Player Matchup

Sobek
Sobek
 
Sobek
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DarlesDj
Izanami
Level 27
God Stats
6W - 2L
1,583 SR
Queue Stats
22W - 26L
1,371 Elo+
Solo
Ra
Ra
Ironmanss0n
Ra
Level 28
God Stats
3W - 2L
1,560 SR
Queue Stats
125W - 96L
1,595 Elo+
Solo
Chaac
Chaac
Medelin54678
Chaac
Level 30
God Stats
7W - 7L
1,515 SR
Queue Stats
71W - 67L
1,484 Elo+
Solo
Ravana
Ravana
RustProofHippo
Ravana
Level 16
God Stats
9W - 7L
1,755 SR
Queue Stats
174W - 141L
1,578 Elo+
Solo
Team Averages
Level 23
1,583 SR
1,506 Elo+

VS

Team Averages
Level 26
1,341 SR
1,503 Elo+
Agni
Agni
Cuervito687021
Agni
Level 30
God Stats
2W - 6L
1,433 SR
Queue Stats
76W - 91L
1,398 Elo+
Solo
Loki
Loki
DjoDog
Loki
Level 14
God Stats
9W - 11L
1,467 SR
Queue Stats
11W - 17L
1,438 Elo+
Solo
Thoth
Thoth
FierceFeline
Thoth
Level 28
God Stats
0W - 2L
1,274 SR
Queue Stats
129W - 141L
1,468 Elo+
Solo
King Arthur
King Arthur
pedgarper
King Arthur
Level 29
God Stats
0W - 4L
1,312 SR
Queue Stats
21W - 17L
1,601 Elo+
Solo
Rama
Rama
xDoorbell
Rama
Level 28
God Stats
2W - 3L
1,216 SR
Queue Stats
137W - 129L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 7
5,317
532
1,936
5,576
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
DarlesDj
Izanami
11
7 / 1 / 4
6,460
646
3,520
3,941
981
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 4 / 4
6,037
604
3,689
5,746
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
5,769
577
5,517
6,024
4,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
9 / 0 / 2
7,263
726
5,744
3,590
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 5
5,152
515
4,022
6,295
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
DjoDog
Loki
10
5 / 2 / 0
5,834
583
2,904
6,027
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 4
4,361
436
2,328
3,953
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
pedgarper
King Arthur
9
0 / 2 / 0
5,099
510
3,158
7,419
3,839
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
9
0 / 5 / 1
5,078
508
1,830
6,065
1,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
19
Kills
6
6
Deaths
19
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
7
3.5
L
1
5
5
0.7
W
Izanami
DarlesDj
Izanami
7
1
4
9
L
Loki
DjoDog
Loki
5
2
0
2.5
L
0
5
4
0.4
W
2
4
4
1
W
1
0
1
1.5
W
9
0
2
10
L
King Arthur
pedgarper
King Arthur
0
2
0
0
L
Rama
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,406
Damage
14,242
24,877
Taken
29,759
11,998
Mitigated
8,293
10,775
Healing
5,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,936
273
0
2,474
5,576
2,756
292
1,732
3,662
8,357
0
L
4,022
586
0
430
6,295
1,395
38
2,581
3,714
23,790
0
W
Izanami
DarlesDj
Izanami
3,520
2,498
0
1,175
3,941
981
848
1,127
2,592
0
34,839
L
Loki
DjoDog
Loki
2,904
546
0
1,710
6,027
1,290
0
1,098
4,845
0
23,898
L
2,328
194
0
130
3,953
629
0
1,129
2,824
9,489
0
W
3,689
234
347
1,482
5,746
1,673
1,033
2,135
3,357
32,031
0
W
5,517
536
0
3,761
6,024
4,965
326
0
6,024
4,747
22,030
W
5,744
1,210
0
1,536
3,590
1,623
0
675
2,892
0
43,385
L
King Arthur
pedgarper
King Arthur
3,158
602
0
1,655
7,419
3,839
0
887
5,891
0
25,919
L
Rama
1,830
1,531
0
1,156
6,065
1,140
0
1,115
4,950
0
28,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,846
Gold Earned
25,524
282
Minions Killed
240
0
Camps Cleared
0
970,334
Distance Traveled
973,940
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,317
532
8
1
0
203,369
2
L
Agni
5,152
515
48
5
0
199,863
4
W
Izanami
6,460
646
81
8
0
181,427
2
L
Loki
5,834
583
51
5
0
209,432
4
L
Thoth
4,361
436
20
2
0
197,166
3
W
Ra
6,037
604
55
6
0
187,913
4
W
Chaac
5,769
577
60
6
0
174,381
0
W
Ravana
7,263
726
78
8
0
223,244
0
L
King Arthur
5,099
510
64
6
0
203,000
3
L
Rama
5,078
508
57
6
0
164,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role