Player Matchup

Hercules
Hercules
ChaacJo
Hercules
Level 26
God Stats
2W - 8L
1,463 SR
Queue Stats
41W - 49L
1,397 Elo+
Party 1
Skadi
Skadi
JeffMortIV
Skadi
Level 63
God Stats
3W - 3L
1,507 SR
Queue Stats
37W - 44L
1,379 Elo+
Party 1
Nemesis
Nemesis
MarsupialSeemen
Nemesis
Level 147
God Stats
2W - 1L
1,448 SR
Queue Stats
165W - 132L
1,614 Elo+
Party 4
Tyr
Tyr
SGT Painal
Tyr
Level 4
God Stats
5W - 1L
1,500 SR
Queue Stats
187W - 218L
1,531 Elo+
Party 4
Hel
Hel
Zemuns
Hel
Level 44
God Stats
72W - 42L
1,717 SR
Queue Stats
279W - 202L
1,574 Elo+
Party 4
Team Averages
Level 57
1,527 SR
1,499 Elo+

VS

Team Averages
Level 70
1,544 SR
1,459 Elo+
Nemesis
Nemesis
Haxerboy
Nemesis
Level 100
God Stats
28W - 21L
1,557 SR
Queue Stats
398W - 361L
1,597 Elo+
Party 3
Erlang Shen
Erlang Shen
RAGE_Cloak-_-
Erlang Shen
Level 121
God Stats
20W - 13L
1,666 SR
Queue Stats
883W - 819L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VersatileHawk
Morgan Le Fay
Level 68
God Stats
4W - 6L
1,449 SR
Queue Stats
13W - 15L
1,283 Elo+
Party 2
Izanami
Izanami
ViinsteR
Izanami
Level 27
God Stats
14W - 16L
1,551 SR
Queue Stats
228W - 238L
1,511 Elo+
Party 3
Ymir
Ymir
XNovaxHawkX
Ymir
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChaacJo
Hercules
17
9 / 1 / 8
11,491
575
8,742
19,562
15,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Skadi
16
5 / 3 / 13
10,901
545
15,322
13,981
4,311
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 1 / 13
11,192
560
8,552
13,409
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 9
9,929
496
4,218
19,627
13,539
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
Zemuns
Hel
20
17 / 3 / 3
13,772
689
25,335
19,883
8,429
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Haxerboy
Nemesis
17
2 / 4 / 4
10,595
530
14,270
16,509
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
RAGE_Cloak-_-
Erlang Shen
16
6 / 4 / 2
11,268
563
17,736
15,292
17,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
VersatileHawk
Morgan Le Fay
15
2 / 7 / 0
9,533
477
7,907
13,010
4,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
ViinsteR
Izanami
14
1 / 9 / 2
9,047
452
8,787
15,859
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 8 / 1
9,188
459
8,156
21,223
16,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
32
Kills
13
13
Deaths
32
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
ChaacJo
Hercules
9
1
8
13
L
Nemesis
Haxerboy
Nemesis
2
4
4
1
W
Skadi
5
3
13
3.83
W
1
1
13
7.5
L
Erlang Shen
RAGE_Cloak-_-
Erlang Shen
6
4
2
1.75
W
0
5
9
0.9
L
Morgan Le Fay
VersatileHawk
Morgan Le Fay
2
7
0
0.29
L
Izanami
ViinsteR
Izanami
1
9
2
0.22
L
2
8
1
0.31
W
Hel
Zemuns
Hel
17
3
3
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,169
Damage
56,856
86,462
Taken
81,893
48,446
Mitigated
49,375
48,293
Healing
20,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ChaacJo
Hercules
8,742
5,283
493
10,323
19,562
15,290
1,967
5,660
13,902
0
46,349
L
Nemesis
Haxerboy
Nemesis
14,270
5,641
0
6,279
16,509
6,694
0
7,311
9,198
0
79,213
W
Skadi
15,322
6,264
510
5,422
13,981
4,311
2,391
5,940
8,041
0
77,186
W
8,552
3,246
0
4,686
13,409
6,877
1,020
2,638
10,771
0
74,283
L
Erlang Shen
RAGE_Cloak-_-
Erlang Shen
17,736
6,729
0
4,682
15,292
17,541
0
4,627
10,665
9,811
59,470
W
4,218
418
43
5,454
19,627
13,539
159
2,552
17,075
0
44,102
L
Morgan Le Fay
VersatileHawk
Morgan Le Fay
7,907
369
116
1,492
13,010
4,955
451
9,495
3,515
68,506
0
L
Izanami
ViinsteR
Izanami
8,787
4,633
0
4,782
15,859
3,413
935
1,521
14,338
0
58,971
L
8,156
1,582
0
3,080
21,223
16,772
324
2,534
18,689
31,201
0
W
Hel
Zemuns
Hel
25,335
627
7,396
13,966
19,883
8,429
260
5,467
14,416
115,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,285
Gold Earned
49,631
552
Minions Killed
510
0
Camps Cleared
0
1,996,395
Distance Traveled
1,869,136
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,491
575
93
5
0
401,047
1
L
Nemesis
10,595
530
126
6
0
422,456
1
W
Skadi
10,901
545
103
5
0
374,898
3
W
Nemesis
11,192
560
113
6
0
451,214
6
L
Erlang Shen
11,268
563
115
6
0
416,597
4
W
Tyr
9,929
496
94
5
0
345,121
0
L
Morgan Le Fay
9,533
477
107
5
0
342,114
11
L
Izanami
9,047
452
122
6
0
351,499
2
L
Ymir
9,188
459
40
2
0
336,470
4
W
Hel
13,772
689
149
7
0
424,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role