Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
RazyRex
Guan Yu
Level 62
God Stats
1W - 0L
1,266 SR
Queue Stats
9W - 4L
1,712 Elo+
Party 1
Arachne
Arachne
ShieldVillain
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,309 Elo+
Party 1
Merlin
Merlin
Speel
Merlin
Level 109
God Stats
1W - 0L
1,882 SR
Queue Stats
27W - 6L
1,846 Elo+
Party 1
Camazotz
Camazotz
ipretend2suck
Camazotz
Level 157
God Stats
3W - 0L
1,622 SR
Queue Stats
136W - 111L
1,574 Elo+
Party 1
Team Averages
Level 100
1,554 SR
1,588 Elo+

VS

Team Averages
Level 90
1,595 SR
1,523 Elo+
Ravana
Ravana
DtrippsB
Ravana
Level 145
God Stats
11W - 11L
1,634 SR
Queue Stats
390W - 375L
1,516 Elo+
Party 3
Horus
Horus
Loopy Curly 98
Horus
Level 124
God Stats
1W - 3L
1,508 SR
Queue Stats
365W - 330L
1,556 Elo+
Party 3
Janus
Janus
THE CoMMoN Co1D
Janus
Level 90
God Stats
6W - 8L
1,654 SR
Queue Stats
127W - 112L
1,537 Elo+
Party 3
Hun Batz
Hun Batz
calabaza-extinta
Hun Batz
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 34L
1,398 Elo+
Party 2
Vulcan
Vulcan
everestVQ_88
Vulcan
Level 65
God Stats
5W - 2L
1,681 SR
Queue Stats
237W - 229L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
8 / 2 / 15
11,058
922
12,858
26,650
21,319
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
RazyRex
Guan Yu
15
1 / 3 / 17
9,138
762
3,863
17,119
20,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
14
1 / 3 / 9
9,308
776
4,477
10,881
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Speel
Merlin
16
7 / 3 / 7
10,150
846
10,927
7,510
2,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
ipretend2suck
Camazotz
19
8 / 3 / 11
10,617
885
15,288
17,032
6,760
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DtrippsB
Ravana
17
6 / 4 / 6
9,390
783
14,053
9,736
6,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 5 / 9
8,620
718
8,920
12,994
16,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 6 / 4
10,037
836
13,214
10,881
4,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 6 / 5
7,811
651
3,459
8,969
3,584
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
13
0 / 5 / 8
7,696
641
13,723
8,154
3,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
46
25
Kills
14
14
Deaths
26
59
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
2
15
7.75
L
Ravana
DtrippsB
Ravana
6
4
6
2.25
L
4
5
9
1.7
W
Guan Yu
RazyRex
Guan Yu
1
3
17
3.17
W
Arachne
1
3
9
1.83
W
Merlin
Speel
Merlin
7
3
7
3.5
L
3
6
4
0.83
L
1
6
5
0.58
L
Vulcan
0
5
8
0.8
W
Camazotz
ipretend2suck
Camazotz
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,413
Damage
53,369
79,192
Taken
50,734
58,213
Mitigated
33,627
43,013
Healing
13,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,858
786
4,614
11,391
26,650
21,319
397
8,652
17,998
37,814
0
L
Ravana
DtrippsB
Ravana
14,053
4,232
903
1,947
9,736
6,569
0
5,125
4,611
0
23,004
L
8,920
3,189
2,072
4,129
12,994
16,088
0
7,063
5,931
0
12,572
W
Guan Yu
RazyRex
Guan Yu
3,863
691
7,104
5,432
17,119
20,914
572
7,265
9,854
0
9,065
W
Arachne
4,477
3,425
716
1,825
10,881
7,145
1,523
3,962
6,919
0
11,435
W
Merlin
Speel
Merlin
10,927
562
1,362
889
7,510
2,075
1,816
1,458
6,052
31,619
0
L
13,214
672
1,041
1,007
10,881
4,044
0
3,259
7,622
40,280
0
L
3,459
347
296
33
8,969
3,584
0
5,393
3,576
0
7,162
L
Vulcan
13,723
3,885
1,413
653
8,154
3,342
0
2,945
5,209
31,558
0
W
Camazotz
ipretend2suck
Camazotz
15,288
2,065
2,535
7,145
17,032
6,760
515
5,600
11,432
0
22,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,271
Gold Earned
43,554
132
Minions Killed
146
0
Camps Cleared
0
1,211,855
Distance Traveled
1,112,698
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,058
922
43
4
0
261,002
3
L
Ravana
9,390
783
18
2
0
231,160
0
L
Horus
8,620
718
4
0
0
229,582
1
W
Guan Yu
9,138
762
13
1
0
237,470
0
W
Arachne
9,308
776
15
1
0
241,511
0
W
Merlin
10,150
846
45
4
0
218,121
0
L
Janus
10,037
836
68
6
0
204,536
2
L
Hun Batz
7,811
651
7
1
0
212,300
0
L
Vulcan
7,696
641
49
4
0
235,120
5
W
Camazotz
10,617
885
16
1
0
253,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role