Player Matchup

Cupid
Cupid
JashRush
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
LeotheNick
Sun Wukong
Level 27
God Stats
25W - 33L
1,420 SR
Queue Stats
159W - 173L
1,409 Elo+
Solo
Nemesis
Nemesis
MYSAITEXY
Nemesis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Solo
Hel
Hel
MaksHERURG
Hel
Level 28
God Stats
23W - 19L
1,569 SR
Queue Stats
134W - 163L
1,478 Elo+
Solo
Ymir
Ymir
TrawnickPL
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,558 Elo+
Solo
Team Averages
Level 18
1,498 SR
1,443 Elo+

VS

Team Averages
Level 43
1,491 SR
1,403 Elo+
Bacchus
Bacchus
FuzzyRabbitz
Bacchus
Level 146
God Stats
2W - 0L
1,806 SR
Queue Stats
68W - 84L
1,460 Elo+
Party 1
Poseidon
Poseidon
Hexenbane01
Poseidon
Level 30
God Stats
3W - 9L
1,334 SR
Queue Stats
155W - 197L
1,321 Elo+
Solo
Ullr
Ullr
Poooooor
Ullr
Level 28
God Stats
3W - 1L
1,315 SR
Queue Stats
211W - 203L
1,591 Elo+
Solo
Nemesis
Nemesis
VexyDoll
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,136 Elo+
Party 1
Arachne
Arachne
decidit
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 32L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
JashRush
Cupid
8
0 / 8 / 2
5,597
431
3,233
7,768
1,670
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
LeotheNick
Sun Wukong
9
2 / 4 / 0
5,786
445
7,126
12,620
10,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
MYSAITEXY
Nemesis
6
0 / 4 / 1
5,081
391
1,393
4,685
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 0
6,381
491
1,292
4,840
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 6 / 0
5,231
402
3,497
9,299
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FuzzyRabbitz
Bacchus
11
3 / 0 / 10
7,468
574
5,009
8,510
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Hexenbane01
Poseidon
5
0 / 1 / 1
5,255
404
442
1,449
253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
16
5 / 0 / 5
9,269
713
7,027
5,838
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
VexyDoll
Nemesis
13
10 / 1 / 3
8,151
627
8,429
5,426
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
decidit
Arachne
16
6 / 2 / 1
8,967
690
7,891
10,532
4,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
24
24
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
FuzzyRabbitz
Bacchus
3
0
10
8
W
Poseidon
Hexenbane01
Poseidon
0
1
1
0.5
L
Cupid
JashRush
Cupid
0
8
2
0.13
L
Sun Wukong
LeotheNick
Sun Wukong
2
4
0
0.5
L
Nemesis
MYSAITEXY
Nemesis
0
4
1
0.13
L
2
2
0
1
W
Ullr
5
0
5
7.5
L
0
6
0
0
W
Nemesis
VexyDoll
Nemesis
10
1
3
11.5
W
Arachne
decidit
Arachne
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,541
Damage
28,798
39,212
Taken
31,755
22,022
Mitigated
19,034
8,509
Healing
13,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
FuzzyRabbitz
Bacchus
5,009
1,319
0
2,238
8,510
9,318
0
2,360
6,032
26,656
0
W
Poseidon
Hexenbane01
Poseidon
442
0
0
240
1,449
253
0
368
967
9,114
0
L
Cupid
JashRush
Cupid
3,233
1,819
6
877
7,768
1,670
473
2,115
5,653
0
21,619
L
Sun Wukong
LeotheNick
Sun Wukong
7,126
2,155
0
4,567
12,620
10,838
0
259
12,361
0
29,404
L
Nemesis
MYSAITEXY
Nemesis
1,393
885
0
913
4,685
1,662
0
457
4,228
0
17,300
L
1,292
0
78
1,412
4,840
1,475
0
506
4,334
25,767
0
W
Ullr
7,027
3,044
0
3,662
5,838
2,091
3,253
0
5,665
0
69,463
L
3,497
1,301
0
656
9,299
6,377
84
2,114
7,185
17,175
0
W
Nemesis
VexyDoll
Nemesis
8,429
4,377
0
778
5,426
2,706
651
1,638
3,748
0
33,127
W
Arachne
decidit
Arachne
7,891
4,376
0
6,715
10,532
4,666
107
225
9,522
0
55,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,076
Gold Earned
39,110
208
Minions Killed
357
0
Camps Cleared
0
1,096,478
Distance Traveled
1,076,188
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,468
574
30
2
0
235,207
0
W
Poseidon
5,255
404
18
1
0
64,776
1
L
Cupid
5,597
431
38
3
0
234,330
2
L
Sun Wukong
5,786
445
57
4
0
246,301
4
L
Nemesis
5,081
391
39
3
0
130,971
3
L
Hel
6,381
491
56
4
0
253,112
4
W
Ullr
9,269
713
138
11
0
261,782
4
L
Ymir
5,231
402
18
1
0
231,764
2
W
Nemesis
8,151
627
69
5
0
233,570
1
W
Arachne
8,967
690
102
8
0
280,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role