Player Matchup

Da Ji
Da Ji
Spartan8035
Da Ji
Level 29
God Stats
4W - 4L
1,509 SR
Queue Stats
134W - 144L
1,527 Elo+
Solo
Neith
Neith
TML BootUOff
Neith
Level 14
God Stats
2W - 0L
1,306 SR
Queue Stats
36W - 47L
1,429 Elo+
Party 1
Cerberus
Cerberus
crackedmask609
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 98L
1,528 Elo+
Solo
Janus
Janus
xxALCAEUSxx
Janus
Level 27
God Stats
5W - 4L
1,551 SR
Queue Stats
33W - 29L
1,543 Elo+
Solo
Ganesha
Ganesha
zackattack4326
Ganesha
Level 32
God Stats
1W - 2L
1,378 SR
Queue Stats
56W - 67L
1,409 Elo+
Party 1
Team Averages
Level 26
1,449 SR
1,487 Elo+

VS

Team Averages
Level 44
1,607 SR
1,546 Elo+
Vamana
Vamana
ChixBcnRanch
Vamana
Level 29
God Stats
1W - 4L
1,759 SR
Queue Stats
117W - 115L
1,455 Elo+
Solo
Cthulhu
Cthulhu
SlothBean
Cthulhu
Level 11
God Stats
1W - 2L
1,640 SR
Queue Stats
1W - 3L
1,411 Elo+
Solo
Ravana
Ravana
WOT_Super_Unicum
Ravana
Level 142
God Stats
4W - 3L
1,686 SR
Queue Stats
192W - 156L
1,637 Elo+
Party 2
Danzaburou
Danzaburou
abi05-noCJugar
Danzaburou
Level 28
God Stats
24W - 28L
1,451 SR
Queue Stats
201W - 218L
1,460 Elo+
Solo
Olorun
Olorun
xX22SNAKE22Xx
Olorun
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 3
11,298
514
14,445
14,936
8,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 5 / 5
9,475
431
7,154
10,378
3,646
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
19
17 / 4 / 6
12,372
562
23,865
30,169
20,123
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 2 / 7
11,820
537
18,388
11,141
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 15
8,970
408
11,462
23,039
22,096
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
7 / 10 / 3
9,324
424
11,667
22,941
14,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SlothBean
Cthulhu
12
1 / 5 / 1
8,539
388
6,832
12,667
10,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 4 / 6
11,072
503
17,542
17,909
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
abi05-noCJugar
Danzaburou
13
0 / 5 / 5
8,695
395
6,718
17,861
4,394
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 10 / 11
10,619
483
19,531
19,415
6,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
34
Kills
18
18
Deaths
34
36
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vamana
7
10
3
0.85
L
Cthulhu
SlothBean
Cthulhu
1
5
1
0.3
W
6
2
3
3.75
W
5
5
5
1.5
L
8
4
6
2.75
L
Danzaburou
abi05-noCJugar
Danzaburou
0
5
5
0.5
W
Cerberus
17
4
6
5
L
2
10
11
0.75
W
6
2
7
4.75
W
0
5
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,314
Damage
62,290
89,663
Taken
90,793
58,584
Mitigated
42,452
26,919
Healing
27,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
11,667
3,853
0
6,947
22,941
14,454
456
11,930
10,827
0
35,710
L
Cthulhu
SlothBean
Cthulhu
6,832
1,052
0
2,221
12,667
10,299
330
6,386
6,213
33,772
0
W
14,445
2,734
0
5,476
14,936
8,709
0
2,009
12,927
0
88,095
W
7,154
2,649
0
543
10,378
3,646
2,193
1,220
9,158
0
30,905
L
17,542
5,006
0
4,002
17,909
6,710
0
10,266
7,508
0
69,466
L
Danzaburou
abi05-noCJugar
Danzaburou
6,718
3,074
105
5,927
17,861
4,394
806
11,947
5,837
0
39,344
W
Cerberus
23,865
4,115
0
15,849
30,169
20,123
0
12,237
17,932
72,320
0
L
19,531
9,181
2,599
5,455
19,415
6,595
0
12,720
6,437
59,170
0
W
18,388
1,188
205
3,658
11,141
4,010
648
1,928
9,213
110,025
0
W
11,462
1,223
0
1,188
23,039
22,096
404
8,969
14,070
40,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,935
Gold Earned
48,249
540
Minions Killed
372
0
Camps Cleared
0
2,094,751
Distance Traveled
1,803,792
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,324
424
46
2
0
376,176
3
L
Cthulhu
8,539
388
55
3
0
322,668
1
W
Da Ji
11,298
514
131
6
0
465,550
0
W
Neith
9,475
431
91
4
0
382,287
5
L
Ravana
11,072
503
97
4
0
403,807
2
L
Danzaburou
8,695
395
79
4
0
362,943
0
W
Cerberus
12,372
562
149
7
0
408,741
1
L
Olorun
10,619
483
95
4
0
338,198
0
W
Janus
11,820
537
159
7
0
439,972
8
W
Ganesha
8,970
408
10
0
0
398,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role