Player Matchup

Fenrir
Fenrir
Cardosodachapada
Fenrir
Level 27
God Stats
3W - 1L
1,602 SR
Queue Stats
39W - 26L
1,591 Elo+
Solo
Neith
Neith
LGRAR
Neith
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
86W - 91L
1,398 Elo+
Solo
Ra
Ra
MaestroDelTerror
Ra
Level 25
God Stats
9W - 4L
1,816 SR
Queue Stats
85W - 80L
1,558 Elo+
Solo
Olorun
Olorun
Nanyr
Olorun
Level 28
God Stats
3W - 4L
1,509 SR
Queue Stats
190W - 173L
1,469 Elo+
Party 1
Kuzenbo
Kuzenbo
pologov2
Kuzenbo
Level 29
God Stats
7W - 5L
1,487 SR
Queue Stats
54W - 58L
1,416 Elo+
Party 1
Team Averages
Level 25
1,583 SR
1,487 Elo+

VS

Team Averages
Level 15
1,490 SR
1,507 Elo+
Heimdallr
Heimdallr
ManoBoris
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,683 Elo+
Solo
Discordia
Discordia
Warkillred
Discordia
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 43L
1,519 Elo+
Solo
Cerberus
Cerberus
altezaflor
Cerberus
Level 5
God Stats
0W - 1L
1,257 SR
Queue Stats
1W - 2L
1,396 Elo+
Solo
Hera
Hera
ignaciosaintmart
Hera
Level 17
God Stats
3W - 7L
1,499 SR
Queue Stats
21W - 29L
1,383 Elo+
Solo
Loki
Loki
lokiApenas
Loki
Level 25
God Stats
22W - 14L
1,695 SR
Queue Stats
93W - 77L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 6
11,391
570
4,626
17,770
7,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
LGRAR
Neith
14
7 / 3 / 2
10,664
533
11,225
11,912
4,572
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 0 / 2
13,405
670
10,691
11,321
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Nanyr
Olorun
16
8 / 1 / 6
11,990
600
17,612
17,258
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
pologov2
Kuzenbo
15
5 / 1 / 14
11,407
570
7,307
14,348
17,367
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ManoBoris
Heimdallr
14
5 / 7 / 0
9,729
486
17,669
21,056
7,832
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Warkillred
Discordia
12
0 / 8 / 2
7,963
398
5,839
13,333
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
altezaflor
Cerberus
11
0 / 3 / 5
7,421
371
2,445
11,271
7,515
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
0 / 3 / 1
7,763
388
6,097
11,435
3,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 7 / 0
8,741
437
3,078
11,460
3,860
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
28
Kills
7
7
Deaths
28
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
Neith
LGRAR
Neith
7
3
2
2.67
W
5
0
2
6
L
Heimdallr
ManoBoris
Heimdallr
5
7
0
0.71
W
Olorun
Nanyr
Olorun
8
1
6
11
L
Discordia
Warkillred
Discordia
0
8
2
0.13
L
Cerberus
altezaflor
Cerberus
0
3
5
0.83
L
0
3
1
0.17
L
2
7
0
0.29
W
Kuzenbo
pologov2
Kuzenbo
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,461
Damage
35,128
72,609
Taken
68,555
43,950
Mitigated
27,780
41,092
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,626
1,982
0
9,466
17,770
7,596
861
1,869
15,687
0
62,407
W
Neith
LGRAR
Neith
11,225
4,274
0
4,724
11,912
4,572
1,497
1,155
10,655
0
55,517
W
10,691
1,004
1,114
6,883
11,321
5,836
5,503
2,628
8,623
103,441
0
L
Heimdallr
ManoBoris
Heimdallr
17,669
10,092
0
7,066
21,056
7,832
0
10,189
10,867
0
73,925
W
Olorun
Nanyr
Olorun
17,612
10,487
1,313
11,278
17,258
8,579
5,450
3,506
13,546
92,625
0
L
Discordia
Warkillred
Discordia
5,839
412
0
1,357
13,333
4,618
654
9,940
3,393
43,059
0
L
Cerberus
altezaflor
Cerberus
2,445
110
0
2,034
11,271
7,515
0
6,627
4,644
11,203
0
L
6,097
1,909
42
1,872
11,435
3,955
0
5,251
6,184
44,377
0
L
3,078
1,241
0
0
11,460
3,860
244
3,848
7,612
0
51,085
W
Kuzenbo
pologov2
Kuzenbo
7,307
3,021
3,337
2,977
14,348
17,367
324
4,591
9,510
21,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,857
Gold Earned
41,617
554
Minions Killed
369
0
Camps Cleared
0
2,023,518
Distance Traveled
1,694,660
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,391
570
118
6
0
406,711
3
W
Neith
10,664
533
79
4
0
399,873
1
W
Ra
13,405
670
212
11
0
418,074
4
L
Heimdallr
9,729
486
116
6
0
324,941
0
W
Olorun
11,990
600
128
6
0
407,716
3
L
Discordia
7,963
398
67
3
0
334,556
4
L
Cerberus
7,421
371
20
1
0
352,131
1
L
Hera
7,763
388
67
3
0
341,307
0
L
Loki
8,741
437
99
5
0
341,725
4
W
Kuzenbo
11,407
570
17
1
0
391,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role