Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BestMonke
Ne Zha
Level 42
God Stats
3W - 2L
1,540 SR
Queue Stats
209W - 140L
1,753 Elo+
Solo
Cernunnos
Cernunnos
FOOP123
Cernunnos
Level 48
God Stats
2W - 4L
1,445 SR
Queue Stats
78W - 82L
1,405 Elo+
Party 2
Artio
Artio
HoneySoyChicken
Artio
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 102L
1,515 Elo+
Party 2
Da Ji
Da Ji
meinight
Da Ji
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,721 Elo+
Solo
Team Averages
Level 57
1,497 SR
1,579 Elo+

VS

Team Averages
Level 135
1,568 SR
1,522 Elo+
Khepri
Khepri
 
Khepri
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
JonBad98
Ra
Level 141
God Stats
3W - 0L
1,734 SR
Queue Stats
229W - 129L
1,738 Elo+
Party 1
Bacchus
Bacchus
Jontunhein
Bacchus
Level 89
God Stats
4W - 4L
1,504 SR
Queue Stats
43W - 41L
1,525 Elo+
Solo
Izanami
Izanami
KausBorealis
Izanami
Level 156
God Stats
12W - 20L
1,411 SR
Queue Stats
664W - 731L
1,371 Elo+
Solo
Heimdallr
Heimdallr
xFoulsilver
Heimdallr
Level 129
God Stats
8W - 5L
1,689 SR
Queue Stats
687W - 686L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 7 / 3
5,783
482
2,338
8,075
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
BestMonke
Ne Zha
11
6 / 3 / 5
7,485
624
7,425
10,799
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
FOOP123
Cernunnos
8
0 / 5 / 4
5,467
456
3,350
6,771
1,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 3
5,572
464
3,308
9,788
5,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
meinight
Da Ji
10
7 / 5 / 3
7,374
615
5,245
6,542
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 2 / 6
6,523
544
2,620
6,404
3,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
8 / 1 / 3
8,898
742
8,182
6,640
6,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
Jontunhein
Bacchus
11
7 / 4 / 5
7,820
652
6,019
6,635
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
KausBorealis
Izanami
10
0 / 3 / 5
6,413
534
1,334
5,281
1,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
xFoulsilver
Heimdallr
11
9 / 3 / 3
7,501
625
8,319
8,589
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
13
Kills
24
24
Deaths
13
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
7
3
0.21
W
Khepri
 
Khepri
0
2
6
1.5
L
Ne Zha
BestMonke
Ne Zha
6
3
5
2.83
L
Cernunnos
FOOP123
Cernunnos
0
5
4
0.4
L
0
4
3
0.38
W
8
1
3
9.5
W
Bacchus
Jontunhein
Bacchus
7
4
5
2.38
W
Izanami
KausBorealis
Izanami
0
3
5
0.83
L
Da Ji
meinight
Da Ji
7
5
3
1.7
W
Heimdallr
xFoulsilver
Heimdallr
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,666
Damage
26,474
41,975
Taken
33,549
16,829
Mitigated
17,967
12,235
Healing
8,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,338
330
0
3,364
8,075
3,553
0
3,471
4,399
0
25,071
W
Khepri
 
Khepri
2,620
311
705
779
6,404
3,298
0
1,832
4,572
19,773
0
L
Ne Zha
BestMonke
Ne Zha
7,425
3,499
0
4,671
10,799
3,147
0
4,480
6,199
0
40,616
L
Cernunnos
FOOP123
Cernunnos
3,350
1,762
0
1,412
6,771
1,748
833
1,933
4,838
0
23,467
L
3,308
457
208
2,263
9,788
5,931
277
2,424
7,364
16,783
0
W
8,182
492
674
3,361
6,640
6,218
495
0
6,640
56,291
0
W
Bacchus
Jontunhein
Bacchus
6,019
1,519
0
1,111
6,635
3,783
536
258
6,377
23,429
2,894
W
Izanami
KausBorealis
Izanami
1,334
945
0
381
5,281
1,692
2,657
262
5,019
0
31,203
L
Da Ji
meinight
Da Ji
5,245
1,548
0
317
6,542
2,450
538
3,599
2,806
0
16,483
W
Heimdallr
xFoulsilver
Heimdallr
8,319
4,120
0
1,755
8,589
2,976
304
956
7,633
0
35,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,681
Gold Earned
37,155
226
Minions Killed
326
0
Camps Cleared
0
1,164,451
Distance Traveled
1,097,197
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,783
482
48
4
0
262,969
0
W
Khepri
6,523
544
22
2
0
193,582
2
L
Ne Zha
7,485
624
70
6
0
228,650
2
L
Cernunnos
5,467
456
47
4
0
192,551
4
L
Artio
5,572
464
27
2
0
247,637
0
W
Ra
8,898
742
132
11
0
257,563
0
W
Bacchus
7,820
652
50
4
0
262,773
3
W
Izanami
6,413
534
58
5
0
201,077
1
L
Da Ji
7,374
615
34
3
0
232,644
1
W
Heimdallr
7,501
625
64
5
0
182,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role