Player Matchup

Horus
Horus
Platinum IV
BeeRizzzle
Horus
Platinum IV
Level 160
God Stats
7W - 9L
1,561 SR
Queue Stats
519W - 640L
1,764 MMR
Party 1
Ymir
Ymir
Platinum II
SyvCultist
Ymir
Platinum II
Level 62
God Stats
4W - 3L
1,611 SR
Queue Stats
276W - 270L
1,841 MMR
Party 1
Nu Wa
Nu Wa
Bronze I
Turb0 LegacY
Nu Wa
Bronze I
Level 38
God Stats
2W - 1L
1,659 SR
Queue Stats
4W - 16L
800 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 87
1,610 SR
1,468 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,659 SR
1,537 MMR
Ganesha
Ganesha
Bronze I
GoldenOrpheus
Ganesha
Bronze I
Level 129
God Stats
11W - 13L
1,525 SR
Queue Stats
166W - 250L
521 MMR
Solo
Kali
Kali
Platinum II
Lord_Beerus_2x
Kali
Platinum II
Level 145
God Stats
5W - 3L
1,746 SR
Queue Stats
415W - 365L
1,880 MMR
Party 2
Sol
Sol
Diamond IV
frankkillsotls1
Sol
Diamond IV
Level 91
God Stats
49W - 15L
1,707 SR
Queue Stats
248W - 201L
2,210 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 5 / 2
6,778
678
7,020
14,301
6,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 4 / 1
8,055
806
5,020
12,575
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 7 / 1
5,911
591
2,100
9,423
2,763
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AthenaGilgameshMorgan Le FayTiamatPersephone

VS

Bans
OdinAchillesScyllaCupidZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 0 / 16
8,494
849
6,066
3,582
2,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
7 / 2 / 7
8,701
870
6,472
8,447
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
9 / 1 / 4
8,731
873
15,713
9,119
3,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
16
16
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
1
5
2
0.4
W
Ganesha
0
0
16
8
W
7
2
7
5.25
L
2
4
1
0.63
L
0
7
1
0.07
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,140
Damage
28,251
36,299
Taken
21,148
18,237
Mitigated
10,931
6,858
Healing
14,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
7,020
3,276
1,075
2,818
14,301
6,536
0
7,403
6,898
0
16,323
W
Ganesha
6,066
281
264
2,569
3,582
2,764
419
1,587
1,913
17,455
0
W
6,472
3,085
0
4,857
8,447
4,189
1,184
3,219
4,940
0
26,686
L
5,020
551
0
1,713
12,575
8,938
12
6,087
6,488
15,002
0
L
2,100
744
114
1,138
9,423
2,763
0
7,207
2,216
10,497
0
W
15,713
5,340
0
6,487
9,119
3,978
696
3,116
5,588
44,041
5,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,744
Gold Earned
25,926
82
Minions Killed
126
2
Camps Cleared
7
485,646
Distance Traveled
570,347
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,778
678
33
3
1
183,441
1
W
Ganesha
8,494
849
0
0
0
191,355
0
W
Kali
8,701
870
46
5
4
197,854
2
L
Ymir
8,055
806
24
2
0
165,208
0
L
Nu Wa
5,911
591
25
3
1
136,997
3
W
Sol
8,731
873
80
8
3
181,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role