Player Matchup

Sylvanus
Sylvanus
Danilisius
Sylvanus
Level 14
God Stats
2W - 1L
1,724 SR
Queue Stats
12W - 16L
1,325 Elo+
Solo
Susano
Susano
Monkecz23
Susano
Level 28
God Stats
6W - 7L
1,467 SR
Queue Stats
84W - 101L
1,314 Elo+
Solo
Ao Kuang
Ao Kuang
Telemnar29
Ao Kuang
Level 29
God Stats
8W - 13L
1,340 SR
Queue Stats
100W - 120L
1,371 Elo+
Solo
Bellona
Bellona
TrippyFreezer
Bellona
Level 17
God Stats
2W - 5L
1,095 SR
Queue Stats
14W - 15L
1,390 Elo+
Solo
Charybdis
Charybdis
sergioaluum
Charybdis
Level 13
God Stats
2W - 1L
1,681 SR
Queue Stats
21W - 27L
1,311 Elo+
Solo
Team Averages
Level 20
1,461 SR
1,342 Elo+

VS

Team Averages
Level 9
1,461 SR
1,319 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Lakeshira
Discordia
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,195 Elo+
Party 1
Baron Samedi
Baron Samedi
Morrslieb1
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,131 Elo+
Solo
Yemoja
Yemoja
ReZeRMuZiK
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Pele
Pele
VenraUwU
Pele
Level 8
God Stats
1W - 4L
1,304 SR
Queue Stats
4W - 9L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Danilisius
Sylvanus
14
9 / 3 / 10
9,472
526
9,182
10,944
9,627
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
Monkecz23
Susano
15
11 / 5 / 6
9,889
549
14,496
11,672
4,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ao Kuang
Telemnar29
Ao Kuang
16
5 / 3 / 10
9,710
539
6,677
10,390
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
15
2 / 2 / 7
9,934
552
6,571
11,873
8,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
sergioaluum
Charybdis
15
5 / 3 / 8
9,813
545
8,582
12,680
4,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
5
2 / 1 / 1
6,051
336
1,080
2,432
615
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Lakeshira
Discordia
12
2 / 11 / 6
7,743
430
11,200
12,092
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Morrslieb1
Baron Samedi
13
5 / 3 / 3
8,513
473
5,375
11,337
5,912
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
ReZeRMuZiK
Yemoja
11
2 / 7 / 6
7,638
424
6,512
15,090
11,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
13
4 / 10 / 5
9,018
501
10,462
16,517
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
32
Kills
15
16
Deaths
32
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
1
1
2.5
W
Sylvanus
Danilisius
Sylvanus
9
3
10
4.67
L
Discordia
Lakeshira
Discordia
2
11
6
0.45
W
Susano
Monkecz23
Susano
11
5
6
2.8
L
Baron Samedi
Morrslieb1
Baron Samedi
5
3
3
2.17
L
Yemoja
ReZeRMuZiK
Yemoja
2
7
6
0.71
W
Ao Kuang
Telemnar29
Ao Kuang
5
3
10
3.33
W
Bellona
2
2
7
2.75
L
Pele
4
10
5
0.65
W
Charybdis
sergioaluum
Charybdis
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,508
Damage
34,629
57,559
Taken
57,468
31,477
Mitigated
28,166
16,020
Healing
6,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
1,080
523
0
118
2,432
615
971
623
1,809
0
9,324
W
Sylvanus
Danilisius
Sylvanus
9,182
2,416
2,434
3,153
10,944
9,627
830
5,836
4,856
27,092
0
L
Discordia
Lakeshira
Discordia
11,200
1,527
0
816
12,092
3,641
601
3,446
8,646
29,287
0
W
Susano
Monkecz23
Susano
14,496
3,072
0
1,112
11,672
4,095
51
4,530
6,858
0
49,787
L
Baron Samedi
Morrslieb1
Baron Samedi
5,375
1,041
297
1,555
11,337
5,912
17
1,443
9,894
31,625
0
L
Yemoja
ReZeRMuZiK
Yemoja
6,512
1,474
980
477
15,090
11,505
0
5,820
9,270
21,884
0
W
Ao Kuang
Telemnar29
Ao Kuang
6,677
1,018
0
2,100
10,390
4,765
2,720
2,002
8,210
55,941
0
W
Bellona
6,571
1,927
0
5,060
11,873
8,932
4,126
5,375
6,414
0
55,527
L
Pele
10,462
1,929
0
2,363
16,517
6,493
0
4,527
11,990
0
49,553
W
Charybdis
sergioaluum
Charybdis
8,582
5,240
0
2,161
12,680
4,058
1,411
4,370
8,134
0
53,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,818
Gold Earned
38,963
403
Minions Killed
240
0
Camps Cleared
0
1,545,744
Distance Traveled
1,176,309
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,051
336
20
1
0
87,185
0
W
Sylvanus
9,472
526
32
2
0
269,418
0
L
Discordia
7,743
430
50
3
0
249,538
3
W
Susano
9,889
549
70
4
0
321,021
0
L
Baron Samedi
8,513
473
56
3
0
250,827
2
L
Yemoja
7,638
424
37
2
0
276,785
0
W
Ao Kuang
9,710
539
84
5
0
290,715
3
W
Bellona
9,934
552
125
7
0
345,955
0
L
Pele
9,018
501
77
4
0
311,974
1
W
Charybdis
9,813
545
92
5
0
318,635
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role