Player Matchup

Chiron
Chiron
Masters
 
Chiron
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond II
 
Ravana
Diamond II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond I
InsomniaII
Neith
Diamond I
Level 149
God Stats
2W - 3L
1,774 SR
Queue Stats
95W - 81L
2,487 MMR
Solo
Medusa
Medusa
Masters
PovertyGodPool
Medusa
Masters
Level 144
God Stats
4W - 9L
1,469 SR
Queue Stats
357W - 316L
2,300 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond II
SquirtSentral
Zhong Kui
Diamond II
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 119L
2,384 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,549 SR
2,034 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 95
1,716 SR
2,165 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Masters
OGSumaiL
Thanatos
Masters
Level 67
God Stats
2W - 1L
1,900 SR
Queue Stats
56W - 35L
2,921 MMR
Party 2
Izanami
Izanami
Diamond II
Shars
Izanami
Diamond II
Level 160
God Stats
17W - 11L
1,627 SR
Queue Stats
582W - 574L
2,298 MMR
Solo
Ares
Ares
Gold III
Suiciding
Ares
Gold III
Level 61
God Stats
3W - 0L
1,852 SR
Queue Stats
61W - 57L
1,798 MMR
Solo
Osiris
Osiris
Masters
SupersonicInc
Osiris
Masters
Level 142
God Stats
16W - 12L
1,702 SR
Queue Stats
441W - 428L
2,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 4 / 2
8,742
546
5,122
10,827
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
 
Ravana
14
3 / 4 / 1
8,112
507
4,194
8,273
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
14
2 / 5 / 2
8,281
518
7,274
8,962
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 1
7,638
477
5,180
10,624
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SquirtSentral
Zhong Kui
12
2 / 5 / 4
7,142
446
10,313
13,333
10,126
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
OdinLokiGebUllrAthena

VS

Bans
FenrirSerqetHou YiGaneshaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 2 / 4
9,715
607
7,559
9,702
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
OGSumaiL
Thanatos
18
8 / 3 / 6
11,024
689
12,831
13,792
6,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Shars
Izanami
16
0 / 1 / 4
9,655
603
3,598
9,670
3,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
15
3 / 2 / 3
9,539
596
4,546
11,208
10,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
7 / 2 / 5
11,117
695
10,666
14,977
14,197
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
20
21
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
4
2
0.75
L
Ravana
 
Ravana
3
4
1
0.88
W
Tiamat
 
Tiamat
2
2
4
2
L
Neith
2
5
2
0.6
W
Thanatos
OGSumaiL
Thanatos
8
3
6
3.67
L
1
3
1
0.5
W
Izanami
Shars
Izanami
0
1
4
2
L
Zhong Kui
SquirtSentral
Zhong Kui
2
5
4
0.8
W
Ares
3
2
3
2.25
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,083
Damage
39,200
52,019
Taken
59,349
22,157
Mitigated
39,565
16,673
Healing
29,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,122
2,233
226
3,654
10,827
3,267
0
1,176
9,647
0
61,761
L
Ravana
 
Ravana
4,194
1,217
0
2,698
8,273
2,608
0
1,724
6,549
0
49,433
W
Tiamat
 
Tiamat
7,559
865
62
3,984
9,702
5,336
1,560
3,603
6,099
62,241
0
L
Neith
7,274
2,970
0
2,630
8,962
3,367
0
434
8,528
0
53,889
W
Thanatos
OGSumaiL
Thanatos
12,831
5,869
0
13,216
13,792
6,286
21
1,929
11,863
0
84,118
L
5,180
2,166
0
1,777
10,624
2,789
0
5,421
5,203
0
56,750
W
Izanami
Shars
Izanami
3,598
1,937
0
3,883
9,670
3,688
3,985
1,145
8,525
0
83,935
L
Zhong Kui
SquirtSentral
Zhong Kui
10,313
1,308
0
5,688
13,333
10,126
0
4,983
8,350
35,420
0
W
Ares
4,546
218
0
2,014
11,208
10,058
135
3,410
7,798
39,556
0
W
10,666
2,994
0
6,284
14,977
14,197
85
1,080
13,897
6,152
60,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,915
Gold Earned
51,050
514
Minions Killed
592
0
Camps Cleared
0
1,539,363
Distance Traveled
1,608,856
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,742
546
135
8
0
306,331
7
L
Ravana
8,112
507
101
6
0
337,791
7
W
Tiamat
9,715
607
134
8
0
325,695
3
L
Neith
8,281
518
104
7
0
288,937
7
W
Thanatos
11,024
689
118
7
0
341,854
5
L
Medusa
7,638
477
124
8
0
299,765
1
W
Izanami
9,655
603
154
10
0
296,071
7
L
Zhong Kui
7,142
446
50
3
0
306,539
4
W
Ares
9,539
596
51
3
0
313,626
5
W
Osiris
11,117
695
135
8
0
331,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role