Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DirtworthDan
Bellona
Level 157
God Stats
3W - 4L
1,503 SR
Queue Stats
376W - 355L
1,564 Elo+
Party 2
Neith
Neith
ForeverAlonne
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 117L
1,513 Elo+
Party 2
Yemoja
Yemoja
Sin01ust
Yemoja
Level 107
God Stats
9W - 9L
1,585 SR
Queue Stats
267W - 307L
1,510 Elo+
Party 2
The Morrigan
The Morrigan
xHUNTERx51
The Morrigan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 96L
1,495 Elo+
Party 2
Team Averages
Level 129
1,518 SR
1,516 Elo+

VS

Team Averages
Level 131
1,480 SR
1,526 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BattlEfroNtier3
Fenrir
Level 127
God Stats
2W - 2L
1,271 SR
Queue Stats
27W - 30L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
SirStankyBooty
Baron Samedi
Level 160
God Stats
7W - 5L
1,773 SR
Queue Stats
447W - 395L
1,555 Elo+
Party 1
Cupid
Cupid
TH3M4JOR-N00B
Cupid
Level 153
God Stats
5W - 1L
1,351 SR
Queue Stats
368W - 335L
1,548 Elo+
Party 1
Ganesha
Ganesha
ayyoitsmayo
Ganesha
Level 89
God Stats
7W - 6L
1,504 SR
Queue Stats
103W - 91L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 4 / 1
6,829
488
6,479
13,043
14,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
DirtworthDan
Bellona
15
3 / 1 / 1
8,225
588
3,834
10,254
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
3 / 3 / 2
7,508
536
7,347
7,894
2,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Sin01ust
Yemoja
10
2 / 5 / 2
6,770
484
3,151
9,487
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
xHUNTERx51
The Morrigan
11
1 / 8 / 2
6,451
461
3,756
9,277
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 3 / 2
8,084
577
6,418
10,900
8,562
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 2 / 4
9,530
681
6,662
10,878
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
SirStankyBooty
Baron Samedi
14
9 / 2 / 5
8,636
617
12,191
10,125
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 1
8,614
615
5,427
9,264
3,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
ayyoitsmayo
Ganesha
13
0 / 2 / 10
8,024
573
5,232
11,114
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
11
Kills
21
21
Deaths
11
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
1
0.63
W
Chaac
 
Chaac
2
3
2
1
W
6
2
4
4
L
Bellona
DirtworthDan
Bellona
3
1
1
3.5
L
3
3
2
1.33
L
Yemoja
Sin01ust
Yemoja
2
5
2
0.6
W
Baron Samedi
SirStankyBooty
Baron Samedi
9
2
5
5.75
W
4
2
1
2.25
W
Ganesha
ayyoitsmayo
Ganesha
0
2
10
2.5
L
The Morrigan
xHUNTERx51
The Morrigan
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,567
Damage
35,930
49,955
Taken
52,281
32,182
Mitigated
30,817
15,060
Healing
23,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,479
458
0
5,585
13,043
14,170
0
2,532
10,511
30,319
0
W
Chaac
 
Chaac
6,418
848
0
3,125
10,900
8,562
488
2,526
7,848
6,344
36,693
W
6,662
2,251
0
6,090
10,878
4,689
43
1,910
8,657
0
64,455
L
Bellona
DirtworthDan
Bellona
3,834
1,263
0
2,806
10,254
6,172
0
3,932
6,322
0
63,864
L
7,347
4,421
0
3,071
7,894
2,169
380
624
7,270
0
44,175
L
Yemoja
Sin01ust
Yemoja
3,151
810
566
1,608
9,487
6,474
48
6,537
2,950
20,352
0
W
Baron Samedi
SirStankyBooty
Baron Samedi
12,191
1,238
2,228
5,278
10,125
5,499
196
2,363
7,762
49,011
0
W
5,427
2,957
107
4,221
9,264
3,131
0
968
8,296
0
62,820
W
Ganesha
ayyoitsmayo
Ganesha
5,232
345
0
2,351
11,114
8,936
80
4,032
6,812
26,934
0
L
The Morrigan
xHUNTERx51
The Morrigan
3,756
990
0
1,424
9,277
3,197
0
5,359
3,836
37,267
1,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,783
Gold Earned
42,888
389
Minions Killed
423
0
Camps Cleared
0
1,265,118
Distance Traveled
1,404,365
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,829
488
72
5
0
232,830
0
W
Chaac
8,084
577
82
6
0
289,121
1
W
Fenrir
9,530
681
108
8
0
298,303
0
L
Bellona
8,225
588
131
9
0
321,030
0
L
Neith
7,508
536
88
6
0
258,826
1
L
Yemoja
6,770
484
30
2
0
211,920
1
W
Baron Samedi
8,636
617
92
7
0
254,207
4
W
Cupid
8,614
615
133
10
0
271,502
4
W
Ganesha
8,024
573
8
1
0
291,232
0
L
The Morrigan
6,451
461
68
5
0
240,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role