Player Matchup

Medusa
Medusa
Silver III
Deathmurmer
Medusa
Silver III
Level 69
God Stats
3W - 9L
1,482 SR
Queue Stats
17W - 36L
1,122 MMR
Solo
Bastet
Bastet
Silver I
Ya1l W3ird
Bastet
Silver I
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 123L
1,172 MMR
Solo
Geb
Geb
Silver I
fox 8a
Geb
Silver I
Level 155
God Stats
7W - 7L
1,604 SR
Queue Stats
260W - 265L
1,160 MMR
Party 1
Tiamat
Tiamat
Gold V
rasec1000
Tiamat
Gold V
Level 107
God Stats
0W - 2L
1,256 SR
Queue Stats
243W - 252L
1,246 MMR
Party 1
Khepri
Khepri
Silver I
xXRealFamousXx
Khepri
Silver I
Level 85
God Stats
16W - 18L
1,425 SR
Queue Stats
372W - 382L
1,169 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,453 SR
1,174 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,549 SR
1,171 MMR
Ganesha
Ganesha
Silver I
Gh0stfàce
Ganesha
Silver I
Level 143
God Stats
12W - 17L
1,595 SR
Queue Stats
80W - 81L
1,072 MMR
Solo
Sol
Sol
Gold IV
Golden Eagle664
Sol
Gold IV
Level 76
God Stats
25W - 16L
1,606 SR
Queue Stats
184W - 180L
1,180 MMR
Solo
Neith
Neith
Gold V
Momocitoo
Neith
Gold V
Level 124
God Stats
17W - 18L
1,298 SR
Queue Stats
268W - 264L
1,183 MMR
Solo
Loki
Loki
Silver I
RABITmx
Loki
Silver I
Level 147
God Stats
29W - 20L
1,616 SR
Queue Stats
844W - 857L
1,183 MMR
Solo
Scylla
Scylla
Gold V
SNF Mantella
Scylla
Gold V
Level 88
God Stats
12W - 8L
1,627 SR
Queue Stats
91W - 89L
1,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 7 / 2
9,220
439
6,092
14,431
5,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Ya1l W3ird
Bastet
16
7 / 5 / 2
10,726
511
10,319
16,000
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
fox 8a
Geb
16
1 / 4 / 2
9,233
440
6,664
19,066
13,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
rasec1000
Tiamat
15
2 / 8 / 3
8,936
426
9,112
14,555
7,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 4
9,583
456
7,115
17,081
13,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Morgan Le FayGilgameshChaacCthulhuArtio

VS

Bans
Chang'eCu ChulainnCerberusTerraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gh0stfàce
Ganesha
15
1 / 2 / 21
11,251
536
10,671
16,438
19,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
2 / 0 / 6
13,855
660
7,747
12,830
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Momocitoo
Neith
20
12 / 1 / 6
13,611
648
14,878
16,243
6,698
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Loki
RABITmx
Loki
19
13 / 6 / 6
13,129
625
12,958
15,193
5,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
15
1 / 4 / 12
10,602
505
14,572
11,926
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
13
Kills
29
29
Deaths
13
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
7
2
0.29
W
Ganesha
Gh0stfàce
Ganesha
1
2
21
5.75
W
2
0
6
5
W
Neith
Momocitoo
Neith
12
1
6
15
W
Loki
RABITmx
Loki
13
6
6
2.67
W
Scylla
1
4
12
1.75
L
Bastet
Ya1l W3ird
Bastet
7
5
2
1.6
L
Geb
fox 8a
Geb
1
4
2
0.5
L
Tiamat
rasec1000
Tiamat
2
8
3
0.44
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,302
Damage
60,826
81,133
Taken
72,630
44,399
Mitigated
39,633
18,313
Healing
25,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,092
2,546
0
3,127
14,431
5,158
0
3,419
10,968
0
65,431
W
Ganesha
Gh0stfàce
Ganesha
10,671
1,547
508
1,866
16,438
19,156
13
5,414
10,730
35,692
0
W
7,747
2,929
0
7,095
12,830
4,800
6,291
3,399
9,400
127,084
0
W
Neith
Momocitoo
Neith
14,878
9,616
0
8,893
16,243
6,698
4,905
5,375
10,726
0
118,264
W
Loki
RABITmx
Loki
12,958
2,535
0
4,254
15,193
5,416
0
2,378
12,569
0
79,782
W
Scylla
14,572
989
178
3,049
11,926
3,563
100
5,589
6,073
43,046
0
L
Bastet
Ya1l W3ird
Bastet
10,319
2,730
0
3,932
16,000
5,461
0
5,525
10,335
0
57,269
L
Geb
fox 8a
Geb
6,664
561
0
5,368
19,066
13,465
0
8,655
10,295
60,535
0
L
Tiamat
rasec1000
Tiamat
9,112
314
0
2,302
14,555
7,284
0
6,679
7,533
44,157
0
L
7,115
564
0
3,584
17,081
13,031
0
7,859
9,012
35,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,698
Gold Earned
62,448
421
Minions Killed
570
0
Camps Cleared
0
1,950,606
Distance Traveled
2,001,212
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,220
439
102
5
0
366,140
3
W
Ganesha
11,251
536
9
0
0
417,881
2
W
Sol
13,855
660
192
9
0
433,629
16
W
Neith
13,611
648
184
9
0
377,607
2
W
Loki
13,129
625
106
5
0
425,959
3
W
Scylla
10,602
505
79
4
0
346,136
2
L
Bastet
10,726
511
96
5
0
402,600
3
L
Geb
9,233
440
87
4
0
389,136
2
L
Tiamat
8,936
426
77
4
0
370,682
8
L
Khepri
9,583
456
59
3
0
422,048
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role