1
0
0
219,217
0
W
Janus
10,908
909
39
3
0
241,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role