Player Matchup

Neith
Neith
 
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Asphotis
Olorun
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 16L
1,483 Elo+
Solo
Hun Batz
Hun Batz
Deleriousatmo
Hun Batz
Level 24
God Stats
8W - 7L
1,453 SR
Queue Stats
34W - 35L
1,366 Elo+
Solo
Set
Set
junglecanyon
Set
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
twumpets
Yemoja
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 11
1,491 SR
1,470 Elo+

VS

Team Averages
Level 15
1,478 SR
1,529 Elo+
Artemis
Artemis
Kaperdos
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
OptimusPrime23
Merlin
Level 24
God Stats
27W - 37L
1,397 SR
Queue Stats
37W - 58L
1,290 Elo+
Solo
Ymir
Ymir
Purplesnowflake
Ymir
Level 18
God Stats
5W - 4L
1,693 SR
Queue Stats
31W - 28L
1,618 Elo+
Solo
Bellona
Bellona
kukhtos
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
saeedkiani
Da Ji
Level 26
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 6L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
3 / 1 / 1
5,465
607
3,507
4,752
1,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Asphotis
Olorun
9
3 / 2 / 2
5,355
595
3,099
5,552
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
Deleriousatmo
Hun Batz
10
2 / 2 / 4
5,802
645
3,303
6,694
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 0 / 2
6,587
732
5,939
5,613
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
twumpets
Yemoja
8
0 / 1 / 4
5,046
561
1,880
4,301
2,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kaperdos
Artemis
6
1 / 3 / 0
4,248
472
3,390
4,530
1,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 2 / 1
4,908
545
2,362
3,583
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 3
5,105
567
3,184
6,438
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
kukhtos
Bellona
8
0 / 2 / 3
4,370
486
1,818
5,281
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
7
2 / 3 / 0
4,554
506
3,064
4,644
1,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
11
Kills
6
6
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
1
3.5
W
Olorun
Asphotis
Olorun
3
2
2
2
W
Hun Batz
Deleriousatmo
Hun Batz
2
2
4
2
L
Artemis
Kaperdos
Artemis
1
3
0
0.33
L
2
2
1
1.25
L
1
1
3
2.5
W
3
0
2
4
L
Bellona
kukhtos
Bellona
0
2
3
0.75
L
Da Ji
2
3
0
0.67
W
Yemoja
twumpets
Yemoja
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,728
Damage
13,818
26,912
Taken
24,476
10,625
Mitigated
11,994
13,340
Healing
3,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,507
2,130
0
1,769
4,752
1,200
406
850
3,902
0
32,952
W
Olorun
Asphotis
Olorun
3,099
622
564
2,742
5,552
1,553
213
1,645
3,907
19,476
0
W
Hun Batz
Deleriousatmo
Hun Batz
3,303
927
0
2,224
6,694
2,725
0
1,213
5,481
0
32,209
L
Artemis
Kaperdos
Artemis
3,390
1,698
0
942
4,530
1,024
0
743
3,787
0
15,596
L
2,362
0
0
64
3,583
1,119
62
2,356
1,227
19,857
0
L
3,184
403
0
2,183
6,438
4,579
0
1,319
5,119
17,555
0
W
5,939
1,617
0
3,747
5,613
2,973
153
564
5,049
0
42,583
L
Bellona
kukhtos
Bellona
1,818
207
0
454
5,281
3,645
0
278
5,003
1,355
11,312
L
Da Ji
3,064
639
0
348
4,644
1,627
0
283
4,361
0
13,436
W
Yemoja
twumpets
Yemoja
1,880
760
933
1,361
4,301
2,174
168
1,692
2,609
8,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,255
Gold Earned
23,185
275
Minions Killed
137
0
Camps Cleared
0
815,018
Distance Traveled
834,869
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,465
607
70
8
0
164,115
3
W
Olorun
5,355
595
36
4
0
152,284
1
W
Hun Batz
5,802
645
68
8
0
168,636
2
L
Artemis
4,248
472
29
3
0
116,369
1
L
Merlin
4,908
545
29
3
0
172,276
0
L
Ymir
5,105
567
25
3
0
163,809
4
W
Set
6,587
732
83
9
0
172,774
2
L
Bellona
4,370
486
30
3
0
177,578
0
L
Da Ji
4,554
506
24
3
0
204,837
2
W
Yemoja
5,046
561
18
2
0
157,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role