Player Matchup

Merlin
Merlin
Derm-Blink
Merlin
Level 16
God Stats
18W - 13L
1,464 SR
Queue Stats
152W - 138L
1,385 Elo+
Solo
Erlang Shen
Erlang Shen
Jahrvo
Erlang Shen
Level 13
God Stats
5W - 3L
1,520 SR
Queue Stats
12W - 11L
1,478 Elo+
Party 2
Fafnir
Fafnir
Monknge
Fafnir
Level 29
God Stats
2W - 2L
1,335 SR
Queue Stats
16W - 19L
1,419 Elo+
Party 2
Sol
Sol
Simp4SoI
Sol
Level 14
God Stats
17W - 28L
1,414 SR
Queue Stats
22W - 36L
1,352 Elo+
Solo
Nemesis
Nemesis
Sus Doe
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 15
1,447 SR
1,427 Elo+

VS

Team Averages
Level 8
1,495 SR
1,242 Elo+
Nemesis
Nemesis
Anonymus2575
Nemesis
Level 4
God Stats
1W - 2L
1,475 SR
Queue Stats
6W - 11L
1,380 Elo+
Solo
Kukulkan
Kukulkan
Braden47
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,129 Elo+
Party 1
Set
Set
Neeko3764
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,195 Elo+
Solo
Bellona
Bellona
So Beneficial
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,247 Elo+
Party 1
Medusa
Medusa
deliriumdame
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Derm-Blink
Merlin
12
3 / 0 / 6
6,716
1,343
2,224
978
349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Jahrvo
Erlang Shen
12
4 / 2 / 8
6,900
1,380
4,016
2,984
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Monknge
Fafnir
12
2 / 0 / 13
7,463
1,493
2,766
3,592
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
8 / 0 / 5
7,382
1,476
8,276
1,890
676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Sus Doe
Nemesis
12
0 / 1 / 6
5,668
1,134
862
1,919
687
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

458

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anonymus2575
Nemesis
10
1 / 2 / 0
5,516
1,103
1,475
4,422
1,385
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Braden47
Kukulkan
10
2 / 5 / 0
5,663
1,133
2,539
5,250
3,042
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 0
5,270
1,054
196
4,126
1,514
Bellona
10
0 / 6 / 1
5,379
1,076
3,242
7,388
4,584
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
9
0 / 1 / 0
4,956
991
37
1,339
382

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
17
Kills
3
3
Deaths
17
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Anonymus2575
Nemesis
1
2
0
0.5
L
Kukulkan
Braden47
Kukulkan
2
5
0
0.4
W
Merlin
Derm-Blink
Merlin
3
0
6
6
W
Erlang Shen
Jahrvo
Erlang Shen
4
2
8
4
W
Fafnir
Monknge
Fafnir
2
0
13
8.5
L
0
3
0
0
W
8
0
5
10.5
L
Bellona
0
6
1
0.08
W
Nemesis
Sus Doe
Nemesis
0
1
6
3
L
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,144
Damage
7,489
11,363
Taken
22,525
5,860
Mitigated
10,907
2,263
Healing
416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Anonymus2575
Nemesis
1,475
497
0
184
4,422
1,385
0
1,475
2,947
0
6,283
L
Kukulkan
Braden47
Kukulkan
2,539
1,301
0
7
5,250
3,042
0
3,721
1,529
4,817
0
W
Merlin
Derm-Blink
Merlin
2,224
510
0
0
978
349
0
344
634
12,189
0
W
Erlang Shen
Jahrvo
Erlang Shen
4,016
2,608
0
286
2,984
1,447
0
927
2,035
0
7,054
W
Fafnir
Monknge
Fafnir
2,766
1,099
0
1,459
3,592
2,701
0
751
2,604
11,947
0
L
196
98
0
0
4,126
1,514
0
2,004
2,122
0
4,232
W
8,276
4,011
0
518
1,890
676
0
194
1,696
15,493
1,886
L
Bellona
3,242
1,301
0
225
7,388
4,584
0
4,427
2,961
0
7,560
W
Nemesis
Sus Doe
Nemesis
862
221
0
0
1,919
687
0
323
1,596
0
8,139
L
Medusa
37
37
0
0
1,339
382
0
848
491
0
78

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,129
Gold Earned
26,784
93
Minions Killed
17
4
Camps Cleared
2
519,307
Distance Traveled
309,108
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,516
1,103
10
2
1
76,642
0
L
Kukulkan
5,663
1,133
1
0
0
61,497
1
W
Merlin
6,716
1,343
25
5
1
87,938
0
W
Erlang Shen
6,900
1,380
14
3
1
97,081
0
W
Fafnir
7,463
1,493
9
2
0
107,860
1
L
Set
5,270
1,054
3
1
0
70,144
0
W
Sol
7,382
1,476
27
5
2
115,771
0
L
Bellona
5,379
1,076
3
1
1
78,367
2
W
Nemesis
5,668
1,134
18
4
0
110,657
0
L
Medusa
4,956
991
0
0
0
22,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role