Player Matchup

Agni
Agni
ElTajo
Agni
Level 26
God Stats
0W - 1L
1,622 SR
Queue Stats
15W - 13L
1,564 Elo+
Solo
Medusa
Medusa
No Fatigue8280
Medusa
Level 28
God Stats
0W - 1L
1,937 SR
Queue Stats
9W - 4L
1,779 Elo+
Solo
Jing Wei
Jing Wei
Prof_Didlo_PhD
Jing Wei
Level 148
God Stats
0W - 2L
1,366 SR
Queue Stats
22W - 28L
1,359 Elo+
Party 2
Cerberus
Cerberus
TerpyRancher
Cerberus
Level 107
God Stats
3W - 3L
1,551 SR
Queue Stats
19W - 26L
1,351 Elo+
Party 2
Ne Zha
Ne Zha
stop inting
Ne Zha
Level 127
God Stats
1W - 1L
1,672 SR
Queue Stats
19W - 23L
1,439 Elo+
Solo
Team Averages
Level 87
1,630 SR
1,498 Elo+

VS

Team Averages
Level 111
1,720 SR
1,628 Elo+
Charybdis
Charybdis
Sgroiboy
Charybdis
Level 24
God Stats
20W - 5L
1,774 SR
Queue Stats
103W - 36L
1,834 Elo+
Party 1
Fenrir
Fenrir
Sgroiboy81
Fenrir
Level 155
God Stats
41W - 12L
1,815 SR
Queue Stats
88W - 33L
1,650 Elo+
Party 1
Poseidon
Poseidon
Sgronson
Poseidon
Level 89
God Stats
22W - 5L
1,676 SR
Queue Stats
81W - 36L
1,576 Elo+
Party 1
He Bo
He Bo
TangoDownY2k
He Bo
Level 138
God Stats
60W - 21L
1,768 SR
Queue Stats
152W - 75L
1,684 Elo+
Party 1
Gilgamesh
Gilgamesh
chrispap1987
Gilgamesh
Level 147
God Stats
11W - 8L
1,567 SR
Queue Stats
130W - 161L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ElTajo
Agni
18
2 / 6 / 4
11,340
667
16,179
15,773
6,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 3 / 4
12,801
753
18,645
12,976
5,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
18
0 / 7 / 8
10,411
612
7,513
15,235
6,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
TerpyRancher
Cerberus
19
3 / 4 / 6
13,036
767
8,862
22,900
37,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
19
4 / 5 / 7
11,993
705
16,486
10,662
5,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sgroiboy
Charybdis
20
7 / 4 / 8
13,943
820
16,939
17,081
7,095
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
Sgroiboy81
Fenrir
20
6 / 3 / 12
14,201
835
16,007
21,096
13,652
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Sgronson
Poseidon
18
2 / 5 / 5
11,285
664
6,257
11,315
3,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
7 / 3 / 9
14,032
825
17,455
14,214
4,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
chrispap1987
Gilgamesh
19
3 / 1 / 11
13,140
773
9,188
20,668
15,256
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
70
16
Kills
25
25
Deaths
16
29
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Agni
ElTajo
Agni
2
6
4
0.67
L
7
3
4
3
L
Jing Wei
0
7
8
0.57
W
Charybdis
Sgroiboy
Charybdis
7
4
8
2.75
W
Fenrir
Sgroiboy81
Fenrir
6
3
12
4
W
Poseidon
Sgronson
Poseidon
2
5
5
0.9
W
7
3
9
3.83
L
Cerberus
TerpyRancher
Cerberus
3
4
6
1.5
W
Gilgamesh
chrispap1987
Gilgamesh
3
1
11
8.5
L
Ne Zha
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,685
Damage
65,846
77,546
Taken
84,374
60,646
Mitigated
43,700
7,656
Healing
22,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
ElTajo
Agni
16,179
465
99
2,043
15,773
6,468
147
4,157
11,436
56,629
0
L
18,645
6,506
0
500
12,976
5,327
1
7,110
5,636
0
61,912
L
Jing Wei
7,513
5,264
0
440
15,235
6,578
54
4,489
10,520
0
41,918
W
Charybdis
Sgroiboy
Charybdis
16,939
11,927
0
5,586
17,081
7,095
5,193
5,895
11,010
0
62,626
W
Fenrir
Sgroiboy81
Fenrir
16,007
6,965
0
5,785
21,096
13,652
1,140
7,165
13,711
0
39,011
W
Poseidon
Sgronson
Poseidon
6,257
171
0
900
11,315
3,058
336
2,583
8,550
39,838
0
W
17,455
739
0
2,246
14,214
4,639
463
3,590
10,548
54,286
0
L
Cerberus
TerpyRancher
Cerberus
8,862
316
0
3,995
22,900
37,007
0
5,329
16,778
25,109
0
W
Gilgamesh
chrispap1987
Gilgamesh
9,188
946
2,111
6,300
20,668
15,256
315
6,037
14,345
2,950
31,013
L
Ne Zha
16,486
1,098
0
579
10,662
5,266
0
3,728
6,808
0
39,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,581
Gold Earned
66,601
404
Minions Killed
413
9
Camps Cleared
9
1,550,653
Distance Traveled
1,550,291
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,340
667
114
7
4
277,834
4
L
Medusa
12,801
753
115
7
5
327,283
1
L
Jing Wei
10,411
612
81
5
0
307,854
3
W
Charybdis
13,943
820
123
7
2
249,989
1
W
Fenrir
14,201
835
45
3
2
341,270
2
W
Poseidon
11,285
664
76
4
0
309,185
1
W
He Bo
14,032
825
99
6
3
300,690
0
L
Cerberus
13,036
767
50
3
0
325,496
1
W
Gilgamesh
13,140
773
70
4
2
349,157
10
L
Ne Zha
11,993
705
44
3
0
312,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role