Player Matchup

Terra
Terra
Hemophag
Terra
Level 106
God Stats
1W - 1L
1,734 SR
Queue Stats
5W - 4L
1,662 Elo+
Party 1
Tiamat
Tiamat
NehalemEX
Tiamat
Level 155
God Stats
7W - 5L
1,742 SR
Queue Stats
158W - 148L
1,592 Elo+
Party 1
Nemesis
Nemesis
iiTzSANiiTy
Nemesis
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 161L
1,575 Elo+
Solo
Scylla
Scylla
xMankiTx
Scylla
Level 124
God Stats
0W - 4L
1,374 SR
Queue Stats
165W - 157L
1,590 Elo+
Party 1
Izanami
Izanami
xMiDo
Izanami
Level 128
God Stats
3W - 5L
1,586 SR
Queue Stats
139W - 98L
1,623 Elo+
Solo
Team Averages
Level 115
1,587 SR
1,609 Elo+

VS

Team Averages
Level 140
1,533 SR
1,538 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Tatsuml
Ullr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,605 Elo+
Solo
Sylvanus
Sylvanus
stop1sg6
Sylvanus
Level 144
God Stats
1W - 1L
1,666 SR
Queue Stats
71W - 75L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Hemophag
Terra
15
0 / 7 / 9
9,387
671
5,005
21,645
15,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
NehalemEX
Tiamat
20
5 / 3 / 5
11,123
795
19,045
15,807
8,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
iiTzSANiiTy
Nemesis
14
2 / 8 / 6
8,916
637
11,192
23,868
24,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Scylla
xMankiTx
Scylla
18
4 / 6 / 9
11,169
798
18,766
15,920
5,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
xMiDo
Izanami
17
2 / 6 / 9
10,127
723
13,753
16,334
6,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
6 / 2 / 16
11,683
835
25,361
13,035
6,429
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
 
Thor
17
5 / 3 / 21
11,014
787
13,928
20,436
14,044
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
 
Sun Wukong
18
5 / 3 / 16
10,984
785
14,516
19,513
23,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
Tatsuml
Ullr
19
9 / 1 / 17
11,519
823
20,769
14,130
7,984
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
stop1sg6
Sylvanus
17
4 / 4 / 21
10,488
749
12,941
20,188
18,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
120
13
Kills
29
30
Deaths
13
38
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
16
7
W
Thor
 
Thor
5
3
21
5.17
W
Sun Wukong
 
Sun Wukong
5
3
16
4.33
L
Terra
Hemophag
Terra
0
7
9
0.64
L
Tiamat
NehalemEX
Tiamat
5
3
5
2.5
W
Ullr
Tatsuml
Ullr
9
1
17
17.5
L
Nemesis
iiTzSANiiTy
Nemesis
2
8
6
0.63
W
Sylvanus
stop1sg6
Sylvanus
4
4
21
3.63
L
Scylla
xMankiTx
Scylla
4
6
9
1.42
L
Izanami
xMiDo
Izanami
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,761
Damage
87,515
93,574
Taken
87,302
60,551
Mitigated
70,584
33,267
Healing
51,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
25,361
5,457
2,598
3,283
13,035
6,429
3,184
7,825
5,210
59,853
0
W
Thor
 
Thor
13,928
1,946
5,036
2,917
20,436
14,044
288
9,386
11,050
0
20,187
W
Sun Wukong
 
Sun Wukong
14,516
1,931
919
4,113
19,513
23,848
346
6,017
13,496
143
28,296
L
Terra
Hemophag
Terra
5,005
335
10,784
5,142
21,645
15,054
0
8,720
12,925
12,859
0
L
Tiamat
NehalemEX
Tiamat
19,045
882
2,585
2,881
15,807
8,691
956
6,348
9,459
39,729
0
W
Ullr
Tatsuml
Ullr
20,769
7,247
1,866
2,455
14,130
7,984
1,926
10,405
3,725
0
33,638
L
Nemesis
iiTzSANiiTy
Nemesis
11,192
2,719
806
3,426
23,868
24,199
27
9,687
14,181
0
16,024
W
Sylvanus
stop1sg6
Sylvanus
12,941
3,146
19,463
9,305
20,188
18,279
590
9,183
11,005
20,952
2,601
L
Scylla
xMankiTx
Scylla
18,766
1,535
994
3,756
15,920
5,754
714
5,701
10,219
29,582
0
L
Izanami
xMiDo
Izanami
13,753
7,252
1,007
1,886
16,334
6,853
1,974
6,857
9,477
0
39,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,722
Gold Earned
55,688
156
Minions Killed
169
0
Camps Cleared
0
1,244,176
Distance Traveled
1,364,489
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,683
835
73
5
0
269,665
1
W
Thor
11,014
787
7
1
0
280,421
8
W
Sun Wukong
10,984
785
21
2
0
292,325
2
L
Terra
9,387
671
18
1
0
261,134
0
L
Tiamat
11,123
795
60
4
0
266,479
1
W
Ullr
11,519
823
46
3
0
284,858
0
L
Nemesis
8,916
637
10
1
0
253,530
1
W
Sylvanus
10,488
749
22
2
0
237,220
0
L
Scylla
11,169
798
17
1
0
236,283
3
L
Izanami
10,127
723
51
4
0
226,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role