Player Matchup

Merlin
Merlin
HaremMC69
Merlin
Level 26
God Stats
5W - 3L
1,901 SR
Queue Stats
34W - 26L
1,599 Elo+
Party 1
Mercury
Mercury
LanceStikBot
Mercury
Level 84
God Stats
1W - 0L
1,082 SR
Queue Stats
25W - 17L
1,612 Elo+
Party 1
King Arthur
King Arthur
kyockers
King Arthur
Level 85
God Stats
15W - 6L
1,626 SR
Queue Stats
51W - 46L
1,534 Elo+
Party 1
Team Averages
Level 65
1,536 SR
1,582 Elo+

VS

Team Averages
Level 50
1,348 SR
1,319 Elo+
Gilgamesh
Gilgamesh
Crusaderking12
Gilgamesh
Level 50
God Stats
4W - 4L
1,120 SR
Queue Stats
7W - 11L
1,299 Elo+
Party 2
Baba Yaga
Baba Yaga
Poginator69
Baba Yaga
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,299 Elo+
Party 2
Cerberus
Cerberus
Sonic Got Game
Cerberus
Level 26
God Stats
5W - 4L
1,422 SR
Queue Stats
6W - 5L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HaremMC69
Merlin
18
15 / 0 / 10
14,685
734
41,419
20,626
9,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
LanceStikBot
Mercury
16
2 / 3 / 15
12,532
627
9,156
17,381
6,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
kyockers
King Arthur
17
9 / 0 / 12
13,548
677
11,607
25,130
34,831
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Crusaderking12
Gilgamesh
11
0 / 15 / 1
9,804
490
17,186
26,142
17,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
Poginator69
Baba Yaga
14
1 / 7 / 1
10,840
542
14,129
18,118
6,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
14
2 / 4 / 1
10,709
535
9,314
24,953
29,193
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
26
Kills
3
3
Deaths
26
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Crusaderking12
Gilgamesh
0
15
1
0.03
W
Merlin
HaremMC69
Merlin
15
0
10
20
W
Mercury
LanceStikBot
Mercury
2
3
15
3.17
L
Baba Yaga
Poginator69
Baba Yaga
1
7
1
0.21
L
Cerberus
2
4
1
0.63
W
King Arthur
kyockers
King Arthur
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,182
Damage
40,629
63,137
Taken
69,213
50,455
Mitigated
53,661
14,435
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Crusaderking12
Gilgamesh
17,186
4,747
0
2,945
26,142
17,623
0
13,904
11,638
0
33,952
W
Merlin
HaremMC69
Merlin
41,419
2,940
478
6,684
20,626
9,387
498
8,165
12,461
86,648
0
W
Mercury
LanceStikBot
Mercury
9,156
2,552
0
2,550
17,381
6,237
972
6,998
9,974
0
58,920
L
Baba Yaga
Poginator69
Baba Yaga
14,129
654
0
2,939
18,118
6,845
0
11,013
6,626
55,792
0
L
Cerberus
9,314
388
0
3,695
24,953
29,193
0
14,954
9,192
24,368
0
W
King Arthur
kyockers
King Arthur
11,607
1,281
436
4,287
25,130
34,831
158
9,206
15,924
0
36,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,765
Gold Earned
31,353
218
Minions Killed
176
14
Camps Cleared
2
1,208,868
Distance Traveled
930,618
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,804
490
39
2
2
300,259
2
W
Merlin
14,685
734
107
5
2
358,315
1
W
Mercury
12,532
627
67
3
9
421,719
1
L
Baba Yaga
10,840
542
89
4
0
310,621
0
L
Cerberus
10,709
535
48
2
0
319,738
0
W
King Arthur
13,548
677
44
2
3
428,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role