Player Matchup

Olorun
Olorun
 
Olorun
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Abbandonato
Ymir
Level 6
God Stats
11W - 7L
1,285 SR
Queue Stats
14W - 14L
1,030 Elo+
Party 3
Kukulkan
Kukulkan
Chaos Xyrem
Kukulkan
Level 11
God Stats
0W - 3L
1,444 SR
Queue Stats
50W - 69L
1,030 Elo+
Party 3
Nemesis
Nemesis
Sin_of_death666
Nemesis
Level 3
God Stats
5W - 5L
1,500 SR
Queue Stats
27W - 40L
1,030 Elo+
Party 3
Thanatos
Thanatos
djordanp
Thanatos
Level 12
God Stats
2W - 7L
1,207 SR
Queue Stats
51W - 64L
1,259 Elo+
Party 3
Team Averages
Level 12
1,387 SR
1,170 Elo+

VS

Team Averages
Level 19
1,496 SR
1,433 Elo+
Achilles
Achilles
Bloodvortex4923
Achilles
Level 33
God Stats
5W - 7L
1,300 SR
Queue Stats
83W - 123L
1,332 Elo+
Party 2
Janus
Janus
CalmTanuki
Janus
Level 9
God Stats
1W - 0L
1,766 SR
Queue Stats
4W - 1L
1,728 Elo+
Party 2
Neith
Neith
Crushinbeers
Neith
Level 7
God Stats
10W - 7L
1,480 SR
Queue Stats
17W - 11L
1,411 Elo+
Party 1
Bellona
Bellona
McJibletzJr
Bellona
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
128W - 114L
1,360 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
THElibris
Morgan Le Fay
Level 23
God Stats
34W - 32L
1,433 SR
Queue Stats
104W - 117L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 4 / 1
4,948
353
2,845
7,199
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
1 / 4 / 3
5,961
426
3,413
11,230
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Chaos Xyrem
Kukulkan
8
0 / 8 / 1
5,375
384
4,567
8,586
2,319
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 5 / 0
5,280
377
1,311
6,142
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
djordanp
Thanatos
10
4 / 7 / 0
7,268
519
6,088
10,150
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
6 / 3 / 10
8,348
596
5,821
11,952
11,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
14
4 / 1 / 2
8,664
619
3,980
7,881
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 1 / 6
8,495
607
15,540
10,297
3,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
McJibletzJr
Bellona
15
6 / 0 / 1
9,109
651
4,785
6,026
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
THElibris
Morgan Le Fay
14
4 / 1 / 3
8,685
620
2,828
5,361
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
28
28
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
4
1
0.13
L
1
4
3
0.63
W
Achilles
6
3
10
3.67
W
Janus
4
1
2
5
L
Kukulkan
Chaos Xyrem
Kukulkan
0
8
1
0.06
W
8
1
6
11
W
Bellona
McJibletzJr
Bellona
6
0
1
6.5
L
0
5
0
0
W
Morgan Le Fay
THElibris
Morgan Le Fay
4
1
3
5.5
L
Thanatos
djordanp
Thanatos
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,224
Damage
32,954
43,307
Taken
41,517
18,218
Mitigated
23,586
9,816
Healing
16,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,845
1,125
287
2,369
7,199
1,788
0
1,365
5,834
17,127
0
L
3,413
1,163
0
1,440
11,230
8,118
0
1,422
9,808
14,852
0
W
Achilles
5,821
984
0
3,284
11,952
11,447
714
4,932
6,914
0
18,258
W
Janus
3,980
504
34
4,376
7,881
2,262
148
160
7,721
60,134
0
L
Kukulkan
Chaos Xyrem
Kukulkan
4,567
1,077
0
0
8,586
2,319
0
2,654
5,932
19,051
0
W
15,540
8,523
0
5,893
10,297
3,494
1,545
3,851
6,390
0
53,433
W
Bellona
McJibletzJr
Bellona
4,785
1,817
0
1,985
6,026
4,607
2,770
270
5,724
0
46,835
L
1,311
463
0
673
6,142
2,194
0
105
6,037
0
12,370
W
Morgan Le Fay
THElibris
Morgan Le Fay
2,828
132
0
580
5,361
1,776
2,543
1,418
3,943
47,772
0
L
Thanatos
djordanp
Thanatos
6,088
2,290
0
5,047
10,150
3,799
0
1,262
8,888
0
30,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
43,301
165
Minions Killed
413
0
Camps Cleared
0
1,077,317
Distance Traveled
1,274,091
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,948
353
29
2
0
144,306
0
L
Ymir
5,961
426
21
2
0
250,369
1
W
Achilles
8,348
596
32
2
0
250,283
0
W
Janus
8,664
619
109
8
0
274,883
2
L
Kukulkan
5,375
384
37
3
0
208,052
4
W
Neith
8,495
607
74
5
0
218,671
1
W
Bellona
9,109
651
105
8
0
294,346
0
L
Nemesis
5,280
377
27
2
0
235,490
1
W
Morgan Le Fay
8,685
620
93
7
0
235,908
2
L
Thanatos
7,268
519
51
4
0
239,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role