Player Matchup

Thoth
Thoth
Platinum V
Buddhhaa
Thoth
Platinum V
Level 160
God Stats
1W - 4L
1,377 SR
Queue Stats
350W - 333L
1,820 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Cowboyinblood
Cthulhu
Platinum V
Level 66
God Stats
12W - 10L
1,622 SR
Queue Stats
110W - 111L
1,736 MMR
Solo
Cupid
Cupid
Gold III
ExtinctNomad
Cupid
Gold III
Level 128
God Stats
2W - 2L
1,637 SR
Queue Stats
18W - 17L
1,699 MMR
Solo
Geb
Geb
Platinum IV
MrFrench7377
Geb
Platinum IV
Level 126
God Stats
6W - 4L
1,658 SR
Queue Stats
76W - 74L
1,832 MMR
Solo
Pele
Pele
Gold I
lilcaplo
Pele
Gold I
Level 125
God Stats
11W - 7L
1,762 SR
Queue Stats
367W - 373L
1,721 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,611 SR
1,762 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,557 SR
1,762 MMR
Bellona
Bellona
Gold I
LoneWolfKing078
Bellona
Gold I
Level 160
God Stats
9W - 3L
1,458 SR
Queue Stats
270W - 262L
1,723 MMR
Party 1
Charybdis
Charybdis
Platinum III
RogueTheWise
Charybdis
Platinum III
Level 141
God Stats
5W - 5L
1,597 SR
Queue Stats
420W - 412L
1,789 MMR
Solo
Ravana
Ravana
Platinum I
iBeaFragger
Ravana
Platinum I
Level 126
God Stats
10W - 12L
1,565 SR
Queue Stats
696W - 684L
1,849 MMR
Solo
Ares
Ares
Gold I
piggy812
Ares
Gold I
Level 149
God Stats
1W - 0L
1,554 SR
Queue Stats
40W - 33L
1,673 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
sonn_silver
Nu Wa
Platinum I
Level 129
God Stats
61W - 48L
1,611 SR
Queue Stats
381W - 363L
1,775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Buddhhaa
Thoth
11
0 / 3 / 0
6,313
451
3,221
6,604
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
12
1 / 3 / 0
6,961
497
5,828
9,479
7,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 4 / 1
6,549
468
3,597
7,834
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 1
6,022
430
3,159
9,934
5,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
14
3 / 3 / 0
7,838
560
6,618
10,356
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinArtioAthenaTiamatIzanami

VS

Bans
GilgameshLokiMorgan Le FaySetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
7,914
565
6,104
10,610
9,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
RogueTheWise
Charybdis
14
4 / 1 / 2
7,900
564
5,598
8,568
2,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
16
4 / 0 / 6
8,746
625
5,170
4,494
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
12
1 / 0 / 9
7,077
506
3,358
6,822
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 4
8,201
586
8,769
6,448
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
15
15
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thoth
Buddhhaa
Thoth
0
3
0
0
L
Cthulhu
1
3
0
0.33
L
0
4
1
0.13
W
1
1
3
2.5
L
0
2
1
0.25
W
Charybdis
RogueTheWise
Charybdis
4
1
2
5
W
Ravana
4
0
6
7
L
Pele
3
3
0
1
W
Ares
1
0
9
5.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,423
Damage
28,999
44,207
Taken
36,942
19,973
Mitigated
20,245
12,831
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Buddhhaa
Thoth
3,221
170
0
840
6,604
1,569
0
2,165
4,291
49,871
0
L
Cthulhu
5,828
312
0
3,608
9,479
7,601
0
1,801
7,552
46,804
0
L
3,597
1,052
120
1,270
7,834
2,423
100
1,573
6,059
0
37,850
W
6,104
1,629
0
4,760
10,610
9,072
530
5,775
4,815
11,509
36,931
L
3,159
496
0
2,863
9,934
5,084
0
3,950
5,644
18,572
0
W
Charybdis
RogueTheWise
Charybdis
5,598
2,742
0
3,334
8,568
2,472
0
955
7,613
0
52,095
W
Ravana
5,170
1,286
0
3,546
4,494
1,627
0
566
3,874
0
67,424
L
Pele
6,618
1,229
0
4,130
10,356
3,296
0
2,959
7,157
0
54,549
W
Ares
3,358
168
0
1,421
6,822
5,274
47
1,846
4,956
9,972
0
W
8,769
1,677
0
1,397
6,448
1,800
577
2,744
3,476
55,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,683
Gold Earned
39,838
435
Minions Killed
462
0
Camps Cleared
0
1,281,444
Distance Traveled
1,416,222
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,313
451
118
8
0
233,789
4
L
Cthulhu
6,961
497
95
7
0
263,053
4
L
Cupid
6,549
468
75
5
0
241,962
2
W
Bellona
7,914
565
112
8
0
286,849
6
L
Geb
6,022
430
32
2
0
252,869
2
W
Charybdis
7,900
564
104
7
0
252,776
4
W
Ravana
8,746
625
121
9
0
318,725
2
L
Pele
7,838
560
115
8
0
289,771
0
W
Ares
7,077
506
9
1
0
297,112
3
W
Nu Wa
8,201
586
116
8
0
260,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role