Player Matchup

He Bo
He Bo
Afrozen123
He Bo
Level 29
God Stats
1W - 2L
1,470 SR
Queue Stats
157W - 123L
1,643 Elo+
Solo
Raijin
Raijin
BRIX65
Raijin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,553 Elo+
Solo
Hachiman
Hachiman
BullyMeICry
Hachiman
Level 29
God Stats
4W - 6L
1,498 SR
Queue Stats
120W - 115L
1,625 Elo+
Solo
Gilgamesh
Gilgamesh
LuckyYasuo187
Gilgamesh
Level 27
God Stats
12W - 8L
1,679 SR
Queue Stats
235W - 270L
1,532 Elo+
Solo
Neith
Neith
perrodroopy1991
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,721 Elo+
Solo
Team Averages
Level 20
1,529 SR
1,615 Elo+

VS

Team Averages
Level 21
1,540 SR
1,606 Elo+
Charybdis
Charybdis
Diiego618FT
Charybdis
Level 16
God Stats
4W - 2L
1,656 SR
Queue Stats
19W - 22L
1,546 Elo+
Solo
Ra
Ra
FOWAYBUCK
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 15L
1,661 Elo+
Solo
Skadi
Skadi
No Fatigue8280
Skadi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 20L
1,678 Elo+
Solo
Yemoja
Yemoja
Zenon_Blackform
Yemoja
Level 29
God Stats
4W - 1L
1,767 SR
Queue Stats
120W - 88L
1,630 Elo+
Solo
Artio
Artio
crackedmask609
Artio
Level 26
God Stats
2W - 1L
1,276 SR
Queue Stats
108W - 98L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
1 / 4 / 0
5,316
532
2,802
5,203
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
BRIX65
Raijin
7
0 / 5 / 1
4,341
434
1,571
5,429
1,584
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
BullyMeICry
Hachiman
8
0 / 3 / 0
4,993
499
3,435
5,935
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
LuckyYasuo187
Gilgamesh
8
0 / 3 / 0
4,800
480
3,917
5,277
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 3 / 0
3,939
394
994
3,191
861
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Diiego618FT
Charybdis
9
0 / 1 / 1
5,120
512
1,456
3,812
1,253
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
5 / 0 / 5
6,764
676
3,630
3,799
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 0 / 5
7,069
707
6,484
4,640
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 4
5,977
598
2,195
5,416
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 0 / 5
5,948
595
3,442
6,273
3,804
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
18
18
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
4
0
0.25
L
Raijin
BRIX65
Raijin
0
5
1
0.1
L
Hachiman
BullyMeICry
Hachiman
0
3
0
0
W
Charybdis
Diiego618FT
Charybdis
0
1
1
0.5
W
5
0
5
7.5
L
Gilgamesh
LuckyYasuo187
Gilgamesh
0
3
0
0
W
8
0
5
10.5
W
3
0
4
5
W
2
0
5
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,719
Damage
17,207
25,035
Taken
23,940
7,257
Mitigated
10,725
5,332
Healing
12,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
2,802
67
0
1,648
5,203
1,081
0
1,037
4,106
29,241
0
L
Raijin
BRIX65
Raijin
1,571
300
0
553
5,429
1,584
0
2,243
3,056
18,551
0
L
Hachiman
BullyMeICry
Hachiman
3,435
941
0
1,756
5,935
1,196
0
1,117
4,812
0
26,215
W
Charybdis
Diiego618FT
Charybdis
1,456
368
0
1,151
3,812
1,253
762
903
2,909
0
21,875
W
3,630
312
427
2,327
3,799
1,065
157
1,312
2,487
41,094
0
L
Gilgamesh
LuckyYasuo187
Gilgamesh
3,917
953
0
880
5,277
2,535
0
2,519
2,698
0
24,407
W
6,484
2,914
0
2,394
4,640
1,501
10
1,423
3,217
0
34,708
W
2,195
233
551
1,992
5,416
3,102
0
735
4,681
13,971
0
W
3,442
549
0
3,805
6,273
3,804
0
0
6,273
27,152
0
L
994
853
0
495
3,191
861
0
2,065
1,096
0
8,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,389
Gold Earned
30,878
218
Minions Killed
326
0
Camps Cleared
0
788,655
Distance Traveled
938,120
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,316
532
72
7
0
182,451
3
L
Raijin
4,341
434
25
3
0
154,648
2
L
Hachiman
4,993
499
56
6
0
162,094
0
W
Charybdis
5,120
512
61
6
0
168,244
1
W
Ra
6,764
676
99
10
0
186,782
1
L
Gilgamesh
4,800
480
51
5
0
176,578
0
W
Skadi
7,069
707
72
7
0
202,887
0
W
Yemoja
5,977
598
22
2
0
181,041
3
W
Artio
5,948
595
72
7
0
199,166
1
L
Neith
3,939
394
14
1
0
112,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role