Player Matchup

Ravana
Ravana
ImTheBigNasty
Ravana
Level 126
God Stats
11W - 9L
1,558 SR
Queue Stats
115W - 100L
1,569 Elo+
Party 2
Olorun
Olorun
TrapmanThrows
Olorun
Level 17
God Stats
3W - 9L
1,107 SR
Queue Stats
19W - 33L
1,280 Elo+
Party 3
Xing Tian
Xing Tian
XoticUsesR301
Xing Tian
Level 46
God Stats
6W - 1L
1,726 SR
Queue Stats
161W - 158L
1,446 Elo+
Party 3
Chaac
Chaac
ZQ_Cellza
Chaac
Level 124
God Stats
5W - 10L
1,474 SR
Queue Stats
285W - 258L
1,415 Elo+
Party 3
Jing Wei
Jing Wei
liltot443445
Jing Wei
Level 27
God Stats
5W - 8L
1,461 SR
Queue Stats
57W - 46L
1,523 Elo+
Party 2
Team Averages
Level 68
1,465 SR
1,447 Elo+

VS

Team Averages
Level 61
1,487 SR
1,409 Elo+
Chaac
Chaac
Chuchocrack9701
Chaac
Level 28
God Stats
9W - 7L
1,405 SR
Queue Stats
36W - 49L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
GSLegendary
Cthulhu
Level 140
God Stats
14W - 23L
1,430 SR
Queue Stats
995W - 892L
1,571 Elo+
Party 4
Izanami
Izanami
Gs_puner1
Izanami
Level 42
God Stats
294W - 251L
1,618 SR
Queue Stats
295W - 257L
1,575 Elo+
Party 4
Loki
Loki
UpsetJewelYF
Loki
Level 41
God Stats
8W - 10L
1,420 SR
Queue Stats
45W - 62L
1,285 Elo+
Party 1
Hera
Hera
omexplay
Hera
Level 55
God Stats
2W - 5L
1,561 SR
Queue Stats
84W - 112L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
14 / 1 / 0
7,765
706
10,080
5,295
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 4
5,942
540
857
5,298
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
XoticUsesR301
Xing Tian
7
0 / 0 / 3
4,991
454
892
7,900
2,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
ZQ_Cellza
Chaac
12
4 / 0 / 0
6,816
620
7,289
7,461
6,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jing Wei
liltot443445
Jing Wei
9
0 / 0 / 2
5,094
463
1,842
5,028
1,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,716
429
1,893
8,113
4,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
GSLegendary
Cthulhu
9
0 / 1 / 0
5,492
499
4,464
6,074
3,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Gs_puner1
Izanami
9
0 / 3 / 0
5,000
455
2,121
6,765
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
4,759
433
1,602
6,184
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
9
1 / 7 / 1
5,356
487
3,472
5,889
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
18
Kills
1
2
Deaths
18
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Cthulhu
GSLegendary
Cthulhu
0
1
0
0
L
Izanami
Gs_puner1
Izanami
0
3
0
0
W
14
1
0
14
W
0
1
4
2
L
0
4
0
0
W
Xing Tian
XoticUsesR301
Xing Tian
0
0
3
1.5
W
Chaac
ZQ_Cellza
Chaac
4
0
0
4
W
Jing Wei
liltot443445
Jing Wei
0
0
2
1
L
Hera
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,960
Damage
13,552
30,982
Taken
33,025
13,680
Mitigated
11,914
13,957
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,893
473
0
2,915
8,113
4,476
0
0
8,113
0
17,774
L
Cthulhu
GSLegendary
Cthulhu
4,464
388
47
1,880
6,074
3,179
0
715
5,359
24,227
0
L
Izanami
Gs_puner1
Izanami
2,121
886
0
2,022
6,765
1,959
46
0
6,765
0
35,589
W
10,080
2,619
0
2,638
5,295
1,937
0
1,004
4,291
0
45,029
W
857
407
0
1,880
5,298
1,701
1,632
3,371
1,927
30,593
0
L
1,602
463
0
1,655
6,184
1,337
0
347
5,837
0
18,686
W
Xing Tian
XoticUsesR301
Xing Tian
892
77
798
2,916
7,900
2,512
0
2,069
5,831
12,357
0
W
Chaac
ZQ_Cellza
Chaac
7,289
1,834
0
4,440
7,461
6,183
0
0
7,020
0
40,251
W
Jing Wei
liltot443445
Jing Wei
1,842
1,590
0
1,285
5,028
1,347
0
1,968
3,060
0
29,226
L
Hera
3,472
651
0
240
5,889
963
182
687
5,202
26,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
25,323
318
Minions Killed
221
0
Camps Cleared
0
1,008,861
Distance Traveled
988,641
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,716
429
33
3
0
182,686
0
L
Cthulhu
5,492
499
34
3
0
207,510
4
L
Izanami
5,000
455
77
7
0
186,760
3
W
Ravana
7,765
706
78
7
0
230,471
5
W
Olorun
5,942
540
74
7
0
177,187
0
L
Loki
4,759
433
40
4
0
223,723
1
W
Xing Tian
4,991
454
20
2
0
195,955
6
W
Chaac
6,816
620
85
8
0
211,090
0
W
Jing Wei
5,094
463
61
6
0
194,158
2
L
Hera
5,356
487
37
3
0
187,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role