Player Matchup

The Morrigan
The Morrigan
DiazBeFappin
The Morrigan
Level 17
God Stats
11W - 5L
1,778 SR
Queue Stats
137W - 115L
1,699 Elo+
Solo
Baron Samedi
Baron Samedi
ForeShadower
Baron Samedi
Level 25
God Stats
4W - 1L
1,526 SR
Queue Stats
58W - 59L
1,537 Elo+
Party 1
Loki
Loki
OfficialRxmos
Loki
Level 13
God Stats
3W - 4L
1,494 SR
Queue Stats
77W - 55L
1,634 Elo+
Party 1
Thor
Thor
Rysey_69
Thor
Level 17
God Stats
5W - 4L
1,415 SR
Queue Stats
88W - 52L
1,750 Elo+
Party 1
Ullr
Ullr
knight_jr16
Ullr
Level 10
God Stats
3W - 0L
1,833 SR
Queue Stats
31W - 23L
1,627 Elo+
Solo
Team Averages
Level 16
1,609 SR
1,649 Elo+

VS

Team Averages
Level 38
1,583 SR
1,650 Elo+
Cupid
Cupid
 
Cupid
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Coramoor29
Geb
Level 135
God Stats
3W - 2L
1,666 SR
Queue Stats
160W - 142L
1,627 Elo+
Party 2
Sol
Sol
MidD1ff
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,784 Elo+
Party 2
Ao Kuang
Ao Kuang
Otavio_Daru
Ao Kuang
Level 29
God Stats
11W - 8L
1,751 SR
Queue Stats
76W - 77L
1,554 Elo+
Solo
Fenrir
Fenrir
Yaboiwaggles
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,784 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DiazBeFappin
The Morrigan
14
4 / 2 / 1
8,710
670
8,069
7,138
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
ForeShadower
Baron Samedi
11
0 / 1 / 5
6,956
535
4,410
7,223
2,654
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 1 / 2
7,479
575
3,390
6,688
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
11
6 / 1 / 4
7,187
553
6,751
8,285
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 1
7,263
559
4,318
7,451
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 6 / 2
6,388
491
3,726
8,157
1,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 5
6,552
504
4,845
10,269
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
12
1 / 3 / 0
6,957
535
5,022
5,801
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Otavio_Daru
Ao Kuang
7
1 / 5 / 0
5,515
424
4,503
10,128
3,269
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
3 / 3 / 0
7,416
570
3,921
10,364
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
17
Kills
6
6
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
6
2
0.33
L
0
0
5
2.5
W
The Morrigan
DiazBeFappin
The Morrigan
4
2
1
2.25
W
Baron Samedi
ForeShadower
Baron Samedi
0
1
5
2.5
L
Sol
1
3
0
0.33
W
5
1
2
6
L
Ao Kuang
Otavio_Daru
Ao Kuang
1
5
0
0.2
W
Thor
6
1
4
8
L
Fenrir
3
3
0
1
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,938
Damage
22,017
36,785
Taken
44,719
12,787
Mitigated
18,118
12,589
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,726
1,555
0
608
8,157
1,787
400
0
8,157
0
35,229
L
4,845
615
0
1,900
10,269
7,999
0
2,547
7,722
17,022
0
W
The Morrigan
DiazBeFappin
The Morrigan
8,069
2,418
0
1,972
7,138
2,957
1,274
3,607
3,531
47,916
7,622
W
Baron Samedi
ForeShadower
Baron Samedi
4,410
378
168
3,067
7,223
2,654
743
4,376
2,847
35,517
0
L
Sol
5,022
275
0
1,402
5,801
1,615
421
571
5,230
43,696
0
W
3,390
691
0
2,990
6,688
2,174
0
1,062
5,626
0
36,113
L
Ao Kuang
Otavio_Daru
Ao Kuang
4,503
771
0
3,685
10,128
3,269
0
5,138
4,990
20,238
0
W
Thor
6,751
1,142
0
2,958
8,285
2,619
0
3,304
4,981
0
30,522
L
Fenrir
3,921
1,116
0
4,512
10,364
3,448
0
1,636
8,728
0
37,808
W
4,318
1,262
0
1,434
7,451
2,383
0
2,021
5,430
0
38,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,595
Gold Earned
32,828
371
Minions Killed
291
0
Camps Cleared
0
1,309,414
Distance Traveled
1,232,463
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,388
491
59
5
0
243,931
2
L
Geb
6,552
504
25
2
0
281,701
4
W
The Morrigan
8,710
670
111
9
0
229,579
1
W
Baron Samedi
6,956
535
68
5
0
257,131
1
L
Sol
6,957
535
92
7
0
250,662
5
W
Loki
7,479
575
68
5
0
312,361
1
L
Ao Kuang
5,515
424
43
3
0
183,955
0
W
Thor
7,187
553
45
3
0
261,806
3
L
Fenrir
7,416
570
72
6
0
272,214
3
W
Ullr
7,263
559
79
6
0
248,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role