Player Matchup

Sylvanus
Sylvanus
P1gIT
Sylvanus
Level 29
God Stats
10W - 9L
1,570 SR
Queue Stats
230W - 245L
1,513 Elo+
Solo
Thoth
Thoth
Serss11
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,522 Elo+
Solo
Artemis
Artemis
Svabenz
Artemis
Level 6
God Stats
1W - 3L
1,535 SR
Queue Stats
2W - 4L
1,326 Elo+
Solo
Kali
Kali
mariusdiablo
Kali
Level 24
God Stats
4W - 3L
1,670 SR
Queue Stats
76W - 73L
1,497 Elo+
Solo
Bellona
Bellona
zehnoel
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,394 Elo+
Solo
Team Averages
Level 17
1,555 SR
1,451 Elo+

VS

Team Averages
Level 23
1,397 SR
1,504 Elo+
Jing Wei
Jing Wei
Mistarboymih
Jing Wei
Level 28
God Stats
12W - 5L
1,594 SR
Queue Stats
43W - 36L
1,467 Elo+
Party 1
Fenrir
Fenrir
ReconGator
Fenrir
Level 29
God Stats
3W - 5L
1,113 SR
Queue Stats
185W - 214L
1,528 Elo+
Solo
Hercules
Hercules
Saharok28827
Hercules
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 30L
1,338 Elo+
Party 1
Vulcan
Vulcan
aztec221
Vulcan
Level 28
God Stats
1W - 0L
1,278 SR
Queue Stats
11W - 13L
1,406 Elo+
Solo
Yemoja
Yemoja
dochsobaki
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
P1gIT
Sylvanus
12
2 / 6 / 1
7,483
440
8,502
13,339
17,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Serss11
Thoth
14
3 / 4 / 2
9,448
556
6,900
8,827
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Svabenz
Artemis
9
0 / 7 / 0
6,179
363
3,554
8,750
1,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 9 / 1
7,499
441
2,126
14,328
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
zehnoel
Bellona
13
2 / 4 / 0
7,850
462
5,246
12,207
12,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Mistarboymih
Jing Wei
16
8 / 2 / 3
9,558
562
12,597
11,887
3,793
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
ReconGator
Fenrir
18
15 / 2 / 4
11,145
656
13,140
16,749
7,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Saharok28827
Hercules
15
4 / 2 / 5
8,493
500
5,733
11,476
9,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
aztec221
Vulcan
15
2 / 1 / 8
8,891
523
7,245
6,946
2,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
dochsobaki
Yemoja
13
1 / 1 / 8
7,966
469
3,057
6,295
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
8
Kills
30
30
Deaths
8
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Mistarboymih
Jing Wei
8
2
3
4.75
L
Sylvanus
P1gIT
Sylvanus
2
6
1
0.42
W
Fenrir
ReconGator
Fenrir
15
2
4
8.5
W
Hercules
Saharok28827
Hercules
4
2
5
3.25
L
Thoth
Serss11
Thoth
3
4
2
1
L
Artemis
Svabenz
Artemis
0
7
0
0
W
Vulcan
aztec221
Vulcan
2
1
8
6
W
Yemoja
dochsobaki
Yemoja
1
1
8
5
L
1
9
1
0.17
L
Bellona
zehnoel
Bellona
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,328
Damage
41,772
57,451
Taken
53,353
38,518
Mitigated
28,261
7,769
Healing
21,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Mistarboymih
Jing Wei
12,597
8,549
0
3,238
11,887
3,793
1,068
4,997
6,690
0
71,072
L
Sylvanus
P1gIT
Sylvanus
8,502
2,719
318
2,454
13,339
17,598
76
2,645
10,694
31,624
6,898
W
Fenrir
ReconGator
Fenrir
13,140
2,934
0
7,778
16,749
7,424
56
2,805
13,788
0
80,604
W
Hercules
Saharok28827
Hercules
5,733
883
0
4,717
11,476
9,626
263
1,928
9,508
0
34,697
L
Thoth
Serss11
Thoth
6,900
436
0
834
8,827
2,320
0
3,271
5,556
46,055
0
L
Artemis
Svabenz
Artemis
3,554
1,149
0
831
8,750
1,630
235
921
7,829
0
22,454
W
Vulcan
aztec221
Vulcan
7,245
4,254
71
1,621
6,946
2,313
2,087
3,582
3,228
51,636
0
W
Yemoja
dochsobaki
Yemoja
3,057
882
2,871
1,227
6,295
5,105
1,145
2,567
3,672
12,580
0
L
2,126
1,019
0
2,654
14,328
4,348
0
3,434
10,894
0
42,204
L
Bellona
zehnoel
Bellona
5,246
575
0
678
12,207
12,622
1,151
31
12,176
11,697
28,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,459
Gold Earned
46,053
349
Minions Killed
434
0
Camps Cleared
0
1,395,785
Distance Traveled
1,603,346
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,558
562
120
7
0
339,239
4
L
Sylvanus
7,483
440
61
4
0
225,755
1
W
Fenrir
11,145
656
125
7
0
363,254
4
W
Hercules
8,493
500
53
3
0
330,860
1
L
Thoth
9,448
556
86
5
0
272,608
3
L
Artemis
6,179
363
49
3
0
289,519
0
W
Vulcan
8,891
523
111
7
0
273,682
1
W
Yemoja
7,966
469
25
1
0
296,311
3
L
Kali
7,499
441
78
5
0
289,286
3
L
Bellona
7,850
462
75
4
0
318,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role