Player Matchup

Odin
Odin
Coletrain9903
Odin
Level 62
God Stats
8W - 10L
1,523 SR
Queue Stats
264W - 323L
1,465 Elo+
Party 1
Ymir
Ymir
Danj68
Ymir
Level 83
God Stats
87W - 71L
1,543 SR
Queue Stats
432W - 508L
1,455 Elo+
Party 1
Izanami
Izanami
LoIsMe
Izanami
Level 12
God Stats
4W - 7L
1,480 SR
Queue Stats
7W - 17L
1,317 Elo+
Party 1
The Morrigan
The Morrigan
Nightofhawk
The Morrigan
Level 47
God Stats
2W - 2L
1,802 SR
Queue Stats
146W - 159L
1,539 Elo+
Party 1
Geb
Geb
StupidSavant
Geb
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 113L
1,438 Elo+
Party 1
Team Averages
Level 47
1,570 SR
1,443 Elo+

VS

Team Averages
Level 56
1,450 SR
1,509 Elo+
Serqet
Serqet
 
Serqet
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MisterLîster
Osiris
Level 73
God Stats
2W - 1L
1,200 SR
Queue Stats
93W - 85L
1,558 Elo+
Party 2
Cabrakan
Cabrakan
TheEveryman
Cabrakan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,447 Elo+
Party 2
Cernunnos
Cernunnos
luhsambo
Cernunnos
Level 120
God Stats
7W - 4L
1,703 SR
Queue Stats
77W - 66L
1,609 Elo+
Party 3
Kukulkan
Kukulkan
ovowilson
Kukulkan
Level 17
God Stats
1W - 0L
1,347 SR
Queue Stats
8W - 3L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 3
7,029
586
2,851
9,799
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Danj68
Ymir
12
1 / 3 / 0
7,037
586
1,962
6,443
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
LoIsMe
Izanami
8
0 / 5 / 1
5,024
419
1,759
5,553
927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
Nightofhawk
The Morrigan
11
3 / 2 / 3
6,785
565
6,831
6,557
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 3
5,050
421
2,283
10,335
4,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 3 / 8
6,706
559
4,180
7,277
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 0 / 3
7,524
627
6,378
5,386
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
TheEveryman
Cabrakan
9
0 / 1 / 7
5,780
482
1,990
4,224
3,369
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
luhsambo
Cernunnos
12
9 / 1 / 1
7,570
631
11,284
6,873
2,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
ovowilson
Kukulkan
11
2 / 2 / 6
6,830
569
3,565
4,762
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
19
19
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
3
8
1.67
L
3
6
3
0.75
L
Ymir
Danj68
Ymir
1
3
0
0.33
L
Izanami
LoIsMe
Izanami
0
5
1
0.1
W
7
0
3
8.5
L
The Morrigan
Nightofhawk
The Morrigan
3
2
3
2.25
L
0
3
3
0.5
W
Cabrakan
TheEveryman
Cabrakan
0
1
7
3.5
W
Cernunnos
luhsambo
Cernunnos
9
1
1
9.5
W
Kukulkan
ovowilson
Kukulkan
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,686
Damage
27,397
38,687
Taken
28,522
16,087
Mitigated
12,736
6,146
Healing
7,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,180
545
0
1,523
7,277
2,686
0
2,476
4,761
0
41,087
L
2,851
1,101
0
2,114
9,799
3,419
0
1,353
8,142
0
33,017
L
Ymir
Danj68
Ymir
1,962
414
0
626
6,443
4,658
241
0
6,299
39,877
0
L
Izanami
LoIsMe
Izanami
1,759
1,367
0
755
5,553
927
0
152
5,401
0
22,009
W
6,378
2,023
0
1,530
5,386
2,937
0
1,787
3,478
0
44,222
L
The Morrigan
Nightofhawk
The Morrigan
6,831
2,406
0
1,721
6,557
2,527
0
1,727
4,744
33,703
3,472
L
2,283
256
60
870
10,335
4,556
0
2,131
8,176
9,589
0
W
Cabrakan
TheEveryman
Cabrakan
1,990
142
90
840
4,224
3,369
439
1,485
2,739
9,838
0
W
Cernunnos
luhsambo
Cernunnos
11,284
6,347
0
2,981
6,873
2,248
1,845
2,124
4,749
0
51,777
W
Kukulkan
ovowilson
Kukulkan
3,565
587
0
954
4,762
1,496
529
2,326
2,418
32,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
34,410
289
Minions Killed
341
0
Camps Cleared
0
1,114,981
Distance Traveled
1,209,599
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,706
559
72
6
0
284,991
6
L
Odin
7,029
586
70
6
0
238,522
0
L
Ymir
7,037
586
95
8
0
213,842
1
L
Izanami
5,024
419
42
4
0
205,191
0
W
Osiris
7,524
627
77
6
0
246,972
4
L
The Morrigan
6,785
565
69
6
0
214,131
0
L
Geb
5,050
421
13
1
0
243,295
5
W
Cabrakan
5,780
482
18
2
0
224,661
3
W
Cernunnos
7,570
631
84
7
0
220,827
2
W
Kukulkan
6,830
569
90
8
0
232,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role