Player Matchup

Janus
Janus
DEATHWISH169
Janus
Level 160
God Stats
4W - 1L
1,565 SR
Queue Stats
455W - 438L
1,546 Elo+
Party 2
Neith
Neith
Roxas4212
Neith
Level 115
God Stats
7W - 4L
1,557 SR
Queue Stats
337W - 302L
1,488 Elo+
Party 2
Cerberus
Cerberus
THEBESTGUNN
Cerberus
Level 34
God Stats
13W - 19L
1,503 SR
Queue Stats
126W - 120L
1,519 Elo+
Solo
Ganesha
Ganesha
calgur
Ganesha
Level 37
God Stats
3W - 0L
1,838 SR
Queue Stats
42W - 51L
1,443 Elo+
Solo
Fenrir
Fenrir
phxdre98
Fenrir
Level 25
God Stats
9W - 3L
1,304 SR
Queue Stats
125W - 98L
1,401 Elo+
Party 2
Team Averages
Level 74
1,553 SR
1,479 Elo+

VS

Team Averages
Level 52
1,556 SR
1,404 Elo+
Sylvanus
Sylvanus
CraftyMonkey_OW
Sylvanus
Level 35
God Stats
6W - 5L
1,673 SR
Queue Stats
300W - 255L
1,531 Elo+
Solo
Arachne
Arachne
Franjatovi
Arachne
Level 32
God Stats
13W - 13L
1,441 SR
Queue Stats
100W - 130L
1,332 Elo+
Party 1
Thanatos
Thanatos
Namikaze_Lord4th
Thanatos
Level 41
God Stats
39W - 40L
1,592 SR
Queue Stats
292W - 275L
1,412 Elo+
Solo
Zhong Kui
Zhong Kui
RickWayne16
Zhong Kui
Level 108
God Stats
2W - 2L
1,578 SR
Queue Stats
331W - 329L
1,397 Elo+
Solo
Odin
Odin
raulux007
Odin
Level 43
God Stats
4W - 5L
1,496 SR
Queue Stats
107W - 140L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 3
12,639
550
21,478
14,023
5,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
Roxas4212
Neith
18
3 / 4 / 10
11,935
519
12,810
14,870
5,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
THEBESTGUNN
Cerberus
19
7 / 4 / 6
11,978
521
12,330
24,023
20,385
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
calgur
Ganesha
15
0 / 5 / 9
9,633
419
7,687
17,515
16,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
phxdre98
Fenrir
16
2 / 10 / 5
10,722
466
7,170
18,837
10,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
9 / 3 / 10
11,857
516
19,259
22,231
31,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Franjatovi
Arachne
7
0 / 2 / 2
7,249
315
955
4,536
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
7 / 5 / 6
11,990
521
15,123
18,945
6,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
RickWayne16
Zhong Kui
18
5 / 5 / 8
11,279
490
20,952
25,146
16,635
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
15
4 / 5 / 8
9,841
428
6,975
14,959
5,195
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
59
19
Kills
25
25
Deaths
20
33
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
9
3
10
4.67
W
7
2
3
4.25
L
Arachne
Franjatovi
Arachne
0
2
2
0.5
L
7
5
6
2
L
Zhong Kui
RickWayne16
Zhong Kui
5
5
8
1.8
W
Neith
Roxas4212
Neith
3
4
10
2
W
Cerberus
THEBESTGUNN
Cerberus
7
4
6
2.5
W
Ganesha
calgur
Ganesha
0
5
9
0.9
W
Fenrir
phxdre98
Fenrir
2
10
5
0.45
L
Odin
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,475
Damage
63,264
89,268
Taken
85,817
58,860
Mitigated
62,087
25,674
Healing
39,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
19,259
6,958
2,793
10,805
22,231
31,730
158
11,214
10,358
63,657
15,720
W
21,478
1,950
129
3,873
14,023
5,358
0
7,442
6,581
95,042
0
L
Arachne
Franjatovi
Arachne
955
480
0
1,176
4,536
1,631
0
328
4,174
0
17,649
L
15,123
8,147
0
14,546
18,945
6,896
151
6,159
12,678
0
87,133
L
Zhong Kui
RickWayne16
Zhong Kui
20,952
1,988
0
9,286
25,146
16,635
1,324
12,771
11,744
88,582
0
W
Neith
Roxas4212
Neith
12,810
6,597
0
6,776
14,870
5,852
1,754
5,594
9,276
0
90,638
W
Cerberus
THEBESTGUNN
Cerberus
12,330
849
0
8,446
24,023
20,385
468
11,957
12,066
64,081
0
W
Ganesha
calgur
Ganesha
7,687
692
60
445
17,515
16,551
823
7,407
10,108
40,559
0
W
Fenrir
phxdre98
Fenrir
7,170
1,454
0
5,945
18,837
10,714
148
6,055
12,782
80
62,535
L
Odin
6,975
816
0
1,262
14,959
5,195
248
9,457
5,288
0
32,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,907
Gold Earned
52,216
593
Minions Killed
488
0
Camps Cleared
0
2,084,139
Distance Traveled
1,781,048
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,857
516
128
6
0
356,381
4
W
Janus
12,639
550
187
8
0
438,084
7
L
Arachne
7,249
315
44
2
0
183,832
0
L
Thanatos
11,990
521
129
6
0
452,409
2
L
Zhong Kui
11,279
490
129
6
0
386,129
2
W
Neith
11,935
519
149
6
0
362,053
0
W
Cerberus
11,978
521
119
5
0
412,416
4
W
Ganesha
9,633
419
28
1
0
442,034
5
W
Fenrir
10,722
466
110
5
0
429,552
3
L
Odin
9,841
428
58
3
0
402,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role