Player Matchup

Artio
Artio
MoonlitAkuma
Artio
Level 128
God Stats
13W - 8L
1,711 SR
Queue Stats
200W - 149L
1,601 Elo+
Party 1
He Bo
He Bo
OneJalopy
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 72L
1,514 Elo+
Party 1
Ullr
Ullr
biggbudz
Ullr
Level 142
God Stats
1W - 3L
1,337 SR
Queue Stats
210W - 147L
1,625 Elo+
Party 1
Team Averages
Level 118
1,516 SR
1,580 Elo+

VS

Team Averages
Level 89
1,639 SR
1,562 Elo+
Thor
Thor
BIOTIC KROGEN
Thor
Level 63
God Stats
31W - 28L
1,524 SR
Queue Stats
168W - 136L
1,492 Elo+
Party 2
Ymir
Ymir
Frontlehead
Ymir
Level 100
God Stats
45W - 26L
1,609 SR
Queue Stats
244W - 148L
1,588 Elo+
Party 2
Hades
Hades
budderman2003
Hades
Level 104
God Stats
13W - 2L
1,785 SR
Queue Stats
164W - 99L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
7,071
643
4,181
10,715
9,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
OneJalopy
He Bo
9
1 / 7 / 0
6,889
626
5,363
8,876
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
10
0 / 3 / 1
6,677
607
5,045
7,392
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 6
8,770
797
10,150
5,798
2,068
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 11
7,650
695
4,863
7,984
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 0 / 9
8,127
739
9,786
7,321
4,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
W
2
0
11
7.5
L
0
4
1
0.13
L
He Bo
OneJalopy
He Bo
1
7
0
0.14
L
Ullr
0
3
1
0.17
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,589
Damage
24,799
26,983
Taken
21,103
14,011
Mitigated
14,265
4,784
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,150
1,651
358
471
5,798
2,068
0
3,341
2,250
0
24,955
W
4,863
523
0
1,348
7,984
7,678
0
3,532
4,169
13,252
0
L
4,181
344
755
2,251
10,715
9,104
0
6,490
3,917
9,026
0
L
He Bo
OneJalopy
He Bo
5,363
204
0
477
8,876
2,487
0
4,161
4,414
11,538
0
L
Ullr
5,045
1,751
0
1,301
7,392
2,420
0
3,488
3,824
0
23,778
W
9,786
883
2,088
4,216
7,321
4,519
358
2,498
4,693
29,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,637
Gold Earned
24,547
80
Minions Killed
94
3
Camps Cleared
6
562,633
Distance Traveled
625,563
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,770
797
30
3
0
212,406
3
W
Ymir
7,650
695
19
2
1
210,118
4
L
Artio
7,071
643
6
1
0
199,449
0
L
He Bo
6,889
626
18
2
2
177,585
1
L
Ullr
6,677
607
56
5
1
185,599
1
W
Hades
8,127
739
45
4
5
203,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role