Player Matchup

Zeus
Zeus
FUShoresy
Zeus
Level 90
God Stats
17W - 9L
1,585 SR
Queue Stats
276W - 278L
1,538 Elo+
Party 1
Merlin
Merlin
JackMikky
Merlin
Level 109
God Stats
2W - 4L
1,247 SR
Queue Stats
373W - 358L
1,573 Elo+
Solo
Scylla
Scylla
Mrtred
Scylla
Level 146
God Stats
2W - 1L
1,554 SR
Queue Stats
363W - 369L
1,540 Elo+
Party 1
Ganesha
Ganesha
Psyphen
Ganesha
Level 157
God Stats
15W - 19L
1,579 SR
Queue Stats
568W - 462L
1,493 Elo+
Solo
Vamana
Vamana
splitattendant04
Vamana
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,495 Elo+
Solo
Team Averages
Level 130
1,493 SR
1,528 Elo+

VS

Team Averages
Level 99
1,598 SR
1,539 Elo+
Fafnir
Fafnir
DemonicReaper89
Fafnir
Level 28
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
FineeTing
Charybdis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 232L
1,502 Elo+
Solo
Ne Zha
Ne Zha
Korpse810
Ne Zha
Level 147
God Stats
10W - 11L
1,643 SR
Queue Stats
575W - 599L
1,546 Elo+
Solo
Apollo
Apollo
LyloKHUNTZ
Apollo
Level 142
God Stats
1W - 3L
1,606 SR
Queue Stats
415W - 377L
1,479 Elo+
Solo
Hun Batz
Hun Batz
zUsagi
Hun Batz
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 65L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
11 / 2 / 9
9,748
1,083
15,530
7,914
3,750
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
JackMikky
Merlin
13
3 / 2 / 16
8,557
951
6,147
8,690
4,089
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Scylla
Mrtred
Scylla
16
9 / 1 / 9
9,604
1,067
10,040
5,193
2,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ganesha
Psyphen
Ganesha
15
3 / 3 / 17
9,429
1,048
9,713
13,377
13,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 1 / 13
8,693
966
3,987
10,401
9,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 5
8,548
950
6,440
13,693
12,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
FineeTing
Charybdis
13
2 / 8 / 2
7,139
793
7,198
10,753
3,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Korpse810
Ne Zha
11
1 / 4 / 2
6,308
701
3,000
6,511
2,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Apollo
LyloKHUNTZ
Apollo
9
0 / 4 / 2
6,152
684
1,007
6,171
1,668
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
zUsagi
Hun Batz
15
2 / 8 / 4
8,076
897
5,868
12,075
5,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
23
30
Kills
8
9
Deaths
30
64
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
Zeus
11
2
9
7.75
L
Charybdis
FineeTing
Charybdis
2
8
2
0.38
W
Merlin
JackMikky
Merlin
3
2
16
5.5
L
Ne Zha
Korpse810
Ne Zha
1
4
2
0.5
L
Apollo
LyloKHUNTZ
Apollo
0
4
2
0.25
W
Scylla
Mrtred
Scylla
9
1
9
13.5
W
Ganesha
Psyphen
Ganesha
3
3
17
3.83
W
4
1
13
10.5
L
Hun Batz
zUsagi
Hun Batz
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,417
Damage
23,513
45,575
Taken
49,203
32,462
Mitigated
24,525
15,042
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,440
1,286
824
2,158
13,693
12,302
0
11,758
1,935
12,550
0
W
Zeus
15,530
2,138
310
1,272
7,914
3,750
1,697
986
6,928
28,752
0
L
Charybdis
FineeTing
Charybdis
7,198
3,877
997
1,266
10,753
3,189
0
9,435
1,318
0
13,966
W
Merlin
JackMikky
Merlin
6,147
440
1,440
1,695
8,690
4,089
1,173
394
8,164
20,893
0
L
Ne Zha
Korpse810
Ne Zha
3,000
996
238
873
6,511
2,327
0
5,764
747
0
6,510
L
Apollo
LyloKHUNTZ
Apollo
1,007
318
253
407
6,171
1,668
0
4,436
1,735
0
3,959
W
Scylla
Mrtred
Scylla
10,040
1,005
1,461
476
5,193
2,330
2,425
874
4,229
28,826
0
W
Ganesha
Psyphen
Ganesha
9,713
187
432
2,783
13,377
13,038
421
2,358
10,800
15,409
0
W
3,987
1,272
598
4,575
10,401
9,255
490
1,828
7,106
0
9,952
L
Hun Batz
zUsagi
Hun Batz
5,868
483
453
803
12,075
5,039
0
10,037
2,038
0
18,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,031
Gold Earned
36,223
89
Minions Killed
62
0
Camps Cleared
0
865,682
Distance Traveled
618,282
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,548
950
6
1
0
154,122
2
W
Zeus
9,748
1,083
17
2
0
176,353
0
L
Charybdis
7,139
793
17
2
0
135,127
0
W
Merlin
8,557
951
23
3
0
162,910
3
L
Ne Zha
6,308
701
5
1
0
105,655
0
L
Apollo
6,152
684
7
1
0
82,882
1
W
Scylla
9,604
1,067
37
4
0
180,186
4
W
Ganesha
9,429
1,048
3
0
0
180,432
0
W
Vamana
8,693
966
9
1
0
165,801
0
L
Hun Batz
8,076
897
27
3
0
140,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role