Player Matchup

Hun Batz
Hun Batz
Kajun96
Hun Batz
Level 147
God Stats
5W - 6L
1,564 SR
Queue Stats
478W - 424L
1,610 Elo+
Party 1
Ymir
Ymir
Piscus
Ymir
Level 82
God Stats
72W - 47L
1,666 SR
Queue Stats
155W - 147L
1,571 Elo+
Party 3
Izanami
Izanami
Specknose
Izanami
Level 115
God Stats
40W - 18L
1,717 SR
Queue Stats
364W - 327L
1,572 Elo+
Party 3
Discordia
Discordia
Zombifi3DBacon
Discordia
Level 129
God Stats
2W - 4L
1,525 SR
Queue Stats
227W - 201L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
doodmonkey
Sun Wukong
Level 106
God Stats
12W - 7L
1,740 SR
Queue Stats
366W - 328L
1,572 Elo+
Party 3
Team Averages
Level 116
1,642 SR
1,583 Elo+

VS

Team Averages
Level 109
1,589 SR
1,558 Elo+
Terra
Terra
ELiT3Cloud
Terra
Level 118
God Stats
5W - 1L
1,754 SR
Queue Stats
311W - 299L
1,582 Elo+
Party 2
Heimdallr
Heimdallr
ELiT3Snagz
Heimdallr
Level 107
God Stats
6W - 5L
1,619 SR
Queue Stats
132W - 112L
1,534 Elo+
Party 2
Discordia
Discordia
GrandFrosty
Discordia
Level 121
God Stats
1W - 0L
1,486 SR
Queue Stats
98W - 97L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
JustAHam
Ao Kuang
Level 106
God Stats
3W - 5L
1,408 SR
Queue Stats
179W - 159L
1,593 Elo+
Party 2
Sol
Sol
XLolliChainX
Sol
Level 94
God Stats
11W - 3L
1,676 SR
Queue Stats
42W - 34L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kajun96
Hun Batz
14
4 / 2 / 2
8,242
589
5,996
10,386
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Piscus
Ymir
10
1 / 4 / 1
5,724
409
3,340
11,827
7,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Specknose
Izanami
13
2 / 3 / 2
7,553
540
10,762
9,075
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Discordia
Zombifi3DBacon
Discordia
14
4 / 2 / 3
8,283
592
7,566
6,706
2,109
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
doodmonkey
Sun Wukong
9
1 / 7 / 0
5,969
426
2,397
9,985
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
1 / 2 / 6
7,303
522
3,739
10,733
7,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
ELiT3Snagz
Heimdallr
13
1 / 2 / 3
7,773
555
3,552
6,343
1,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
GrandFrosty
Discordia
14
5 / 4 / 2
8,512
608
9,646
7,152
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
JustAHam
Ao Kuang
15
4 / 1 / 3
8,505
608
5,646
11,684
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 3 / 4
9,385
670
13,148
10,921
4,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
12
Kills
18
18
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Terra
1
2
6
2
W
Heimdallr
ELiT3Snagz
Heimdallr
1
2
3
1.25
W
Discordia
GrandFrosty
Discordia
5
4
2
1.5
W
Ao Kuang
JustAHam
Ao Kuang
4
1
3
5.5
L
Hun Batz
Kajun96
Hun Batz
4
2
2
2.5
L
Ymir
Piscus
Ymir
1
4
1
0.38
L
Izanami
Specknose
Izanami
2
3
2
1
W
7
3
4
3
L
Discordia
Zombifi3DBacon
Discordia
4
2
3
2.75
L
Sun Wukong
doodmonkey
Sun Wukong
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,061
Damage
35,731
47,979
Taken
46,833
22,449
Mitigated
20,893
12,104
Healing
16,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
3,739
516
1,065
3,305
10,733
7,977
0
3,835
6,898
17,824
0
W
Heimdallr
ELiT3Snagz
Heimdallr
3,552
1,346
0
1,982
6,343
1,901
1,122
444
5,899
0
48,864
W
Discordia
GrandFrosty
Discordia
9,646
191
0
650
7,152
2,530
388
4,165
2,987
53,049
0
W
Ao Kuang
JustAHam
Ao Kuang
5,646
1,866
0
5,903
11,684
3,884
0
1,370
10,314
53,171
0
L
Hun Batz
Kajun96
Hun Batz
5,996
1,533
0
3,780
10,386
3,606
0
5,212
5,038
0
52,004
L
Ymir
Piscus
Ymir
3,340
287
120
1,678
11,827
7,018
0
8,545
2,990
16,776
0
L
Izanami
Specknose
Izanami
10,762
6,354
0
1,676
9,075
3,004
0
4,821
4,226
0
58,555
W
13,148
6,110
0
3,928
10,921
4,601
4,120
1,260
9,412
54,541
6,276
L
Discordia
Zombifi3DBacon
Discordia
7,566
229
0
3,216
6,706
2,109
0
3,911
2,430
47,394
0
L
Sun Wukong
doodmonkey
Sun Wukong
2,397
239
0
1,634
9,985
6,712
0
7,421
2,564
0
24,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,771
Gold Earned
41,478
377
Minions Killed
431
0
Camps Cleared
0
1,325,173
Distance Traveled
1,407,937
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,303
522
32
2
0
309,053
3
W
Heimdallr
7,773
555
87
6
0
269,868
3
W
Discordia
8,512
608
103
7
0
248,579
0
W
Ao Kuang
8,505
608
90
6
0
308,472
0
L
Hun Batz
8,242
589
108
8
0
321,210
2
L
Ymir
5,724
409
17
1
0
272,203
3
L
Izanami
7,553
540
118
8
0
271,919
6
W
Sol
9,385
670
119
9
0
271,965
1
L
Discordia
8,283
592
86
6
0
267,231
3
L
Sun Wukong
5,969
426
48
3
0
192,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role