Player Matchup

Chaac
Chaac
Grimgars Ash
Chaac
Level 28
God Stats
1W - 1L
1,404 SR
Queue Stats
5W - 5L
1,353 Elo+
Solo
Bellona
Bellona
Huopliop
Bellona
Level 12
God Stats
22W - 16L
1,590 SR
Queue Stats
31W - 24L
1,600 Elo+
Solo
Baron Samedi
Baron Samedi
MilLootSim
Baron Samedi
Level 18
God Stats
122W - 85L
1,606 SR
Queue Stats
138W - 122L
1,584 Elo+
Solo
Arachne
Arachne
Ninja BR7275
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
PostalShark6613
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 15
1,520 SR
1,507 Elo+

VS

Team Averages
Level 17
1,522 SR
1,524 Elo+
Hel
Hel
Bl4ckR0se0218
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Da Ji
Da Ji
Eselqa
Da Ji
Level 28
God Stats
1W - 1L
1,723 SR
Queue Stats
55W - 58L
1,494 Elo+
Solo
Nu Wa
Nu Wa
GodZili
Nu Wa
Level 27
God Stats
5W - 4L
1,420 SR
Queue Stats
85W - 73L
1,402 Elo+
Solo
Tyr
Tyr
Walking-Forest
Tyr
Level 10
God Stats
5W - 2L
1,467 SR
Queue Stats
23W - 22L
1,512 Elo+
Solo
Ymir
Ymir
mUshrOOms1609
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 6
6,689
608
3,107
7,764
5,016
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
Huopliop
Bellona
13
4 / 1 / 2
7,602
691
6,622
7,662
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MilLootSim
Baron Samedi
12
14 / 2 / 5
8,033
730
9,670
8,453
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Ninja BR7275
Arachne
6
0 / 6 / 3
4,788
435
953
6,259
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
1 / 6 / 3
5,023
457
1,156
4,512
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 4
4,489
408
2,074
6,336
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Eselqa
Da Ji
12
12 / 4 / 3
7,829
712
7,116
6,574
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
GodZili
Nu Wa
8
1 / 5 / 3
5,144
468
4,122
6,479
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 2 / 1
6,397
582
4,215
8,192
3,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

4
0 / 6 / 2
4,269
388
571
6,259
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
23
Kills
16
17
Deaths
24
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
Da Ji
Eselqa
Da Ji
12
4
3
3.38
L
Nu Wa
GodZili
Nu Wa
1
5
3
0.5
W
4
2
6
3.5
W
Bellona
Huopliop
Bellona
4
1
2
5
W
Baron Samedi
MilLootSim
Baron Samedi
14
2
5
8.25
W
Arachne
Ninja BR7275
Arachne
0
6
3
0.25
W
1
6
3
0.42
L
3
2
1
1.75
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,508
Damage
18,098
34,650
Taken
33,840
17,341
Mitigated
13,737
11,515
Healing
3,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,074
861
114
799
6,336
1,448
0
3,185
2,958
12,485
0
L
Da Ji
Eselqa
Da Ji
7,116
2,456
0
511
6,574
2,620
210
1,201
5,209
0
29,575
L
Nu Wa
GodZili
Nu Wa
4,122
1,497
0
320
6,479
1,763
0
3,461
2,760
22,206
0
W
3,107
892
0
2,828
7,764
5,016
629
814
6,842
4,711
26,812
W
Bellona
Huopliop
Bellona
6,622
2,572
0
2,333
7,662
5,337
1,442
170
7,428
0
52,664
W
Baron Samedi
MilLootSim
Baron Samedi
9,670
2,178
237
5,277
8,453
2,700
465
3,643
4,432
41,579
0
W
Arachne
Ninja BR7275
Arachne
953
804
0
456
6,259
3,463
383
760
5,389
0
6,204
W
1,156
268
118
266
4,512
825
711
576
3,792
11,910
0
L
4,215
984
0
1,204
8,192
3,991
303
386
7,806
0
28,111
L
571
269
0
168
6,259
3,915
0
2,316
3,790
8,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
28,128
279
Minions Killed
188
0
Camps Cleared
0
1,016,631
Distance Traveled
879,508
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,489
408
23
2
0
167,040
1
L
Da Ji
7,829
712
57
5
0
205,069
0
L
Nu Wa
5,144
468
40
4
0
168,524
1
W
Chaac
6,689
608
58
5
0
212,298
0
W
Bellona
7,602
691
119
11
0
213,908
0
W
Baron Samedi
8,033
730
67
6
0
187,185
0
W
Arachne
4,788
435
15
1
0
191,567
0
W
Ra
5,023
457
20
2
0
211,673
0
L
Tyr
6,397
582
55
5
0
203,929
2
L
Ymir
4,269
388
13
1
0
134,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role