Player Matchup

Charybdis
Charybdis
Ostrichcized
Charybdis
Level 154
God Stats
21W - 19L
1,518 SR
Queue Stats
290W - 292L
1,498 Elo+
Solo
Athena
Athena
RnG GHST
Athena
Level 66
God Stats
6W - 2L
1,518 SR
Queue Stats
56W - 82L
1,335 Elo+
Solo
Merlin
Merlin
x 1 C O B R A Z
Merlin
Level 92
God Stats
44W - 44L
1,505 SR
Queue Stats
206W - 210L
1,516 Elo+
Solo
Team Averages
Level 104
1,513 SR
1,450 Elo+

VS

Team Averages
Level 110
1,616 SR
1,520 Elo+
Medusa
Medusa
Krittickill
Medusa
Level 111
God Stats
4W - 7L
1,682 SR
Queue Stats
131W - 118L
1,548 Elo+
Party 1
Discordia
Discordia
i-Swaavy
Discordia
Level 119
God Stats
1W - 4L
1,629 SR
Queue Stats
127W - 162L
1,403 Elo+
Solo
Hercules
Hercules
zHypeus
Hercules
Level 99
God Stats
12W - 8L
1,536 SR
Queue Stats
409W - 374L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ostrichcized
Charybdis
14
6 / 2 / 4
9,446
727
11,230
9,756
3,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
RnG GHST
Athena
12
1 / 0 / 9
8,724
671
6,728
17,209
16,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 1 / 3
8,918
686
10,283
7,325
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 5 / 1
7,537
580
8,018
9,651
3,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
i-Swaavy
Discordia
12
1 / 1 / 1
7,825
602
10,213
4,631
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
zHypeus
Hercules
10
1 / 6 / 2
7,708
593
7,745
18,129
9,778
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
5
1
0.3
W
Charybdis
Ostrichcized
Charybdis
6
2
4
4
W
Athena
RnG GHST
Athena
1
0
9
5.5
L
Discordia
i-Swaavy
Discordia
1
1
1
1.5
W
5
1
3
6.5
L
Hercules
zHypeus
Hercules
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,241
Damage
25,976
34,290
Taken
32,411
22,210
Mitigated
14,858
8,592
Healing
6,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,018
4,931
0
2,404
9,651
3,464
0
5,264
4,387
0
26,065
W
Charybdis
Ostrichcized
Charybdis
11,230
4,681
0
3,482
9,756
3,470
735
2,938
6,274
0
44,024
W
Athena
RnG GHST
Athena
6,728
1,971
559
3,722
17,209
16,229
183
4,732
11,395
17,199
0
L
Discordia
i-Swaavy
Discordia
10,213
956
0
316
4,631
1,616
0
3,505
1,126
31,897
0
W
10,283
322
0
829
7,325
2,511
636
2,267
4,507
35,171
0
L
Hercules
zHypeus
Hercules
7,745
1,488
0
3,578
18,129
9,778
0
8,705
9,424
0
17,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,088
Gold Earned
23,070
161
Minions Killed
136
8
Camps Cleared
4
743,606
Distance Traveled
668,756
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,537
580
41
3
1
231,159
0
W
Charybdis
9,446
727
71
5
3
222,900
4
W
Athena
8,724
671
25
2
1
274,459
3
L
Discordia
7,825
602
70
5
2
209,746
0
W
Merlin
8,918
686
65
5
4
246,247
2
L
Hercules
7,708
593
25
2
1
227,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role