Player Matchup

Khepri
Khepri
Diamond V
Simone1998
Khepri
Diamond V
Level 140
God Stats
31W - 32L
1,567 SR
Queue Stats
606W - 622L
2,000 MMR
Solo
Artio
Artio
Masters
XMrXN00BKILLER
Artio
Masters
Level 141
God Stats
20W - 13L
1,628 SR
Queue Stats
814W - 808L
2,576 MMR
Solo
Heimdallr
Heimdallr
Diamond II
Zhairis-
Heimdallr
Diamond II
Level 160
God Stats
8W - 3L
1,558 SR
Queue Stats
245W - 237L
2,249 MMR
Solo
Raijin
Raijin
Diamond V
f48zSyntax
Raijin
Diamond V
Level 147
God Stats
44W - 36L
1,633 SR
Queue Stats
198W - 189L
1,955 MMR
Solo
Achilles
Achilles
Masters
hоpe
Achilles
Masters
Level 89
God Stats
8W - 4L
1,713 SR
Queue Stats
212W - 181L
2,903 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,620 SR
2,337 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,683 SR
2,249 MMR
Athena
Athena
Platinum II
 
Athena
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum II
Luringdust117
Hercules
Platinum II
Level 159
God Stats
5W - 3L
1,539 SR
Queue Stats
214W - 205L
1,930 MMR
Solo
Ra
Ra
Masters
NxahNxah
Ra
Masters
Level 129
God Stats
24W - 22L
1,688 SR
Queue Stats
533W - 532L
2,896 MMR
Solo
Apollo
Apollo
Platinum II
Vartolu_SaaDettn
Apollo
Platinum II
Level 151
God Stats
15W - 6L
1,813 SR
Queue Stats
322W - 306L
2,011 MMR
Solo
Gilgamesh
Gilgamesh
Masters
ghgfddrt
Gilgamesh
Masters
Level 157
God Stats
16W - 7L
1,877 SR
Queue Stats
554W - 511L
2,909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Simone1998
Khepri
14
1 / 0 / 8
8,993
500
3,127
7,516
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 1 / 9
10,010
556
11,271
17,586
17,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Zhairis-
Heimdallr
18
2 / 2 / 0
10,633
591
11,742
8,923
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
f48zSyntax
Raijin
16
3 / 2 / 3
9,703
539
10,400
7,422
2,761
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
hоpe
Achilles
19
9 / 1 / 5
11,083
616
18,231
11,779
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
TiamatUllrOdinGebFenrir

VS

Bans
ScyllaTsukuyomiLokiSusanoDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 2 / 1
7,491
416
2,320
13,884
10,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Luringdust117
Hercules
14
1 / 6 / 0
8,125
451
3,570
15,325
10,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 3 / 0
9,479
527
8,787
12,282
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 2 / 2
9,167
509
5,510
13,856
2,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
ghgfddrt
Gilgamesh
15
1 / 6 / 2
8,805
489
10,692
15,811
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
6
6
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
2
1
0.25
L
Hercules
Luringdust117
Hercules
1
6
0
0.17
L
4
3
0
1.33
W
Khepri
Simone1998
Khepri
1
0
8
5
L
0
2
2
0.5
W
4
1
9
8.5
W
Heimdallr
Zhairis-
Heimdallr
2
2
0
1
W
Raijin
f48zSyntax
Raijin
3
2
3
2.25
L
Gilgamesh
ghgfddrt
Gilgamesh
1
6
2
0.33
W
Achilles
hоpe
Achilles
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,771
Damage
30,879
53,226
Taken
71,158
37,820
Mitigated
32,662
22,899
Healing
22,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,320
820
0
2,731
13,884
10,028
0
7,581
5,688
21,066
0
L
Hercules
Luringdust117
Hercules
3,570
762
221
5,316
15,325
10,043
0
3,691
10,739
0
46,649
L
8,787
244
1,768
4,591
12,282
4,350
0
5,474
6,249
82,671
0
W
Khepri
Simone1998
Khepri
3,127
493
0
1,846
7,516
8,504
0
2,661
4,753
24,356
0
L
5,510
4,189
0
3,720
13,856
2,651
0
2,308
11,510
0
76,342
W
11,271
872
1,220
9,332
17,586
17,545
0
3,723
13,679
58,222
0
W
Heimdallr
Zhairis-
Heimdallr
11,742
4,215
0
3,474
8,923
3,756
736
512
8,401
0
96,419
W
Raijin
f48zSyntax
Raijin
10,400
685
0
1,323
7,422
2,761
0
2,263
5,019
78,552
0
L
Gilgamesh
ghgfddrt
Gilgamesh
10,692
3,329
0
4,506
15,811
5,590
0
3,671
11,715
0
72,008
W
Achilles
hоpe
Achilles
18,231
6,970
0
5,704
11,779
5,254
0
1,777
9,904
0
93,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,422
Gold Earned
43,067
626
Minions Killed
587
0
Camps Cleared
0
1,967,370
Distance Traveled
1,846,166
32
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,491
416
38
2
0
395,837
11
L
Hercules
8,125
451
107
6
0
338,015
3
L
Ra
9,479
527
163
9
0
412,610
9
W
Khepri
8,993
500
33
2
0
398,636
15
L
Apollo
9,167
509
161
9
0
348,625
6
W
Artio
10,010
556
103
6
0
393,490
7
W
Heimdallr
10,633
591
183
10
0
354,308
3
W
Raijin
9,703
539
162
9
0
365,232
7
L
Gilgamesh
8,805
489
118
7
0
351,079
7
W
Achilles
11,083
616
145
8
0
455,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role