Player Matchup

Pele
Pele
NoAwards
Pele
Level 27
God Stats
2W - 0L
1,154 SR
Queue Stats
35W - 33L
1,381 Elo+
Party 1
Hades
Hades
OverItAll
Hades
Level 15
God Stats
9W - 5L
1,733 SR
Queue Stats
15W - 16L
1,464 Elo+
Party 1
Bacchus
Bacchus
White_Chicks_98
Bacchus
Level 28
God Stats
5W - 4L
1,707 SR
Queue Stats
77W - 82L
1,369 Elo+
Solo
Bellona
Bellona
YOU_BAKA_chan
Bellona
Level 73
God Stats
3W - 1L
1,761 SR
Queue Stats
67W - 58L
1,438 Elo+
Party 1
Kali
Kali
l3igMackk
Kali
Level 24
God Stats
4W - 1L
1,829 SR
Queue Stats
28W - 34L
1,413 Elo+
Party 1
Team Averages
Level 33
1,637 SR
1,413 Elo+

VS

Team Averages
Level 21
1,463 SR
1,317 Elo+
Neith
Neith
Devolutionist243
Neith
Level 26
God Stats
31W - 31L
1,394 SR
Queue Stats
116W - 164L
1,229 Elo+
Solo
Susano
Susano
GomuGomuRob
Susano
Level 23
God Stats
20W - 15L
1,537 SR
Queue Stats
68W - 64L
1,526 Elo+
Solo
Apollo
Apollo
Sub Seth7982
Apollo
Level 16
God Stats
23W - 34L
1,425 SR
Queue Stats
29W - 47L
1,319 Elo+
Solo
Bellona
Bellona
charliekun34
Bellona
Level 23
God Stats
5W - 4L
1,603 SR
Queue Stats
75W - 58L
1,461 Elo+
Solo
Artemis
Artemis
czarin123
Artemis
Level 17
God Stats
16W - 33L
1,354 SR
Queue Stats
23W - 42L
1,047 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
7 / 1 / 3
10,011
626
4,894
10,062
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
OverItAll
Hades
14
6 / 4 / 2
9,001
563
4,324
10,078
4,078
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 0
7,600
475
878
9,752
10,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
15
3 / 2 / 3
9,277
580
10,734
12,201
13,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Kali
12
3 / 5 / 0
8,107
507
5,766
10,495
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
7,495
468
8,000
9,611
2,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
15
8 / 2 / 2
9,454
591
8,412
9,000
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
1
0 / 0 / 0
4,705
294
0
0
0
Bellona
charliekun34
Bellona
13
1 / 3 / 1
7,949
497
5,085
10,768
10,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
czarin123
Artemis
10
1 / 10 / 1
6,492
406
6,140
11,130
2,914
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
19
Kills
14
14
Deaths
19
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
Susano
8
2
2
4.5
W
Pele
7
1
3
8.5
W
Hades
OverItAll
Hades
6
4
2
1.75
L
Apollo
0
0
0
0
W
0
2
0
0
W
Bellona
3
2
3
2.25
L
Bellona
charliekun34
Bellona
1
3
1
0.5
L
Artemis
czarin123
Artemis
1
10
1
0.15
W
Kali
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,596
Damage
27,637
52,588
Taken
40,509
37,225
Mitigated
20,151
17,285
Healing
7,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,000
4,431
0
2,575
9,611
2,833
728
1,034
8,577
0
36,769
L
Susano
8,412
1,412
0
3,897
9,000
3,583
672
426
8,574
0
52,733
W
Pele
4,894
1,852
0
6,566
10,062
3,942
549
134
9,928
0
66,141
W
Hades
OverItAll
Hades
4,324
566
0
4,157
10,078
4,078
2,645
84
9,994
42,369
0
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
878
88
0
1,297
9,752
10,991
926
0
9,752
26,475
0
W
Bellona
10,734
3,266
0
3,921
12,201
13,193
498
1,561
10,640
6,189
52,175
L
Bellona
charliekun34
Bellona
5,085
1,087
0
1,177
10,768
10,821
140
667
10,101
9,411
31,084
L
Artemis
czarin123
Artemis
6,140
4,024
0
0
11,130
2,914
0
4,548
6,582
0
21,067
W
Kali
5,766
3,338
0
1,344
10,495
5,021
1,946
0
10,495
0
33,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,996
Gold Earned
36,095
443
Minions Killed
270
0
Camps Cleared
0
1,444,531
Distance Traveled
1,056,857
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,495
468
52
3
0
233,178
0
L
Susano
9,454
591
96
6
0
303,958
0
W
Pele
10,011
626
118
7
0
359,378
0
W
Hades
9,001
563
85
5
0
245,925
3
L
Apollo
4,705
294
0
0
0
0
0
W
Bacchus
7,600
475
54
3
0
245,459
0
W
Bellona
9,277
580
117
7
0
318,145
2
L
Bellona
7,949
497
94
6
0
302,457
4
L
Artemis
6,492
406
28
2
0
217,264
0
W
Kali
8,107
507
69
4
0
275,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role