Player Matchup

Nemesis
Nemesis
AntiChristJr
Nemesis
Level 121
God Stats
8W - 11L
1,478 SR
Queue Stats
253W - 311L
1,426 Elo+
Party 1
Hou Yi
Hou Yi
DJCerealSauce
Hou Yi
Level 108
God Stats
3W - 5L
1,517 SR
Queue Stats
214W - 207L
1,599 Elo+
Party 1
Kuzenbo
Kuzenbo
NfernalStormCSH
Kuzenbo
Level 88
God Stats
11W - 15L
1,537 SR
Queue Stats
129W - 160L
1,465 Elo+
Party 1
Eset
Eset
THICCersn1ckers
Eset
Level 107
God Stats
14W - 20L
1,470 SR
Queue Stats
247W - 306L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
vMEMEDADDYv
Gilgamesh
Level 130
God Stats
17W - 13L
1,642 SR
Queue Stats
393W - 412L
1,523 Elo+
Party 1
Team Averages
Level 111
1,529 SR
1,489 Elo+

VS

Team Averages
Level 136
1,599 SR
1,521 Elo+
Thoth
Thoth
Gyeoulbyul
Thoth
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
1,065W - 973L
1,495 Elo+
Party 2
Arachne
Arachne
TrustGang
Arachne
Level 125
God Stats
59W - 21L
1,751 SR
Queue Stats
299W - 281L
1,499 Elo+
Solo
Hachiman
Hachiman
Vage_Kin
Hachiman
Level 100
God Stats
12W - 7L
1,642 SR
Queue Stats
142W - 91L
1,567 Elo+
Solo
Artio
Artio
almost vegan
Artio
Level 159
God Stats
15W - 16L
1,510 SR
Queue Stats
713W - 658L
1,497 Elo+
Party 2
Nike
Nike
ethereal lilith
Nike
Level 144
God Stats
15W - 7L
1,590 SR
Queue Stats
991W - 903L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AntiChristJr
Nemesis
16
2 / 4 / 1
9,083
478
6,086
14,204
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 9 / 0
8,728
459
4,669
14,978
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 1 / 0
7,744
408
4,972
15,096
20,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 3
7,458
393
5,231
9,741
3,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
vMEMEDADDYv
Gilgamesh
15
4 / 6 / 1
9,209
485
14,283
19,573
13,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
1 / 2 / 3
9,771
514
11,182
9,294
3,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TrustGang
Arachne
20
14 / 3 / 1
12,340
649
17,329
19,348
11,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
Vage_Kin
Hachiman
18
4 / 0 / 5
11,567
609
12,012
11,572
4,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 1 / 5
10,182
536
4,198
11,702
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
3 / 1 / 4
11,179
588
8,606
12,479
10,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
22
22
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AntiChristJr
Nemesis
2
4
1
0.63
L
0
9
0
0
W
Thoth
1
2
3
1.25
L
1
1
0
1
L
0
2
3
0.75
W
Arachne
TrustGang
Arachne
14
3
1
4.83
W
Hachiman
Vage_Kin
Hachiman
4
0
5
6.5
W
0
1
5
2.5
W
3
1
4
5
L
Gilgamesh
vMEMEDADDYv
Gilgamesh
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,241
Damage
53,327
73,592
Taken
64,395
46,807
Mitigated
39,093
14,773
Healing
27,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AntiChristJr
Nemesis
6,086
2,424
0
1,303
14,204
4,960
0
2,598
11,444
0
68,578
L
4,669
2,441
0
3,422
14,978
4,107
0
619
14,359
0
64,061
W
Thoth
11,182
825
0
2,491
9,294
3,679
1,182
3,992
5,302
76,238
0
L
4,972
2,122
178
1,608
15,096
20,377
0
6,137
8,634
30,008
0
L
5,231
149
447
3,825
9,741
3,419
0
4,020
5,402
42,099
0
W
Arachne
TrustGang
Arachne
17,329
12,325
0
8,106
19,348
11,170
0
2,879
16,379
0
91,653
W
Hachiman
Vage_Kin
Hachiman
12,012
6,772
0
4,429
11,572
4,755
2,874
1,416
10,156
0
113,000
W
4,198
97
1,628
5,629
11,702
8,698
432
3,398
8,304
36,651
0
W
8,606
949
0
5,556
12,479
10,791
318
1,207
11,200
11,811
54,257
L
Gilgamesh
vMEMEDADDYv
Gilgamesh
14,283
3,880
0
3,990
19,573
13,944
0
4,138
15,371
6,276
53,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,222
Gold Earned
55,039
518
Minions Killed
641
0
Camps Cleared
0
1,721,665
Distance Traveled
1,758,487
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,083
478
120
6
0
397,715
2
L
Hou Yi
8,728
459
138
7
0
306,378
3
W
Thoth
9,771
514
148
8
0
324,721
3
L
Kuzenbo
7,744
408
42
2
0
326,154
5
L
Eset
7,458
393
87
5
0
350,870
10
W
Arachne
12,340
649
131
7
0
431,413
2
W
Hachiman
11,567
609
176
9
0
346,688
4
W
Artio
10,182
536
64
3
0
315,685
5
W
Nike
11,179
588
122
6
0
339,980
12
L
Gilgamesh
9,209
485
131
7
0
340,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role