Player Matchup

Sobek
Sobek
Bronze III
DemonSLZ
Sobek
Bronze III
Level 109
God Stats
1W - 0L
1,252 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Bronze III
Imagine Abyss
Raijin
Bronze III
Level 113
God Stats
1W - 0L
1,574 SR
Queue Stats
2W - 3L
1,339 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
LazySLZ
Gilgamesh
Bronze III
Level 136
God Stats
1W - 0L
1,580 SR
Queue Stats
2W - 4L
1,293 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,469 SR
1,377 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,588 SR
1,411 MMR
Odin
Odin
Gold IV
AugmentedGull94
Odin
Gold IV
Level 120
God Stats
79W - 68L
1,595 SR
Queue Stats
186W - 223L
1,378 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Vipergreen17
Zhong Kui
Bronze III
Level 114
God Stats
1W - 1L
1,670 SR
Queue Stats
1W - 3L
1,427 MMR
Party 1
Ares
Ares
Bronze III
YaBoiRobbieG
Ares
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DemonSLZ
Sobek
17
2 / 2 / 15
14,435
601
10,869
31,664
49,435
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
10 / 1 / 6
15,767
657
25,246
13,443
5,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
LazySLZ
Gilgamesh
17
5 / 5 / 9
14,729
614
22,227
28,133
13,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
TiamatSkadiCharybdisXing TianArtemis

VS

Bans
HadesCernunnosVamanaHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 4
14,004
584
18,720
22,189
22,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Vipergreen17
Zhong Kui
16
0 / 9 / 4
13,154
548
22,474
21,459
12,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 4 / 2
15,182
633
15,834
26,053
37,239
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
17
Kills
8
8
Deaths
17
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Sobek
DemonSLZ
Sobek
2
2
15
4.75
W
10
1
6
13
W
Gilgamesh
LazySLZ
Gilgamesh
5
5
9
1.9
L
Zhong Kui
Vipergreen17
Zhong Kui
0
9
4
0.22
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,342
Damage
57,028
73,240
Taken
69,701
68,929
Mitigated
72,226
18,863
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,720
2,007
1,414
3,497
22,189
22,036
862
13,885
8,304
4,820
55,385
W
Sobek
DemonSLZ
Sobek
10,869
1,108
0
7,351
31,664
49,435
464
14,036
17,067
37,679
0
W
25,246
2,976
0
3,239
13,443
5,630
1,074
9,966
3,110
79,862
0
W
Gilgamesh
LazySLZ
Gilgamesh
22,227
6,201
454
7,819
28,133
13,864
1,673
16,970
10,761
0
65,538
L
Zhong Kui
Vipergreen17
Zhong Kui
22,474
1,353
0
6,473
21,459
12,951
61
11,132
10,327
76,394
0
L
15,834
1,365
388
5,272
26,053
37,239
154
11,900
14,153
35,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,931
Gold Earned
42,340
253
Minions Killed
257
9
Camps Cleared
12
1,272,616
Distance Traveled
1,153,802
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
14,004
584
89
4
4
428,620
5
W
Sobek
14,435
601
62
3
1
442,316
10
W
Raijin
15,767
657
132
6
2
395,284
4
W
Gilgamesh
14,729
614
59
2
6
435,016
4
L
Zhong Kui
13,154
548
129
5
7
365,684
4
L
Ares
15,182
633
39
2
1
359,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role