Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Ckrudg
Sol
Level 93
God Stats
10W - 4L
1,636 SR
Queue Stats
254W - 224L
1,550 Elo+
Party 1
Amaterasu
Amaterasu
KingBigDuck
Amaterasu
Level 128
God Stats
2W - 1L
1,457 SR
Queue Stats
184W - 138L
1,570 Elo+
Party 1
Chiron
Chiron
Nemfelina
Chiron
Level 45
God Stats
7W - 7L
1,451 SR
Queue Stats
239W - 216L
1,523 Elo+
Party 2
Zeus
Zeus
goldxmember
Zeus
Level 146
God Stats
8W - 3L
1,706 SR
Queue Stats
323W - 307L
1,492 Elo+
Solo
Team Averages
Level 114
1,550 SR
1,527 Elo+

VS

Team Averages
Level 136
1,535 SR
1,525 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
GhostLKH
Morgan Le Fay
Level 123
God Stats
2W - 3L
1,597 SR
Queue Stats
328W - 314L
1,550 Elo+
Solo
Hachiman
Hachiman
Obersturmann
Hachiman
Level 124
God Stats
17W - 21L
1,595 SR
Queue Stats
624W - 639L
1,566 Elo+
Party 3
Sobek
Sobek
Xyligan4ik74
Sobek
Level 152
God Stats
10W - 10L
1,483 SR
Queue Stats
1,038W - 1,057L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
0 / 3 / 12
8,368
837
4,909
13,743
15,078
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Ckrudg
Sol
17
8 / 1 / 7
10,186
1,019
13,414
7,141
3,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amaterasu
KingBigDuck
Amaterasu
14
3 / 2 / 12
8,312
831
8,486
12,160
11,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Nemfelina
Chiron
15
7 / 3 / 9
8,998
900
9,105
9,203
4,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 3 / 13
9,026
903
14,492
7,267
3,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 4 / 8
7,918
792
7,031
12,405
4,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
 
Kali
14
4 / 4 / 5
7,864
786
6,437
13,936
6,645
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
GhostLKH
Morgan Le Fay
14
4 / 3 / 6
7,953
795
10,053
8,032
3,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Obersturmann
Hachiman
14
1 / 5 / 8
7,478
748
7,256
9,367
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 5 / 8
7,182
718
3,522
12,578
12,744
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
47
21
Kills
12
12
Deaths
21
53
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
3
12
2
L
Danzaburou
 
Danzaburou
2
4
8
1.5
L
Kali
 
Kali
4
4
5
1.63
W
Sol
Ckrudg
Sol
8
1
7
11.5
L
Morgan Le Fay
GhostLKH
Morgan Le Fay
4
3
6
2.33
W
Amaterasu
KingBigDuck
Amaterasu
3
2
12
4.5
W
Chiron
Nemfelina
Chiron
7
3
9
3.83
L
Hachiman
Obersturmann
Hachiman
1
5
8
1
L
1
5
8
1
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,406
Damage
34,299
49,514
Taken
56,318
37,882
Mitigated
31,041
17,927
Healing
19,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
4,909
179
1,175
1,875
13,743
15,078
452
3,460
10,283
10,150
0
L
Danzaburou
 
Danzaburou
7,031
1,906
696
3,943
12,405
4,868
235
6,017
6,173
0
19,391
L
Kali
 
Kali
6,437
2,708
715
4,286
13,936
6,645
0
9,124
4,688
0
12,055
W
Sol
Ckrudg
Sol
13,414
3,099
343
2,499
7,141
3,687
3,174
1,590
5,551
27,257
1,071
L
Morgan Le Fay
GhostLKH
Morgan Le Fay
10,053
816
745
1,918
8,032
3,330
33
4,203
3,653
20,321
0
W
Amaterasu
KingBigDuck
Amaterasu
8,486
2,502
2,167
5,067
12,160
11,405
0
4,097
8,063
0
11,210
W
Chiron
Nemfelina
Chiron
9,105
4,816
1,761
1,529
9,203
4,473
651
2,940
6,263
0
20,779
L
Hachiman
Obersturmann
Hachiman
7,256
2,282
1,894
1,320
9,367
3,454
231
5,790
3,444
0
18,161
L
3,522
260
1,779
2,350
12,578
12,744
0
7,068
5,292
7,321
0
W
14,492
694
902
609
7,267
3,239
621
1,488
5,779
26,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,890
Gold Earned
38,395
113
Minions Killed
87
0
Camps Cleared
0
1,022,290
Distance Traveled
880,127
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,368
837
11
1
0
210,493
4
L
Danzaburou
7,918
792
29
3
0
188,519
4
L
Kali
7,864
786
16
2
0
187,888
0
W
Sol
10,186
1,019
33
3
0
216,737
0
L
Morgan Le Fay
7,953
795
24
2
0
177,525
0
W
Amaterasu
8,312
831
5
1
0
228,077
0
W
Chiron
8,998
900
34
3
0
174,357
0
L
Hachiman
7,478
748
16
2
0
166,763
1
L
Sobek
7,182
718
2
0
0
159,432
0
W
Zeus
9,026
903
30
3
0
192,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role