Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
FatBobbyRay
Ah Puch
Level 127
God Stats
28W - 22L
1,636 SR
Queue Stats
199W - 208L
1,463 Elo+
Solo
Hun Batz
Hun Batz
Flamminghawk7
Hun Batz
Level 107
God Stats
1W - 5L
1,307 SR
Queue Stats
458W - 476L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
phlossie
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,500 Elo+
Party 2
Geb
Geb
ttvFabledRedd
Geb
Level 75
God Stats
53W - 34L
1,677 SR
Queue Stats
408W - 398L
1,549 Elo+
Party 2
Team Averages
Level 106
1,524 SR
1,506 Elo+

VS

Team Averages
Level 140
1,579 SR
1,553 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Kravê
Janus
Level 150
God Stats
28W - 7L
1,787 SR
Queue Stats
485W - 204L
1,649 Elo+
Party 1
Achilles
Achilles
UngaInstinct
Achilles
Level 159
God Stats
10W - 2L
1,674 SR
Queue Stats
1,080W - 502L
1,603 Elo+
Party 1
Geb
Geb
divane
Geb
Level 157
God Stats
4W - 7L
1,435 SR
Queue Stats
204W - 207L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 4 / 0
5,068
507
3,683
5,739
1,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
FatBobbyRay
Ah Puch
9
1 / 5 / 0
5,431
543
1,056
5,022
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Flamminghawk7
Hun Batz
9
0 / 2 / 0
5,084
508
1,049
6,503
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
phlossie
Sun Wukong
10
0 / 0 / 0
5,340
534
393
5,414
3,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 3 / 0
4,255
426
678
7,350
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 0
7,078
708
3,420
3,948
2,037
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
 
Neith
10
1 / 0 / 3
6,029
603
3,451
4,810
1,178
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Kravê
Janus
12
3 / 1 / 5
7,115
712
3,605
2,621
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
UngaInstinct
Achilles
12
9 / 0 / 2
7,317
732
5,844
5,193
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
divane
Geb
8
0 / 0 / 6
5,523
552
1,219
5,138
2,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
14
14
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
4
0
0
W
King Arthur
 
King Arthur
1
0
0
1
W
Neith
 
Neith
1
0
3
2.5
L
Ah Puch
FatBobbyRay
Ah Puch
1
5
0
0.2
L
Hun Batz
Flamminghawk7
Hun Batz
0
2
0
0
W
Janus
Kravê
Janus
3
1
5
5.5
W
Achilles
UngaInstinct
Achilles
9
0
2
10
W
Geb
divane
Geb
0
0
6
3
L
Sun Wukong
phlossie
Sun Wukong
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,859
Damage
17,539
30,028
Taken
21,710
11,903
Mitigated
8,583
9,179
Healing
8,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,683
2,903
0
1,289
5,739
1,245
0
1,215
4,480
0
31,763
W
King Arthur
 
King Arthur
3,420
410
0
750
3,948
2,037
190
0
3,833
0
42,929
W
Neith
 
Neith
3,451
1,808
0
2,195
4,810
1,178
900
215
4,595
0
34,617
L
Ah Puch
FatBobbyRay
Ah Puch
1,056
0
0
902
5,022
1,111
0
1,194
3,752
31,678
0
L
Hun Batz
Flamminghawk7
Hun Batz
1,049
314
0
2,261
6,503
2,386
0
797
5,682
0
29,288
W
Janus
Kravê
Janus
3,605
480
0
748
2,621
649
30
486
2,135
42,857
0
W
Achilles
UngaInstinct
Achilles
5,844
2,815
0
3,569
5,193
1,899
0
440
4,753
0
42,280
W
Geb
divane
Geb
1,219
60
0
1,668
5,138
2,820
0
593
4,545
8,597
0
L
Sun Wukong
phlossie
Sun Wukong
393
0
0
3,367
5,414
3,975
0
0
5,414
0
29,381
L
678
0
0
1,360
7,350
3,186
0
1,456
5,876
5,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
33,062
283
Minions Killed
356
0
Camps Cleared
0
926,518
Distance Traveled
1,141,752
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,068
507
70
7
0
173,879
3
W
King Arthur
7,078
708
102
10
0
213,378
3
W
Neith
6,029
603
70
7
0
191,623
2
L
Ah Puch
5,431
543
75
8
0
180,382
4
L
Hun Batz
5,084
508
59
6
0
204,729
3
W
Janus
7,115
712
93
9
0
249,549
3
W
Achilles
7,317
732
81
8
0
252,855
2
W
Geb
5,523
552
10
1
0
234,347
8
L
Sun Wukong
5,340
534
74
7
0
185,543
2
L
Geb
4,255
426
5
1
0
181,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role