Player Matchup

Hel
Hel
Jlol_07
Hel
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 37L
1,364 Elo+
Solo
Heimdallr
Heimdallr
Pulse Hypnos
Heimdallr
Level 21
God Stats
2W - 1L
1,443 SR
Queue Stats
57W - 67L
1,192 Elo+
Solo
Susano
Susano
melodias665
Susano
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,387 Elo+
Solo
Izanami
Izanami
philipp06072008
Izanami
Level 29
God Stats
1W - 0L
1,694 SR
Queue Stats
58W - 85L
1,277 Elo+
Solo
Ymir
Ymir
rauletemolina6
Ymir
Level 30
God Stats
10W - 9L
1,483 SR
Queue Stats
46W - 32L
1,475 Elo+
Solo
Team Averages
Level 22
1,524 SR
1,339 Elo+

VS

Team Averages
Level 16
1,325 SR
1,289 Elo+
Fenrir
Fenrir
DnSTSpikey
Fenrir
Level 24
God Stats
5W - 9L
1,267 SR
Queue Stats
110W - 129L
1,274 Elo+
Party 1
Izanami
Izanami
YaseenYaseen07
Izanami
Level 18
God Stats
46W - 50L
1,395 SR
Queue Stats
113W - 121L
1,237 Elo+
Party 1
Artemis
Artemis
joni_jose
Artemis
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
3W - 5L
1,277 Elo+
Party 2
Loki
Loki
paul_busack
Loki
Level 17
God Stats
0W - 3L
1,304 SR
Queue Stats
39W - 44L
1,425 Elo+
Solo
Janus
Janus
sebastianaron300
Janus
Level 18
God Stats
3W - 4L
1,377 SR
Queue Stats
18W - 32L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 3 / 10
8,845
466
5,730
10,541
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Pulse Hypnos
Heimdallr
14
3 / 3 / 5
9,125
480
5,359
8,591
2,793
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Susano
20
22 / 0 / 5
12,971
683
19,391
13,505
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
13 / 5 / 3
11,450
603
14,013
11,944
4,680
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 0 / 10
10,684
562
4,636
12,193
15,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DnSTSpikey
Fenrir
15
4 / 7 / 0
9,865
519
7,082
16,062
5,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 8 / 0
8,688
457
3,613
12,978
7,149
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
joni_jose
Artemis
12
1 / 14 / 2
7,826
412
7,044
16,296
4,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 6 / 1
8,939
470
8,388
12,261
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 9 / 0
7,705
406
5,835
13,466
3,447
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
14
43
Kills
11
11
Deaths
44
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DnSTSpikey
Fenrir
4
7
0
0.57
W
Hel
1
3
10
2
W
Heimdallr
Pulse Hypnos
Heimdallr
3
3
5
1.83
L
2
8
0
0.25
L
Artemis
joni_jose
Artemis
1
14
2
0.14
W
Susano
22
0
5
24.5
L
3
6
1
0.58
W
13
5
3
2.9
W
4
0
10
9
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,129
Damage
31,962
56,774
Taken
71,063
33,383
Mitigated
25,851
17,201
Healing
8,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DnSTSpikey
Fenrir
7,082
1,766
0
3,838
16,062
5,996
0
2,484
13,578
0
59,223
W
Hel
5,730
795
1,459
4,401
10,541
4,043
1,295
3,802
6,739
32,217
0
W
Heimdallr
Pulse Hypnos
Heimdallr
5,359
2,208
0
438
8,591
2,793
2,224
216
8,375
0
30,115
L
3,613
2,307
0
1,353
12,978
7,149
706
1,584
11,394
0
52,166
L
Artemis
joni_jose
Artemis
7,044
4,342
0
1,372
16,296
4,274
598
0
16,296
0
37,117
W
Susano
19,391
6,619
0
6,089
13,505
6,212
0
776
12,729
0
95,939
L
8,388
2,540
0
1,285
12,261
4,985
0
1,908
10,353
0
49,165
W
14,013
9,802
0
2,856
11,944
4,680
5,829
0
11,944
0
67,983
W
4,636
1,507
0
1,958
12,193
15,655
1,165
1,041
11,152
38,017
0
L
5,835
807
0
898
13,466
3,447
140
4,390
9,076
40,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,075
Gold Earned
43,023
435
Minions Killed
383
0
Camps Cleared
0
1,682,036
Distance Traveled
1,611,467
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,865
519
98
5
0
339,104
4
W
Hel
8,845
466
57
3
0
259,406
4
W
Heimdallr
9,125
480
60
3
0
327,719
0
L
Izanami
8,688
457
102
5
0
319,604
0
L
Artemis
7,826
412
39
2
0
278,116
0
W
Susano
12,971
683
134
7
0
437,873
2
L
Loki
8,939
470
66
3
0
375,926
0
W
Izanami
11,450
603
127
7
0
296,202
0
W
Ymir
10,684
562
57
3
0
360,836
5
L
Janus
7,705
406
78
4
0
298,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role